Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Join us on Dec 8, 2022, between 7 am & 7 pm EST, in the DOTS Dev Blitz Day 2022 - Q&A forum, Discord, and Unity3D Subreddit to learn more about DOTS directly from the Unity Developers.
    Dismiss Notice
  3. Have a look at our Games Focus blog post series which will show what Unity is doing for all game developers – now, next year, and in the future.
    Dismiss Notice

Question Wire Setup with Multiple Position Binder

Discussion in 'Visual Effect Graph' started by catching_foxes, Mar 16, 2022.

  1. catching_foxes


    Mar 16, 2022
    Hey, I was tryin to find a way to feed positions into my vfx graph via a multiple position binder which is working.
    I want those positions to be divided by a certain amount of particles and to be connected with a stretched particle which is also working.

    The thing i dont get to work is how to handle this setup when i have more than two positions since id have to adjust my indecies but i dont really know how i would approach that.

    Is this possible or is my approach in general wrong?

    Id like to create a simple wire system thats takes in position of empty objects for the connection points and let the graph handle the intermediate points.

    The red markers are the positions the graph is taking in the particles are the intermedate points the graph is creating, id like this effect between all positions and not only two

    Im happy about every input thanks guys.

    Screenshot 2022-03-16 041335.png