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(WIP) Weapon Pack ( Medieval/Fantasy )

Discussion in 'Works In Progress - Archive' started by aixaix, Feb 1, 2012.

  1. aixaix

    aixaix

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    523
    Well.. im working on a model pack which will contain at least 10 weapon and will cost 1-3$

    Made 2 models today
    Sword
    245 poly.
    234 ver.



    Axe
    123 poly.
    122.ver.



     
    Last edited: Feb 1, 2012
  2. aixaix

    aixaix

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    I feel like remaking the axe... as i don't like its head.
     
  3. RayCruxis

    RayCruxis

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    the sword's hilt doesn't really look very realistic. Looks more like cut logs than a probable hilt. Also the textures seem very muddy. I'd work on these a little more before selling them.
     
  4. UnknownProfile

    UnknownProfile

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    Ray has a point, but sword hilts don't. I would say put in a lot more detail if you want to sell this as a realistic asset bundle. Otherwise, make the textures better and sell it a a cartoon asset bundle.
     
  5. aixaix

    aixaix

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    Yeah... thats what i thought will happen :)

    These models and textures are fast made...

    but i'm starting to realize that i must spend time to get things right, not just like: Oh. made a stick COOL! :)

    Thanks for the advice guys :)
     
  6. RayCruxis

    RayCruxis

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    I would say look at some pictures of real swords, study on what exactly is put on a hilt and what different swords were made out of realistically
     
  7. UnknownProfile

    UnknownProfile

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    Also remember that a lot can be done in the diffuse and normal maps, not only the geometry.
     
  8. Zogg

    Zogg

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    You might want to make some improvements to make the weapons appear more realistic... and dangerous :
    • The axe should have a blade that makes it look a bit more like a weapon, and a bit less like... a gardening tool (no offence).
    • Also, the hilt of your sword looks a bit too much like assembled of three pencils.
    • Razor-sharp edges on the blades can be obtained by making them appear like polished metal (specular, lighter, no corrosion)
    • Add notches on the blades to give the impression that they have actually been used in combat. It's a bit like scars and eye patches on warriors : Ancient battle wounds, remainder of past victories.
    • Although not obligatory, a fuller might be put on the sword blade.
    • Some ornaments might give the impression of a more valuable weapon.
    • You might want to reconsider putting pointy pikes on the weapon handle. A weapon - be it a sword or a machine gun - usually has one safe end and one deadly end, and the design should make it clear that you damn better be on the safe end.
    • Before designing the weapon, you should consider what kind of weapon you want : A crude orkish blade ? A precious knight's sword ? A powerful axe forged by a barbarian master smith ? This avoids incoherencies like on your sword where you put a huge gem onto a hilt made of crudely chipped wood.

    Here a quick-and-dirty photoshop job trying to correct some (not all) of said points :
     
    Last edited: Feb 3, 2012
  9. aixaix

    aixaix

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    Thanks for your epic advice!
     
  10. TylerPerry

    TylerPerry

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    I think there shouldent be all the sharp parts on the sword and axe handels as it would just make it more likely to kill your self.
     
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