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Woring with Shader Graph, Lit with unlit parts. (2019.3.0.b10)

Discussion in '2D Experimental Preview' started by LastAi, Nov 9, 2019.

  1. LastAi

    LastAi

    Joined:
    Aug 15, 2013
    Posts:
    7
    So I'm trying to create a Sprite Shader that will work with the new experimental Lights.
    I've reached a snag. I trying to create a Dissolving/Vaporizing Effect with great success, but... I can seem to find any way to make some parts unlit, like a glow or illumination map, so that parts glow as they dissolve.

    Am I missing something? or is the features shaders more limited that i previously thought currently?

    If anyone knows a way to make this work with the current implementation please let me know.
    Currently using 2019.3.0.b10 with fully updated packages.