Search Unity

[Workaround Found] Off-mesh Link chain

Discussion in 'Navigation' started by biowolves, Mar 17, 2016.

  1. biowolves

    biowolves

    Joined:
    Mar 17, 2016
    Posts:
    3
    Hi,
    I am wanting to create a series of off mesh links between 2 locations so have created a chain of off mesh links each linked to the next in line. However when running the actors are not using the link. It has nothing to do with cost as the link is the only path connecting the 2 navmeshed location. I believe it is because the middle point in the chain is not on a navmesh (so doesn't have the little circle on it) and so is not down as a valid path.
    Can anyone please help me?
     
  2. biowolves

    biowolves

    Joined:
    Mar 17, 2016
    Posts:
    3
    Doesn't matter. Ended up forcing small navmesh areas/islands were each link connected so the nodes could connect to one another through the small area. Not the best but it will do for now.