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Assets [WIP] Unity Post Processing Modding Tool (full source code)

Discussion in 'Works In Progress - Archive' started by Przemyslaw_Zaworski, Apr 23, 2020.

  1. Przemyslaw_Zaworski

    Przemyslaw_Zaworski

    Joined:
    Jun 9, 2017
    Posts:
    328
    For game I have developed, I wanted to make a tool which allows players making a custom (full programmable) post-processing effects. I was inspired by mods created by ReShade community and amazing filters available in various games, for example Red Dead Redemption 2 has a lot of fantastic effects (in Photo Mode).

    Asset allows to compile from file and run custom external post processing shaders for executables (Unity standalone builds - DirectX 11). Full source code and detailed description here:

    https://github.com/przemyslawzaworski/Unity-Post-Processing-Mod-Tool