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Games [WIP] Zombie Killing Simulator

Discussion in 'Works In Progress' started by rikiLL, Sep 19, 2017.

?

What do you think?

  1. Great! Keep it up.

    32 vote(s)
    97.0%
  2. Looks bad...

    1 vote(s)
    3.0%
  1. rikiLL

    rikiLL

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    Hello all!

    I'm trying to make a satisfying realistic zombie simulator. I don't have much to say. Just wanna get some feedback for this video. and I'm working alone.

    You can follow my youtube channel for more videos.
    I will post the latest update video down below.

    INITIAL RELEASE


    Staem Page: https://store.steampowered.com/app/872350/Zombie_Killing_Simulator/
    Zombie Killing Simulator is available now for purchase. :)
     
    Last edited: Feb 11, 2019
  2. rikiLL

    rikiLL

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    Update #1:

    What's new:
    -Dismemberment system.
    -Blood decal system.
    -Hit reaction system.
    -New weapon.

    Update #2 :



    What's new:
    -New weapons: 1911, AK47, Flamethrower, RPG, Grenade
    -Blood decals on body and dead body reaction.
    -Crawling.
    -Improved hit reactions.
    -New zombie walking and running animations.
    -And more
     
    Last edited: Nov 7, 2017
  3. ilazarifi

    ilazarifi

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    so good to see you progress, cant wait for the next update, keep it up the excelent work ;)
     
  4. rikiLL

    rikiLL

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    Thanks! More videos coming soon.
     
  5. rikiLL

    rikiLL

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    Update #3 :


    What's new:
    -Aim system.
    -New weapons: Glock, M9
    -Hand positions of the katana has changed.
    -Advanced decal system. (Guns(4 different -materials),Grenade,RPG,Knife,Katana)
    -Melee attack.
    -Sprinting animations.
    -Fall damage.
    -Camera shakes.
    -Player health system.
    -Crosshair system.
    -New test area. (Free on the assetstore)
    -Visual changes.
    -And more.
     
    Last edited: Nov 7, 2017
  6. rikiLL

    rikiLL

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    Slow motion test:

     
  7. Migueljb

    Migueljb

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    Thats pretty dang cool. Had to watch that a couple times its that good. Be cool to have like a melee action to to push them down to. Like a push back animation to knock them back helps it to have other options to get away in tight situations. Will this be for sale when completed?
     
  8. rikiLL

    rikiLL

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    Thanks! I will add a "kicking system" in the next update. it will be available on steam.
     
  9. Migueljb

    Migueljb

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    I meant on the unity asset store. Be pretty cool to have something like this on the asset store to try out. You could eventually branch this system out to say like stealth type games with melee combat or wave type combat etc. Good stuff so far looking forward to trying this out.
     
  10. rikiLL

    rikiLL

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    Maybe after this project. :)
     
  11. rikiLL

    rikiLL

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    Sparta Test:
    idk why i made this...

     
    Hikiko66 likes this.
  12. witcher101

    witcher101

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    Hello are you interested in selling the source to me??
     
  13. rikiLL

    rikiLL

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    No sorry. But i'll share the source codes on assetstore after this project.
     
  14. alsharefeeee

    alsharefeeee

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    Niceee ;)
     
    rikiLL likes this.
  15. Martin_H

    Martin_H

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    Why don't you just make it into a proper game yourself and release it? If you release it on the Assetstore it will get endlessly flipped with either no or minor modififactions, and many will combine it with stuff that doesn't fit to the rest and turns it into an inconsistent mess. From the looks of it you know what you're doing, and could make a game with a good feel to it and have an edge over all those low quality zombie games on steam. If you go straight for the assetstore, even if you continue working towards a game release, you'll have a very hard time of the final game getting taken seriously by the market, even if you're technically not using the assetstore and have made everything yourself.
    In a way I think this is "too good" for the assetstore, if that makes sense.
     
  16. rikiLL

    rikiLL

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    Yes you are right. I've already changed my mind.

    UPDATE #4:


    What's new:
    -New weapons: Butcher Knife, Baseball Bat, Machete, Crowbar, Wrench, Shotgun, M4A4,
    -New HUD.
    -Dynamic bullet time.
    -Kicking system.
    -Crouch system.
    -Fall damage for zombies.
    -The player's voice has changed. More dynamic.
    -Different Rage System for each weapon.
    -New explosion particle.
    -New grenade system.
    -New throw animation for grenade.
    -Holster weapon. Unarmed animations.
    -Lean/Peek System.
    -Pickup/Throw System.
    -Weapon slot system.
    -Throwable melee weapons.
    -Ammo system. Different ammo boxes for each weapon.
    -Radar.
    -Armor system.
    -Advanced getting up system for zombies.
    -Visual changes.
    -and more!

    Improvements:
    -Improved blood decal system.
    -Slower sensitivity while aiming.
    -Improved ragdolls. More realistic.
    -Faster pistol shoots!
    -Optimization.



    Please leave a comment. :)
     
    Martin_H likes this.
  17. rikiLL

    rikiLL

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    UPDATE #5:



    What's new: (Gore explosions are my fav! :D)
    -Added bloody versions of melee weapons.
    -Added different throwing animation for each melee weapon.
    -Added different rage mode for each melee weapon.
    -Pool system. Performance optimization.
    -Bullet shells.
    -Physics sounds.
    -Flashlight.
    -New rage sound effect.
    -No more taking damage on rage.
    -No more aim assist on rage.
    -Brutal kills(Only 2 animations for now.)
    -Better gore explosions.
    -and more!

    Improvements:
    -Improved flamethrower's particle.
    -The AI system of burning zombies has been improved.
    -Burning zombie texture has been improved.
    -The physics are improved.
    -Optimization.
     
  18. rikiLL

    rikiLL

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    Update #6:


    What's new:
    -New map.
    -Next Gen graphics improvements.
    -New footstep sounds for different surfaces.
    -You can interact with the every physics objects around the world. Can be throwable.
    -Different fracture particles for each object.
    -New weapon slot: Special.
    -New weapon for Special Slot: Ray Revolver.
    -New Weapons: Saiga 12, G36C, Makarov.
    -New fire animations for Rifles.
    -Energy System.
    -More organs for gore explosions.
    -Special moments for Brutal Kills.
    -New sound effects for melee weapons.
    -New sound effects for guns.
    -New bullet impact effects and sound effects.

    Improvements:
    -Improved recoil system.
    -Improved brutal kills animations.
    -Fixed bugs.(It took a lot of time.)
    -I have not made any optimizations yet. Thats why the video isn't 60fps.
     
    Martin_H likes this.
  19. Fortitude3D

    Fortitude3D

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    Looks modern...impressive
     
    rikiLL likes this.
  20. rikiLL

    rikiLL

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    Kar98k Test Fire! :)

     
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  21. rikiLL

    rikiLL

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    Dog Chase! Gameplay trailer is coming in 10 days.
     
    user099 likes this.
  22. rikiLL

    rikiLL

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    Last edited: May 31, 2018
  23. newjerseyrunner

    newjerseyrunner

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    Wow a zombie shooting game that actually looks good.

    I would like to say that shooter fans have a certain expectation when the se a barrel. Especially next to propane tanks. My opinion is they should be explosive too.

    I assume the theme is a power trip fantasy? You might be interested in some of the nuances mentioned here: https://www.google.com/amp/s/www.po...017/9/2/16247112/video-game-developer-secrets. And is there any aim assist? Their heads look pretty small at any kind of distance and I don’t really like pixel perfect aiming unless it’s a rifle.

    Love the melee and amount of blood splatter. Also love the varied AI, slow heard zombies get boring after a while. Dog is an awesome touch too. Did you make all the assets yourself? If you did: good job, if you didn’t: great choices. Everything looks cohesive and dynamic objects stick out nicely.

    How’s it run? Have you optimized much yet?
     
  24. rikiLL

    rikiLL

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    Thank you so much. I made everything with the playmaker. Highly optimized. Everything works with the Pool System.
     
    newjerseyrunner likes this.
  25. rikiLL

    rikiLL

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  26. rikiLL

    rikiLL

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  27. InstinctDevs

    InstinctDevs

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    Cant Wait to get hands on!!
     
  28. rikiLL

    rikiLL

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    Thanks:)
     
  29. rikiLL

    rikiLL

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  30. rikiLL

    rikiLL

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    New banner and icon designs! What do you think?
    BannerHQ.png
    Icon.png
     
  31. rikiLL

    rikiLL

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    Enemies of Space Level!

    15.png
     
  32. rikiLL

    rikiLL

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    UPDATE #7 and GAMEPLAY!
     
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  33. GarBenjamin

    GarBenjamin

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    Def keep going and maybe go a little crazy with it. I can see some hints in there that you kind of want to go a little crazy but maybe aren't quite letting it out. Anyway good stuff.
     
    rikiLL likes this.
  34. deneme09

    deneme09

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    Game is really interesting. You should keep it up! My friend and I wanna play :D It is a stresskiller.

    BTW, I can localize your game(and its story mode) to Turkish for free(excluding sounds, I have a bad quality microphone :D)
     
    rikiLL likes this.
  35. rikiLL

    rikiLL

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    Thank you so much!

    Thank you ama ana dilim zaten Türkçe. :)
     
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  36. QuadArt

    QuadArt

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    Wow! Looks really nice, love the destruction and the physics, do you plan to add VR support?It could be a great competitor to Arizona
     
  37. rikiLL

    rikiLL

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    Thank you so much! VR Support is currently not possible.
     
  38. deneme09

    deneme09

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    Oh really! Bir Türk'ün böyle müthiş bir oyun yapması harika.

    If you have a facebook account, please send your profile to me via Private Message.
     
  39. rikiLL

    rikiLL

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  40. rikiLL

    rikiLL

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    It's not just one type of game. Kill zombies in different game modes! #Towerdefense mode:

    313.png
     
  41. rikiLL

    rikiLL

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    The game will be released on February 12!
    Join early access and let's make it better!



     
    NepstarGames likes this.
  42. Hezijian22

    Hezijian22

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    could you please sell me the code of this early version? or tell me how to make this blood decal ? i am a student and i am interested about zombie games !!!!!
     
  43. rikiLL

    rikiLL

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