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Assets [WIP] Tiny Cave, modular environment.

Discussion in 'Works In Progress - Archive' started by VespaWarrior3d, May 15, 2017.

  1. VespaWarrior3d

    VespaWarrior3d

    Joined:
    May 30, 2014
    Posts:
    23
    Hi there!

    I am working in a new modular dungeon for my "Tiny" environments, It´s a mock up for the moment but I will post all my progress in this tread.

    Well, hope you liked it, if you have any suggestions or criticism do not hesitate to say it please!




    You can see the rest of the assets from the Tiny serie here :

    Tiny Dungeon
    Tiny Lair
    Tiny Fantasy Loot
     
    S4G4N, theANMATOR2b, pcg and 2 others like this.
  2. Arkade

    Arkade

    Joined:
    Oct 11, 2012
    Posts:
    653
    Looks lovely. Very reminiscent of ”Little Devil Inside”. May I ask which effects you used please? (And rough settings if you feel super sharey )
     
    VespaWarrior3d likes this.
  3. VespaWarrior3d

    VespaWarrior3d

    Joined:
    May 30, 2014
    Posts:
    23
    Thanks man! I am glad you liked it!

    I am using a bunch of effects atm, I am using Unity 5.4.2 now with the Standard Assets Effects but I will move to 5.5 or maybe 5.6 to get access to Post Processing Stack.

    Anyway, this is the list of effects I am using now :



    If you need some effect configuration in detail, just let me know.
     
    Farelle and Arkade like this.
  4. pcg

    pcg

    Joined:
    Nov 7, 2010
    Posts:
    292
    This looks stunning. Looking forward to seeing more of this one.
     
    VespaWarrior3d likes this.
  5. VespaWarrior3d

    VespaWarrior3d

    Joined:
    May 30, 2014
    Posts:
    23
    Another WIP screenshot, this time it´s a more open view of the dungeon just to check the ambient I am looking for still works in an open view.

    Hope you liked it guys!!!

     
    S4G4N, pcg and Arkade like this.
  6. Arkade

    Arkade

    Joined:
    Oct 11, 2012
    Posts:
    653
    Another goody! Live the way you seen to have upped polygon count (or is it textures or sneaky UV manipulation?) on some rock faces to give that lively cracked / faceted effect.

    Would be fascinated to see your take on other environments (e.g. tundra, countryside). So much low-poly we get in the store seems very minimal 'minimal' IYKWIM?
     
  7. VespaWarrior3d

    VespaWarrior3d

    Joined:
    May 30, 2014
    Posts:
    23
    This look is just a part of my process to the final look, but seems the poly look is very popular in the store atm, I am not so sure if I have to texture it as usual or go to the poly look.... any suggestions?

    This shot is from Tiny Lair, that´s how my process go normally...