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Games with 'Undertale's 3rd anniversary... Matt Olick presents A Game of Three Kingdoms

Discussion in 'Works In Progress - Archive' started by Retrotation, Sep 22, 2018.

  1. Retrotation

    Retrotation

    Joined:
    Jan 10, 2014
    Posts:
    9


    Welcome to the Choose-Your-Adventure game,
    where Everybody's a Monster - but you don't have to be.



    Game of Three Hearts is a swiping Narrative-Adventure RPG, where you play three separate storylines set within the same world.

    The three different protagonists affect eachother, with over a dozen potential endings.

    Experience a never-before-seen style of gameplay that explores deep story-telling within Tinder swiping mechanics. Inspired by Undertale & Reigns - and filled with dank memes.








    Once upon a time... There was the Tree of Life.

    Bearing fruit only once, the time is ripe.

    Who stands to prosper by taking the Fruit of Life?

    • The Ruler of Hearts, whose family has protected the Tree of Life for generations.
    • The Lord of the Wastes, whose struggle to survive has lead to desperation.
    • The Prince of the Forest, whose only hope is the Fruit of Life, to lift a deadly curse.

    In a world where monsters rule, swipe your controller to choose between words or swords.





    Gameplay consists of:

    • Swiping in 3 potential directions to choose your actions.
    • Slaying opponents with swords, or sparing eachother using Wit and Charisma.
    • Minigames, including Bullet-Hell which determine the outcome of combat damage.
    • Three interwoven storylines with a Dozen different potential Endings.
    • Impactful choices that affect your other hero storylines.
    • Weather System.
    • Lush colors, Retro artwork, Engaging monster-characters and Soundtrack.
    • Single-Player, but loads of Memes to keep you company.
    • Available for Android, iPhone, PC, and Apple






    The gameplay combines elements from Reigns, Broken Age, and Undertale.



    Lush colors and quirky characters are inspired by South Park, Super Nintendo, and memeology. Accompanied by a gorgeous soundtrack, which blends dramatic jazzy piano inspired by Joe Hisashi from Studio Ghibli, alongside emotional cello orchestras as heard in Game of Thrones.

    Matt Olick, known as Retrotation, is the sole creator, producer, and developer. He has worked under roles of programmer, artist, sound engineer, and designer for notable and award-winning indie games including:

    • Clone Drone in the Danger Zone
    • Pirates Vikings and Knights
    • Starbound






    'Game of Three Hearts' has been in development since March 2018, and is a work-in-progress.



    Kickstarter coming soon, on October 15.



    Subscribe to the Mailing List to playtest the beta, when available: http://www.gameofthreehearts.com/

    Stay tuned and follow me on...

    Twitter: https://twitter.com/retrotation

    Facebook: https://www.facebook.com/GameOfThreeHearts
     
    Last edited: Oct 10, 2018
  2. Retrotation

    Retrotation

    Joined:
    Jan 10, 2014
    Posts:
    9
    Greetings y'all,

    What's better than cracking open a cold one with the boys? Well, cracking open my game and digging in', of course.

    But when a chair comes flying, you know something serious is about to go down!






    Today I'm presenting an update involving the Hypogriff at the Village Pub. He's a total hypocrite, which you will explore more in-depth within the actual game demo. He also talks like a Squanch from Rick and Morty.






    While love is the theme of the game -- love is a drug for this birdman. He can't get enough of Garlic Bread, and won't stop at no.






    Unfortunately for you, if you want to resolve this bar fight diplomatically, you gotta be Hypogriff's wingman and help get him a piece of that fine buttered bread.






    I've had a ton of fun putting this monster together, and there's more in store with him. Next I will be showing off some of his potential death sequences (if you're a genocidal maniac), or perhaps reveal one of the key monsters that re-occurs through quests in the story. I suppose I have to make a choice, aye?


    ---

    Stay tuned, coming soon!




    What monster do you identify with the most in mythology???
    Do you have a favorite monster?


    Write a reply below!
     
    Last edited: Oct 2, 2018
  3. Retrotation

    Retrotation

    Joined:
    Jan 10, 2014
    Posts:
    9
    Good afternoon Gamers,

    I've revised a number of content in my game after comments I've recently received.






    The logo has been altered to further differentiate it from other brands. You can see below some other variations I tried over the last day:




    Other characters I edited, were the Ogre and the Hypogriff. The Ogre, being an outcast living on the field, was well-described as a farmer in overalls -- while the hypogriff, being addicted to Garlic Bread like a drug, was best portrayed as a punk:






    The trailer has been revised on multiple counts, including reflecting the above changes:






    ---


    We've also started a Facebook Group for the game, and it's growing fast! We got over 2,000 members in the last 3 days with over 1,000 comments per day, and counting


    Join in the Fun!! Click here to discuss about games and A Game of Three Hearts!



    Do you want to see other things changed with the game?

    Write a reply below!
     
    Last edited: Oct 10, 2018
  4. RobsonCozendey

    RobsonCozendey

    Joined:
    Oct 19, 2013
    Posts:
    69
    The story and concept seems good, I like that is progressing nicely.

    I think if you settled in just one art style the game would look more polished. Currently it seems the title screen is more oil-painted, the characters are drawed, and the UI uses pixel art. Any of the three styles would be good, but using just one would be better.
     
  5. Retrotation

    Retrotation

    Joined:
    Jan 10, 2014
    Posts:
    9
    Totally agree! And you're spot on with your analysis regarding how & when I utilized the different styles -- it's not particularly random :)

    Currently still deciding how I want to approach the problem. I want to use detailed drawings on certain things to place emphasis on them. You can see a similar technique used in "SpongeBob Square Pants", where there are blips of highly detailed paintings for extra emphasis.

    The pixel artwork is just quickest for me to whip out. They will likely be replaced with hexel vector art for the final game.