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Feedback without Vertex ID, can't use DrawProceduralIndirect

Discussion in 'Shader Graph' started by kelloh, Apr 25, 2019.

  1. kelloh

    kelloh

    Joined:
    Mar 2, 2015
    Posts:
    29
    One: Shader Graph is lovely. Two: 2019's new version of DrawProceduralIndirect that automatically integrates with the normal mesh rendering pipeline (shadows, etc.) is great.

    But I can't use these two awesome things together, because there's no way to access the vertex ID inside a Shader Graph shader.

    Will SV_VertexID support be coming to Shader Graph?
     
  2. Dinamytes

    Dinamytes

    Joined:
    Nov 3, 2016
    Posts:
    51
    BUMP
     
    cultureulterior likes this.
  3. cultureulterior

    cultureulterior

    Joined:
    Mar 15, 2015
    Posts:
    68
    This seems like a very useful feature for other reasons as well- has this been made a roadmap request?
     
    Dinamytes likes this.