I'd love to see more climbing in games. There are many ways to do it, one of which requires setting trigger boxes everywhere you can climb and that becomes daunting. And since I'm lazy I made a procedural climbing script. I've only add a few lines to the third person character script to prevent rotation and gravity. The last thing I've done is allow very tiny ledges to be grabbed. Ledges with a height of at least .06 scale (relative to the default cube size) and a length(front to back) of .2. The next thing I will do is add IK to the hands and feet. I would love to hear what you guys think. Could you use it? Have you tackled procedural climbing before? How did you do it?