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Wooot! Got my first review... Not as bad as I thought it would be.

Discussion in 'iOS and tvOS' started by New_To_Unity_Guy, Nov 8, 2014.

  1. New_To_Unity_Guy

    New_To_Unity_Guy

    Joined:
    May 30, 2014
    Posts:
    31
    Can only go up from here, lol.

    "This has irritating gameplay, abysmal art and an irritating crappy techno score. It fails on all levels of game design and is no fun. It's not worth the data to download."
     
  2. MrEsquire

    MrEsquire

    Joined:
    Nov 5, 2013
    Posts:
    2,712
    Sorry but why are you telling us this
     
    shkar-noori likes this.
  3. JamesLeeNZ

    JamesLeeNZ

    Joined:
    Nov 15, 2011
    Posts:
    5,616
    could have posted a link as well... i want to appreciate how bad it is ;)
     
    Meltdown likes this.
  4. New_To_Unity_Guy

    New_To_Unity_Guy

    Joined:
    May 30, 2014
    Posts:
    31
    I'm just happy someone tried it even if it did irritate them to all get out.

    Sure, it isn't like it can do any more damage.

    https://itunes.apple.com/us/app/star-solo/id933708252?ls=1&mt=8

    https://play.google.com/store/apps/details?id=com.johnthomas.starsolo


    I honestly didn't think anyone other than friends and family would even bother with it. I really underestimated iTunes. Now I just need to figure out what to attempt next.
     
    Last edited: Nov 11, 2014
  5. SteveJ

    SteveJ

    Joined:
    Mar 26, 2010
    Posts:
    3,066
    Don't you love it when people bitch about how bad your FREE game is?

    The good news is - you've now gone through the entire process of creating a game and publishing it to the App Store. That's further than probably 90% of Unity forum users get, so WELL DONE :)
     
    Meltdown and New_To_Unity_Guy like this.
  6. New_To_Unity_Guy

    New_To_Unity_Guy

    Joined:
    May 30, 2014
    Posts:
    31
    Dropping $99 was a little unnerving, but it was definitely worth the experience. I think I'll focus on 16 bit pixel art genre next time. I know I just don't have the graphic skills to go the distance. I just love to code something. I honestly don't understand why some people feel like there is only one way to play a game. Maybe I should have put candy bird poop in it?
     
  7. SteveJ

    SteveJ

    Joined:
    Mar 26, 2010
    Posts:
    3,066
    I think the App Store is one of the most complicated sign-up processes for developers too (excluding Steam). If you can manage that, then getting your games on Google, Amazon, Ouya, etc is all a piece of cake.

    The beauty of getting through all that is that now you're good to go. Work on your next game and when you're ready to release it, there's no hurdle - you have a "shop" that you can sell in now.
     
  8. New_To_Unity_Guy

    New_To_Unity_Guy

    Joined:
    May 30, 2014
    Posts:
    31
    You know, I never even consider that. Very good point!
     
  9. mbowen89

    mbowen89

    Joined:
    Jan 21, 2013
    Posts:
    639
    Hahaha, wow. Good job taking your only review like that. You probably don't know whether to laugh your butt off or cry yourself to sleep! :D

    The fact he took that much time to write a review speaks for itself. Good luck on your future titles, and as SteveJ is saying, this was good experience.