So I'm trying to create a Sprite Shader that will work with the new experimental Lights. I've reached a snag. I trying to create a Dissolving/Vaporizing Effect with great success, but... I can seem to find any way to make some parts unlit, like a glow or illumination map, so that parts glow as they dissolve. Am I missing something? or is the features shaders more limited that i previously thought currently? If anyone knows a way to make this work with the current implementation please let me know. Currently using 2019.3.0.b10 with fully updated packages.