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WMR render issue

Discussion in 'General Discussion' started by JamesWjRose, Jul 24, 2020.

  1. JamesWjRose

    JamesWjRose

    Joined:
    Apr 13, 2017
    Posts:
    687
    Hello gang,

    I created a Lord of the Rings VR experience for Oculus (http://www.blissgig.com/default.aspx?id=56) and everything is fine for that. I posted this on Reddit and a couple of people asked for it for the Windows Mixed Reality devices. So, I checked off the option under Player Settings / XR Settings and compiled.

    I don't have a WMR device so I asked for feedback and got this: https://imgur.com/a/NPCmTHh The particle systems, water and trees are fine, but the mountains, boats and some other options are, well, f'ed up. The person was good enough to pass old the player log: https://drive.google.com/file/d/1klpXojFYl9MqIe5ORTqUv9qTC2xhlt6p/view

    I am using the latest version of 2019 Unity. I can upgrade to 2020 if that will help.

    Any thoughts?