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[WIP] VRTFX - Volumetric Rendering, Titling & Effects

Discussion in 'Works In Progress' started by sschaem, Nov 7, 2016.

  1. sschaem

    sschaem

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    Feb 14, 2014
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    148
    Even so the shaders are not directly interchangeable, TMPro could be leveraged for some advanced text layout.
    But this would require some efforts to integrate the two systems.

    note: VRTFX uses fragment shader for the modeling, but open/manages TTF directly in C# (run-time)
     
  2. sschaem

    sschaem

    Joined:
    Feb 14, 2014
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    148
    An example of the "Shell" transparent mode.
    transparent1.jpg

    Those are the ... (period character from the string) using the transparent volume with noise.
    (I placed a unity sphere to show the volume interaction with solid geometry)
    transparent2.jpg

    From this scene.
    transparent4.jpg

    Without the run-time modeling. transparent4a.jpg
     
    Last edited: Dec 6, 2016
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  3. yc960

    yc960

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    Is there an ETA on when we can get our hands on it?
     
  4. sschaem

    sschaem

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    No ETA, I need to get the animation side of this going to make it a worthwhile asset.
    I should have some time in the coming weeks to work on this. (or should I say next year :)
     
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  5. mbbmbbmm

    mbbmbbmm

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    Looks very neat! I am also interested :)
     
  6. gayf4321

    gayf4321

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    May 11, 2018
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    pls give us a beta :(
     
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  7. kavanavak

    kavanavak

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    Sep 30, 2015
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    status update?
     
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