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[WIP] Valymdia - west vale

Discussion in 'Works In Progress - Archive' started by botumys, May 20, 2016.

  1. botumys

    botumys

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    wip of my main character, a old wood man living in the forest near the wall.
    sculpting and textures are work in progress.

    maya/mudbox and substance painter

    stickManWip1.jpg
     
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  2. alexanderameye

    alexanderameye

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    Old wood man? You sure this isn't Groot?

    Ps: nice to see a fellow Belgian on the forums!
     
  3. botumys

    botumys

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    Honestly I begun to sculpt it without Groot reference in front of me. But I saw the movie and this character was certainly inscribed somewhere in my mind :)
    Now I have to add old wood texture and more elements (moss, branchs, leaves and mushrooms ) for aging it.
     
    Last edited: Apr 22, 2017
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  4. botumys

    botumys

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    Last version of the wood man in substance painter.
    stickmanDEF.jpg
     
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  5. Mister-D

    Mister-D

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    put some glow in the eyes , maybe fireflys?
     
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  6. botumys

    botumys

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    why not !
     
  7. botumys

    botumys

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    skinning and blendshapes test for woodman's head:
     
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  8. botumys

    botumys

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    I have not post here for a long time. I continue to work on this project everyday during 45 minutes (my lunch time actually) Here's some pictures.

    The title
    valC0.jpg
    Wood men walk in the forest

    valC2.jpg

    Something is wrong here.. valC3.jpg

    After a strange encounter, he decides to check what's happening..(T pose inside :) )
    valC4.jpg
     
  9. siblingrivalry

    siblingrivalry

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    Beautiful stuff
     
  10. botumys

    botumys

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    Thank you :)
    I hesitate to post post more images revealing "the special guest" or to upload small videos on youtube before the end.
     
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  11. khos

    khos

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    Your work looks fantastic! Could I ask , do you only use RTP for all your work as shown in the video, would be really nice if you could share how you achieve this, eg a walk through or tutorial type video.
     
  12. botumys

    botumys

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    Yes RTP is used for terrain and Uber shader for objects. If I have time I'll post a tutorial video. But you can check RTP creator's channel, there is already a lot of informations.

    For volumetric lighting I'm using Hx volumetric:

     
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  13. khos

    khos

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    Very cool, which volumetric particle system / shader is that? HX...? never heard of that one before.
    Please post a video of you creating a terrain, I think that would be very popular!