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[WiP] Waterstrider Rover

Discussion in 'Assets and Asset Store' started by MorArt, Feb 29, 2016.

  1. MorArt

    MorArt

    Joined:
    Feb 12, 2016
    Posts:
    3
    Hi! I'm currently working on this Sci-Fi Rover\Jeep model:



    I welcome comments and suggestions from Game Devs out there, so that I can build a more desirable product:
    - For what kind of game would you use this asset?
    - What would be the optimal polycount for such a game?
    - What costumisation options would you like to see?

    I can't promise to integrate all suggestions, but I'll do my best :)
     
  2. jonfinlay

    jonfinlay

    Joined:
    Aug 25, 2015
    Posts:
    535
    I think the most important thing is to make the all the wheels independent and detachable and preferably the steering wheel as well so it can be integrated with a 3rd party vehicle physics pack. Most developers do do this, but some don't.
     
  3. Patico

    Patico

    Joined:
    May 21, 2013
    Posts:
    886
    It would be great to have couple of models with diffetent polycount for desktop/mobile usage.
    EDIT: You can take a look at this asset, or this publisher's series
     
  4. MorArt

    MorArt

    Joined:
    Feb 12, 2016
    Posts:
    3
    You mean having the wheels and suspensions as separate objects? Yes that's what I have so far. In fact the idea is to, post-release, possibly even add alternative parts as well. So the developer would have different wheel types, different "suspension arms", etc.


    Good idea, yes!
    Aren't those polycounts (2000-3000 polys) too high for mobile, though?
     
  5. jonfinlay

    jonfinlay

    Joined:
    Aug 25, 2015
    Posts:
    535
    Yes the suspension would be a nice touch, especially considering the type of vehicle you are making.
     
  6. Patico

    Patico

    Joined:
    May 21, 2013
    Posts:
    886
    I do not develope for mobile now, but I think it alway depends on such things like mobile device GPU/CPU and number of models. For example, if I use one your vehocle I got 2000 poligons, but if I want to make a race game, I usually use more the one model.