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[WIP] TressFX Portation

Discussion in 'Works In Progress - Archive' started by kennux, Feb 28, 2014.

  1. vincismurf

    vincismurf

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    Feb 28, 2013
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    200
    I have grabbed the current " TressFX Portation for Unity3D " and found that the hair was transparent. I changed the line described above for this.LinkedListHead = new RenderTexture which helped but now the hair is popping. Suggestions?
     
  2. tubbz0r

    tubbz0r

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    May 24, 2014
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    This still being worked on? planning to use this real soon :D I have the version off github working fine but no idea how to create my own hair
     
  3. kennux

    kennux

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    Aug 25, 2013
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    Yes, i still work on tressfx. Check my blog for being always up2date: www.kennux.net
     
  4. vdwtanner

    vdwtanner

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    Jun 10, 2015
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    This looks great! I just skimmed the comments, but does this require a pro license? A friend and I are working on a pet project, and it would be cool to use this later in development (we were talking about hair works earlier tonight, but TressFX seems to be more platform independent and you've already made what appears to be a wonderful port for it).

    Thanks!
     
  5. kennux

    kennux

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    Aug 25, 2013
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    Nope, no pro-license required. Skinning will be done soon aswell, so you can then also use tressfx to render animal fur :)
     
    Arkade likes this.
  6. s1sw

    s1sw

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    Oct 17, 2015
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    I added support for directional WindZones in my fork here. I haven't submitted a pull request as I changed the project to use 5.4b15.
     
    ksam2, Arkade and nxrighthere like this.
  7. GuitarBro

    GuitarBro

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    Oct 9, 2014
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    Awesome.
     
  8. DamonJager

    DamonJager

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    Jul 16, 2015
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    String concatenation is creating garbage while calling the computeshader, though that would solve half of the problem. Aside that it behaves ok to me, just like in the demos.

    Well, I can't import my own hair. Tested with 5.3.6 and 5.4. The path under preferences seems ok.

    EDIT: I solved it. It required to give permissions to the folder.
     
    Last edited: Aug 25, 2016
  9. Velo222

    Velo222

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    Apr 29, 2012
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    1,437
    Does it work with a skinned mesh renderer now?

    Also, how do you create hair for this, for TressFX that is (like ksam2 above asked)?
     
  10. FuzzyShan

    FuzzyShan

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    Jul 30, 2012
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    182
    How optimized is this compare to something like neo fur? Does this works with mobile?