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[WIP] Valymdia - west vale

Discussion in 'Works In Progress' started by botumys, May 20, 2016.

  1. botumys

    botumys

    Joined:
    Apr 16, 2009
    Posts:
    707
    wip of my main character, a old wood man living in the forest near the wall.
    sculpting and textures are work in progress.

    maya/mudbox and substance painter

    stickManWip1.jpg
     
    Mr-Logan, Thrawn75 and RavenOfCode like this.
  2. alexanderameye

    alexanderameye

    Joined:
    Nov 27, 2013
    Posts:
    1,259
    Old wood man? You sure this isn't Groot?

    Ps: nice to see a fellow Belgian on the forums!
     
  3. botumys

    botumys

    Joined:
    Apr 16, 2009
    Posts:
    707
    Honestly I begun to sculpt it without Groot reference in front of me. But I saw the movie and this character was certainly inscribed somewhere in my mind :)
    Now I have to add old wood texture and more elements (moss, branchs, leaves and mushrooms ) for aging it.
     
    Last edited: Apr 22, 2017
    alexanderameye likes this.
  4. botumys

    botumys

    Joined:
    Apr 16, 2009
    Posts:
    707
    Last version of the wood man in substance painter.
    stickmanDEF.jpg
     
    jdraper3 and alexanderameye like this.
  5. Mister-D

    Mister-D

    Joined:
    Dec 6, 2011
    Posts:
    1,613
    put some glow in the eyes , maybe fireflys?
     
    siblingrivalry likes this.
  6. botumys

    botumys

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    Apr 16, 2009
    Posts:
    707
    why not !
     
  7. botumys

    botumys

    Joined:
    Apr 16, 2009
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    skinning and blendshapes test for woodman's head:
     
    Mister-D and Hikiko66 like this.
  8. botumys

    botumys

    Joined:
    Apr 16, 2009
    Posts:
    707
    I have not post here for a long time. I continue to work on this project everyday during 45 minutes (my lunch time actually) Here's some pictures.

    The title
    valC0.jpg
    Wood men walk in the forest

    valC2.jpg

    Something is wrong here.. valC3.jpg

    After a strange encounter, he decides to check what's happening..(T pose inside :) )
    valC4.jpg
     
  9. siblingrivalry

    siblingrivalry

    Joined:
    Nov 25, 2014
    Posts:
    384
    Beautiful stuff
     
  10. botumys

    botumys

    Joined:
    Apr 16, 2009
    Posts:
    707
    Thank you :)
    I hesitate to post post more images revealing "the special guest" or to upload small videos on youtube before the end.
     
    Mr-Logan likes this.
  11. khos

    khos

    Joined:
    May 10, 2016
    Posts:
    1,058
    Your work looks fantastic! Could I ask , do you only use RTP for all your work as shown in the video, would be really nice if you could share how you achieve this, eg a walk through or tutorial type video.
     
  12. botumys

    botumys

    Joined:
    Apr 16, 2009
    Posts:
    707
    Yes RTP is used for terrain and Uber shader for objects. If I have time I'll post a tutorial video. But you can check RTP creator's channel, there is already a lot of informations.

    For volumetric lighting I'm using Hx volumetric:

     
    jimmikaelkael and mons00n like this.
  13. khos

    khos

    Joined:
    May 10, 2016
    Posts:
    1,058
    Very cool, which volumetric particle system / shader is that? HX...? never heard of that one before.
    Please post a video of you creating a terrain, I think that would be very popular!
     
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