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(WIP) Zombie FPS Game (Side Project)

Discussion in 'Works In Progress - Archive' started by RecklessGames_, Oct 10, 2013.

  1. RecklessGames_

    RecklessGames_

    Joined:
    Jul 30, 2010
    Posts:
    222
    This Thread will be my space to put out my updates for my (WIP) Zombie FPS Side Project.

    if any Animators want to join me on this project please PM me.

    WARNING!!!
    This is an Alpha Stage. Everything in the game is Subject to change.

    Updates Added
    - Added Body Dismemberment
    - Added Melee (Axe) (Use Right and Left Mouse Buttons for Attacks)(Alternating is faster than swinging the same way)
    - Added Combat Energy Based Music(Slow/Fast)
    - Added All Weapons Staged Around the Level...Can you find the MiniGun?
    - Added Anti-Aliasing
    - Added Blood Screen Effect when Hurt
    - Added Sounds When Hurt
    - Added Better Blood/Gibs Splatter
    - Flamethrower Harms Zombies but its not very fun yet... :/
    - Updated Weapon Sounds
    - Added Zombie Dogs :) ...They are fast don't let them get you.
    - Added Shotgun
    - Updated Damage difference based on weapon type

    Known Bugs

    - Zombies can Walk through some objects Watch your back :)
    - Zombies/Dogs AI will stop moving after being hit sometimes.
    - Melee Weapon(Axe) Is physics based and the Crosshair has no relevance to it.

    Enjoy and Please Comment :)

    Let me know of any features you would like to see in the next version.

    Video Link


    Press Escape to Bring up some options(Restart, Resume Game, Quit Game)
    Also there will be a draggable bar that effects the Aiming Sensitivity

    Press 1 = First Weapon Slot
    Press 2 = Second Weapon Slot
    WASD = Move
    Mouse = Aim
    Left Mouse = Fire Weapon
    Right Mouse = Zoom Weapon(If Weapon Can Zoom)
    Spacebar = Jump
    Left Shift = Sprint
    Press R = Reload
    Press V = Interact
    Press F = Flashlight
    Press G = Throw Grenade

    Lower Right Corner of Screen you will see Ammo in Clip, Clips Left, Current Gun Name, FPS Counter and Grenade Count.


    (Build Alpha 1.5)
    DOWNLOAD LINK
    https://www.dropbox.com/s/5q3h9onk3eodnuv/Sci-Fi Horror.rar?dl=0
     

    Attached Files:

    Last edited: Jun 26, 2017
    GarBenjamin likes this.
  2. taichiu727magnus

    taichiu727magnus

    Joined:
    Sep 16, 2013
    Posts:
    144
  3. RyanZimmerman87

    RyanZimmerman87

    Joined:
    Dec 4, 2012
    Posts:
    53
    That looks pretty dang awesome! I do love killing zombies :)
     
  4. taichiu727magnus

    taichiu727magnus

    Joined:
    Sep 16, 2013
    Posts:
    144
    looks nice :) but position your gun alittle towards up
     
  5. RecklessGames_

    RecklessGames_

    Joined:
    Jul 30, 2010
    Posts:
    222
    Added a Shotgun and a Usable Axe.

    The Melee System is far from Done.
    When using the Axe be aware that the Crosshair has nothing to do with where it hits.
    The Melee is Physics Based(For Now). So where the axe swings is where it hits the zombies.
     

    Attached Files:

    Last edited: Oct 16, 2013
  6. s23DRT-com388

    s23DRT-com388

    Joined:
    Aug 16, 2009
    Posts:
    222
    Damn awesome job :)
     
  7. RecklessGames_

    RecklessGames_

    Joined:
    Jul 30, 2010
    Posts:
    222

    Attached Files:

  8. RecklessGames_

    RecklessGames_

    Joined:
    Jul 30, 2010
    Posts:
    222
    Guns!!! Guns!!! Guns!!!! :) $Unity 2013-10-18 10-50-17-35.png $Unity 2013-10-18 10-50-57-70.png
     
  9. RecklessGames_

    RecklessGames_

    Joined:
    Jul 30, 2010
    Posts:
    222
    More Coming Soon. More Melee weapons. More Zombie Characters and A new FPS Grapple system and revised Melee System. Possibly a arcane casting system.
     
  10. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    It looks very nice, good luck ^^.
    PD: Add crossfade between the run and the walk animation it will give you a better effect i think.
     
    Last edited: Oct 20, 2013
  11. RecklessGames_

    RecklessGames_

    Joined:
    Jul 30, 2010
    Posts:
    222
    Will play around with blending and see. Thanks for the input :)
     
  12. primus88

    primus88

    Joined:
    May 14, 2013
    Posts:
    611
    I hope you won't dare advertise this game as being horror :)

    On the other side, the game looks and feels really fun. Especially with the guitar music and sadistic laughter.
    Plus the pink and blue light makes the game feel like a rave party.
    I don't know why, but playing it made me feel like in the days i played Duke Nukem. In fact, if you are using the Ultimate FPS system I would advise to switch the weapon animation to old-school.

    You got an awesome start here. You just have to be very careful how you build and maintain the feeling that the game offers.
     
  13. RecklessGames_

    RecklessGames_

    Joined:
    Jul 30, 2010
    Posts:
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    No lol It is not a horror. I was going for a retro doom feel initially. I was inspired by Far Cry 3 Blood Dragon. It may change over time. Honestly I am just going with it and seeing what it turns into on its own. All the programming is my own. I prefer to build from scratch just the visual assets are purchased work. Thanks for your feedback :)
     
  14. bartleycollin

    bartleycollin

    Joined:
    Aug 1, 2012
    Posts:
    88
    Nice Job! It's coming together quite nicely!
     
  15. RecklessGames_

    RecklessGames_

    Joined:
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    Thanks bud. I am glad people like it. :)
     
  16. primus88

    primus88

    Joined:
    May 14, 2013
    Posts:
    611
    I thought you were going for the retro feel.
    Try out the Ultimate FPS camera. They have an web player, where at some point you can switch between camera styles. One of them is the retro style which would suit your game perfectly. Right now you went for the modern shooter style which I don't think it suits your vision just as well.
    Also, next steps would be the weapon revamp (make them look a bit more retro), more fun sounds, more ways to kill zombies and ofc more zombies.

    This would be my feedback. Good job so far!
     
  17. danish-zia

    danish-zia

    Joined:
    Jul 21, 2013
    Posts:
    27
    Just one advice for you , Make the gun position better , Increase the Y axis its really important
     
  18. IcHoRELiTE

    IcHoRELiTE

    Joined:
    Dec 22, 2013
    Posts:
    14
    Wow, that was pretty fun :D Only bug I found was that the MK11 doesn't Aim Down Sights properly. Also a suggestion is to make the a lighting a little more eerie.
     
  19. MWNWApps

    MWNWApps

    Joined:
    Jun 27, 2015
    Posts:
    22
    Looks great!
    Please send me a private message.
     
  20. rizwanbabar693

    rizwanbabar693

    Joined:
    Jul 15, 2016
    Posts:
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    i need some help
     
  21. Whiteleaf

    Whiteleaf

    Joined:
    Jul 1, 2014
    Posts:
    728
    don't revive dead threads, this thread is nearly 3 years old.
     
  22. rizwanbabar693

    rizwanbabar693

    Joined:
    Jul 15, 2016
    Posts:
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    I really need help :)
     
  23. Rin-Dev

    Rin-Dev

    Joined:
    Jun 24, 2014
    Posts:
    557
    Then you should post the help you need in the answers site or even in your own thread somewhere. Posting you need help on someone's old project isn't only vague, but pushes back peoples current projects on the pages.