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Resolved Workaround for lightprobes breaking batches

Discussion in 'Global Illumination' started by Zylex, Oct 26, 2021.

  1. Zylex

    Zylex

    Joined:
    Nov 25, 2008
    Posts:
    238
    Our project relies on lightprobes for many smaller static objects but they easily break batching because it can refer to a different light probe. Is anyone familiar with any workaround or fix against this issue?

    Using a proxy volume wouldn't be performant for this case as it is a big area that needs to be covered.
     
  2. Zylex

    Zylex

    Joined:
    Nov 25, 2008
    Posts:
    238
    Apparently there was an issue with our shader and this improved batching significantly. I can't however delete this thread.
     
    kristijonas_unity likes this.
  3. luis_unity981

    luis_unity981

    Joined:
    Oct 11, 2022
    Posts:
    10
    What was the issue with your shader?