Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Work In Progress - Underwater competition! (New Deadline July 1)

Discussion in 'Works In Progress - Archive' started by Tim-C, May 11, 2012.

Thread Status:
Not open for further replies.
  1. StormGamer

    StormGamer

    Joined:
    Oct 26, 2011
    Posts:
    283
    ok so here it is

    the name is Water Crazyness (not my best creations...)

    the game : you are a fish, and the objective is to survive as much as you can and collect as many points as you can

    story : doesn´t have one, it´s an arcade game

    controlls :
    Up Arrow : go up
    Down Arrow : go down

    PS : when you collect 20 points you turn into a better fish

    Screenshots :

    links :

    standalone : https://dl.dropbox.com/u/44674918/water craziness standalone.rar

    webplayer : https://dl.dropbox.com/u/44674918/water crazines/WebPlayer/WebPlayer.html

    Hope you guys like it!
     
  2. virror

    virror

    Joined:
    Feb 3, 2012
    Posts:
    2,963
    I like the fish upgrading thing : )
    You should slow down the enemy and put him on a random position and spawn time, that would make it more interesting, now it spawns on same place with the same time interval all time : p
    Game has potential as a nice little handheld time killer : )
     
  3. Thunderent

    Thunderent

    Pocket Artist

    Joined:
    Oct 8, 2010
    Posts:
    435
    Hello there Unity users!

    Here's my entry for the Underwater Competiton.

    It's a small,ruined temple.My initial approach was to lightmap the entire scene,but Beast didn't work so I had to leave the real-time shadows on,also I didn't use any normal maps,every model has a diffuse texture only.

    I could've done it better,but because I had to leave town(in a few hours),I had to quickly finish the scene.

    Underwater Scene Webplayer

    --Robert
     
  4. StormGamer

    StormGamer

    Joined:
    Oct 26, 2011
    Posts:
    283
    yeah about the slow down, its really easy to make, about the random spawning well... i am a horrible programmer, i tryed to create that but didn´t worked
     
  5. StormGamer

    StormGamer

    Joined:
    Oct 26, 2011
    Posts:
    283
    looks awsome!
     
  6. dakka

    dakka

    Joined:
    Jun 25, 2010
    Posts:
    113
    Hi,

    This is a screen capture from a non-game underwater project we finished in 2010 with Unity.

    Modelling, skeletons and prep was done in 3ds Max, all the coral in the foreground are created with the Unity tree creator.

    All the shaders are standard issue, including the shafts of light. The simulated caustics was a light cookie.

     
    Last edited: Jul 12, 2012
  7. StormGamer

    StormGamer

    Joined:
    Oct 26, 2011
    Posts:
    283
    that is beautifull!
     
  8. virror

    virror

    Joined:
    Feb 3, 2012
    Posts:
    2,963
    Clever use of the tree creator : D
    Beautiful scene, what game is it?
     
  9. Thunderent

    Thunderent

    Pocket Artist

    Joined:
    Oct 8, 2010
    Posts:
    435
    Why didn't I think of using the tree creator...#@!# !

    Awesome scene!
     
  10. dakka

    dakka

    Joined:
    Jun 25, 2010
    Posts:
    113
    @logotom Hey thanks.

    @Virror Not a game mate, this was an installation as a backdrop for musical theatre
     
  11. janpec

    janpec

    Joined:
    Jul 16, 2010
    Posts:
    3,520
    Underwater entry.



     
  12. TylerPerry

    TylerPerry

    Joined:
    May 29, 2011
    Posts:
    5,577
    Very nice janpec :D
     
  13. dakka

    dakka

    Joined:
    Jun 25, 2010
    Posts:
    113
    @janpec Yes very nice, i like the crab.
     
  14. dakka

    dakka

    Joined:
    Jun 25, 2010
    Posts:
    113
  15. virror

    virror

    Joined:
    Feb 3, 2012
    Posts:
    2,963
  16. Tim-C

    Tim-C

    Unity Technologies

    Joined:
    Feb 6, 2010
    Posts:
    2,221
    Okay. So we are approaching the deadline. If you have an entry could you please post in this thread then PM me a link to your post. I will be creating a thread for the judging on the 1'st of July (in the evening).
     
  17. Thunderent

    Thunderent

    Pocket Artist

    Joined:
    Oct 8, 2010
    Posts:
    435
    I tweaked the scene a little bit...added some normal maps too :D

    Here my FINAL entry.

    WEBPLAYER!

    Underwater Temple

    Added some pictures too:







     
    adriansnetlis likes this.
  18. dakka

    dakka

    Joined:
    Jun 25, 2010
    Posts:
    113
    I like the darkness and the mood.
     
  19. Thunderent

    Thunderent

    Pocket Artist

    Joined:
    Oct 8, 2010
    Posts:
    435
    Ok,it's July 1...any news on the contest?
     
  20. Adam-Buckner

    Adam-Buckner

    Joined:
    Jun 27, 2007
    Posts:
    5,664
    Thunderent:

    This evening?
     
  21. MadRobot

    MadRobot

    Joined:
    Jul 12, 2011
    Posts:
    339
    Amazing! Are the plants in the foreground also tree creator? Clearly I do not know how to use this tool to its fullest potential... Are there any tutorials on how to do stuff like this?
     
  22. polytropoi

    polytropoi

    Joined:
    Aug 16, 2006
    Posts:
    681
    http://snakewater.s3.amazonaws.com/snakewater.html OK, I spent a bit more time on this... Lots of B2M texturing. Approach the Old One (cone-shaped thing) for a dialog prompt. You can shoot, but nothings got scoring and stuff yet. Here's my super-simple fish moving script, fwiw:
    Code (csharp):
    1.  
    2. var target:Transform;
    3. var damping = 5.0;
    4. var speed = 30.0;
    5.  
    6. function Start () {
    7.     speed = Random.Range(1, 30);   
    8.     InvokeRepeating ("SpeedTweak", 1, 2);
    9. }
    10.  
    11. function SpeedTweak () {
    12.     speed = Random.Range(1, 30);   
    13. }
    14.  
    15. function Update () {
    16.     if(!target)return;
    17.         var rotation = Quaternion.LookRotation(target.position - transform.position);
    18.         transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * damping);
    19.         transform.Translate(0,0,Time.deltaTime*speed);
    20. }
     
  23. dakka

    dakka

    Joined:
    Jun 25, 2010
    Posts:
    113
    Yup all the coral, hard and soft, sea whips, anemone, stag horn, fans. I wanted to take advantage of the WindZone functionality to simulate tidal surge.

    No, I didn't find any tutorials on this, so just tweaked until I got what I needed.
     
  24. Adam-Buckner

    Adam-Buckner

    Joined:
    Jun 27, 2007
    Posts:
    5,664
    Just an update:

    Stramit is working with the entries (and many other things!) and the votes will be tallied on Wednesday the 19th of July.
     
  25. Thunderent

    Thunderent

    Pocket Artist

    Joined:
    Oct 8, 2010
    Posts:
    435
    Any news on this?
     
  26. Rush-Rage-Games

    Rush-Rage-Games

    Joined:
    Sep 9, 2010
    Posts:
    1,997
    Can't wait to see who is the winner!
     
  27. Tim-C

    Tim-C

    Unity Technologies

    Joined:
    Feb 6, 2010
    Posts:
    2,221
    Hi guys,

    Sorry for the delay in the judging. I was on vacation, then at a game jam. Using the internet was not high on my priorites.

    But I am back now to announce the winner!

    The winner, as judged by the forums is:
    Thunderant!

    As a prize you will be able to receive a custom title! What kind of title would you like?
     
  28. CharlieSamways

    CharlieSamways

    Joined:
    Feb 1, 2011
    Posts:
    3,424
    now thats a cool, self glorified prize. well jel'

    gratz Thunder, Choose something NSFW for luls
     
  29. dakka

    dakka

    Joined:
    Jun 25, 2010
    Posts:
    113
    @Thunderant: Congrats!!
     
  30. Thunderent

    Thunderent

    Pocket Artist

    Joined:
    Oct 8, 2010
    Posts:
    435
    Hoooooray!

    I just woke up so my imagination is a little bit "low" at the moment,but I was able to think of some titles :D

    -Captain Unity
    -Pocket Artist
    -Big Daddy

    .....I need to get a coffee,but I'm open to suggestions(or choose between them) :D

    I'll be back in 10 minutes :)
     
  31. KheltonHeadley

    KheltonHeadley

    Joined:
    Oct 19, 2010
    Posts:
    1,685
    Pocket artist!
     
  32. Demigiant

    Demigiant

    Joined:
    Jan 27, 2011
    Posts:
    3,239
    Congrats Thunderent, and beautiful scene :)

    @stramit @Little Angel I missed the voting thread. Where was it? It wasn't even reported in this thread. Gee what a mess :D
     
  33. Rush-Rage-Games

    Rush-Rage-Games

    Joined:
    Sep 9, 2010
    Posts:
    1,997
    Is there a post that has all the completed projects on it?
     
  34. Thunderent

    Thunderent

    Pocket Artist

    Joined:
    Oct 8, 2010
    Posts:
    435
  35. Demigiant

    Demigiant

    Joined:
    Jan 27, 2011
    Posts:
    3,239
    Thanks Thunderent, just gave you a useless additional vote ;)

    Moderators, next time please remember to post the link to the voting thread in the contest thread too, otherwise tons of voters will not notice it
     
  36. MadRobot

    MadRobot

    Joined:
    Jul 12, 2011
    Posts:
    339
    Congrats Thunderent!
     
Thread Status:
Not open for further replies.