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[WMR] Unity keeps building for UWP in debug ???

Discussion in 'VR' started by unisip, Nov 21, 2018.

  1. unisip

    unisip

    Joined:
    Sep 15, 2010
    Posts:
    322
    I have a simple test project that I am trying to build for UWP, to display on a WMR headset on PC. The whole process is basically working, using the Build Window I can generate the project with IL2CPP backend and then build the appx version. I can also install the appx and run it fine. However it keeps building it in debug mode no matter what I do.

    I checked in the build settings window that it is set to release (i even tried master), but I keep getting an appx in a folder named AppPackages/project_name/project_name_1.0.1.0_Debug_Test

    I need to run this project on another machine but can't install it because of the dependency on MicrosoftVCLLibs.140.00 (which I never managed to resolve).

    Has anyone had this issue ?
    What do I need to do to build in release aside from setting it in the unity build settings ?

    I'm running on pc, unity 2018.2 with the mixed reality toolkit from github.

    Thanks !
     
  2. JasonCostanza

    JasonCostanza

    Unity Technologies

    Joined:
    May 23, 2017
    Posts:
    400
    Is your visual studio deploying in Debug?