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Bug WMR culling & Unity XR - WMR support seems totally broken

Discussion in 'VR' started by designleviathan, Dec 19, 2020.

  1. designleviathan

    designleviathan

    Joined:
    Jul 24, 2018
    Posts:
    15
    A month or so ago I had a build where the WMR plugin + XR rig worked perfect or at least "good enough" for XR interaction.

    I had a drive failure and lost that project (and it's magical mixt of XR plugins I guess) and have been trying to work back to where i was but now I'm encountering a bad culling bug literally in every project / version.

    I've only seen this mentioned in this thread:
    https://forum.unity.com/threads/unity-xr-and-urp-culling-issues.950164/

    I suspect this might be similar / related?
    https://github.com/microsoft/MixedRealityToolkit-Unity/issues/8898

    Is there any known workaround or safe / stable unity version + xr / WMR plugin set to use?

    In the other thread the versions listed still seem to have the same problems.

    At this point I've stopped work on our builds and am just trying to find the right set of things that will run the XR samples / demos on WMR again.

    It's really annoying to have something like this impair development on a very small team - help would be appreciated because this is seriously holding things back for us.

    Thank you for reading / your time <3

    Versions tested:
    Unity
    : 2020.2.0f1 & 2019.4.16f1
    XR: 3.2.X <> 4.0(pre2)
    WMR-Plugin: 4.3.2 <> 4.2.1
     
    Last edited: Dec 19, 2020
  2. designleviathan

    designleviathan

    Joined:
    Jul 24, 2018
    Posts:
    15
  3. mfuad

    mfuad

    Unity Technologies

    Joined:
    Jun 12, 2018
    Posts:
    335
    Hi @Spaceleviathan, can you file a bug with reproducible project so the team can take a look? Please share your case # so we can make sure it's being properly tracked. Thanks!
     
  4. designleviathan

    designleviathan

    Joined:
    Jul 24, 2018
    Posts:
    15
    @mfuad - Thank you for the reply - Filed a bug report under Case 1301447. If there is anything else you or the team needs please let me know and I'll do my best to reply ASAP.
     
  5. mfuad

    mfuad

    Unity Technologies

    Joined:
    Jun 12, 2018
    Posts:
    335
    Thanks. Please expect some delays due to the holidays. We'll let you know if we need any additional information.
     
  6. designleviathan

    designleviathan

    Joined:
    Jul 24, 2018
    Posts:
    15
    @mfuad I understand.
    Thanks for the escalation or at least internal connection.

    Hope your holidays go well and you stay safe out there.
     
  7. designleviathan

    designleviathan

    Joined:
    Jul 24, 2018
    Posts:
    15
    Just wanted to check in on this - was there any movement?

    Was really hoping I could migrate back to the unity's XRIF.
    If there's anything I can do or pull please let me know.

    Thank you!
     
  8. wannabevr_developer

    wannabevr_developer

    Joined:
    Feb 3, 2021
    Posts:
    9
    why use wmr plugin unless you want stuff on the wmr store, who uses that ? lol, legacy vr in 2019 or steamvr in 2020+ work fine for WMR devices.