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[WIP] war game : entering/eiting vehicle and change sit + smoothed camera

Discussion in 'Works In Progress - Archive' started by cod, Jan 18, 2012.

  1. cod

    cod

    Joined:
    Nov 26, 2011
    Posts:
    267
    I all, I'd like to share with u my little wip and, maybe, ask u what u don't like.

    Just go to http://unitygame.altervista.org/VehicleEntering/WebPlayer.html


    wasd for move(characterMotor done just in 1 minute, it's just an example)
    e for entering/exiting vehicle
    f1, f2, f3 to swith sit

    enjoy!!


    EDIT


    some Screenshot before next update

    $air2.jpg
    $matv2.png
    $matv1.png
    $air1.jpg
    $airplane.png
     
    Last edited: Jan 21, 2012
  2. cod

    cod

    Joined:
    Nov 26, 2011
    Posts:
    267
    any feedback??
     
  3. carking1996

    carking1996

    Joined:
    Jun 15, 2010
    Posts:
    2,608
    You waited 31 minutes, lol.
     
  4. cod

    cod

    Joined:
    Nov 26, 2011
    Posts:
    267
    haha, u'r right :D
     
  5. Luke-Houlihan

    Luke-Houlihan

    Joined:
    Jun 26, 2007
    Posts:
    303
    I couldn't control the character at all. Every time i would try to move around the camera would just roll.
    Also, I had assumed W was forward from the camera, and that didnt appear to be the case? Maybe Im just doing it wrong though.
     
  6. Lypheus

    Lypheus

    Joined:
    Apr 16, 2010
    Posts:
    664
    Vehicle movement is good - might want to have the player sit up higher and afford them a bit more of a viewspace.
     
  7. cod

    cod

    Joined:
    Nov 26, 2011
    Posts:
    267
    as I said character controller is only made of rigidbody.AddrelativeForce, in the nex update I'll change that :)
     
  8. jeffmorris

    jeffmorris

    Joined:
    Nov 26, 2009
    Posts:
    144
    The "F1" key on computers running Windows operating systems calls up the Windows Help app so change the key to another one. Character movement is weird.
     
  9. Sanosake1

    Sanosake1

    Joined:
    Oct 6, 2011
    Posts:
    2
    It's a great start man. You need to put some limits on the motion and possibly play with drag on the movements to lessen the floatiness. I mean this specifically for the cannons.
     
  10. Warrior1424

    Warrior1424

    Joined:
    Sep 30, 2010
    Posts:
    984
    When I got out of the vehicle...
    I shot into the air...
    Needs a lot of work.
     
  11. cod

    cod

    Joined:
    Nov 26, 2011
    Posts:
    267
    Tomorrow new update :D
     
  12. cod

    cod

    Joined:
    Nov 26, 2011
    Posts:
    267
    UPDATE

    added airplane, fixed first person controller and other things !!!! Check it now ! ---> http://unitygame.altervista.org/Vehi...WebPlayer.html


    a short video if u can't play on the webplayer




    If u have any trouble contact me

    PS I know, there are some rendering bugs, if u have any idea to how to fix them just leave a reply :D
     
  13. rik338

    rik338

    Joined:
    Jun 1, 2009
    Posts:
    547
    You places a sun with a flare, but the skybox already contained a sun, i dont think you want that.