My Own VRChat-like Platform Hi guys, for awhile now I've been working on server/client network game emulation projects and over a long period was working on my own online game backend and networking. Originally I didn't know what it was going to be used for, just that I wanted to make a large online game. Now I know. I'm making a VRChat-like platform in Unity3D. VRChat proved that Unity3D was the best tool to deliver the ability to create custom content and download/load it at runtime. This isn't the first time I toyed with the idea, a long while back I put together a prototype for world uploading. Basically, AWS S3 + ASP Core + AssetBundles. Unity3D does the heavy lifting, you can watch that here: Two days ago I finally decided to seriously work on it and forked the project I was working on, based on GaiaOnline's intellectual property which I did not own but was using as a visual prototype for the project. Because of the previous work, progress is already far-ish along! I planned to have a proof-of-concept of networked VR in a day, and I'll have more information about that later. Enjoy this short video that recaps the work of the previous project, that this project is forked from, and the initial work done to create a VRChat type world.