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Games [WIP] The Wanderer - Free to play RPG

Discussion in 'Works In Progress - Archive' started by Eavesdrop, Jun 24, 2019.

  1. Eavesdrop

    Eavesdrop

    Joined:
    Feb 21, 2013
    Posts:
    29


    The Wanderer - Bloodbath

    Free to play Pixel Art dark fantasy RPG
    Available on PC and Mobile



    I've been working on this project for a few months,
    it's an rpg that's all about secret areas, immersion, crazy combat, burning enemies, inflicting curses on them, stealing their life essence and adding to your own, throwing choking gas mixtures on them, turning them to stone, slowing them with a frost aura that you don't even know where it's coming from because you didn't bother to spend points into INT, more items, set items, rare items that are hard to find, secret areas, secret areas that you can only find by finding other secret areas.

    Aquiring power through any means and owning everything, eternally. That is, if you survive.
    For people who want more.


    So 2 dudes, me and the programmer, we've been working on the core gameplay systems, inventory, character, looting, leveling up, a lot of stats like health mana energy attack speed, damage, armor, magic resistance, status effects like buffs and debuffs, AI, all the core RPG mechanics that will allow to create such an experience described above.
    We already have weapons that can stun, axes that can cleave, clubs and hammers that can stun, rats lurking around with diseases that can spread to other creatures, and to the player as well of course.
    We'll be releasing videos and articles for each piece of gameplay every 2 week or so.

    The most recent video is about the Health Mechanics, taking damage etc.:



    Some screens and gifs:





    Next we're working on polishing attacking with weapons, stats and item tool-tips. That should make everything a hell of a lot more interesting.
    You can find us on:
    Twitter: https://twitter.com/BeyondEntertai7
    IndieDB: https://www.indiedb.com/games/the-wanderer-bloodlust
    More videos on our youtube channel:
    https://www.youtube.com/channel/UC0nzyEwDE7MFBeeYbJWM0hQ


    I'd love to hear your comments or feedback, and connect with other Indie Developers.
    Farewell for now!​
     
    Last edited: Jul 30, 2019
    owlhowell, eaque and PPreda like this.
  2. eaque

    eaque

    Joined:
    Aug 20, 2014
    Posts:
    764
    hi,
    great work!
    I like the chara design and animation!:)

    Maybe the background is too dark or too brown, a bit of color maybe would let the chara and objects pop up from sceen more!;)
     
  3. Eavesdrop

    Eavesdrop

    Joined:
    Feb 21, 2013
    Posts:
    29
    New Devlog Video!
    Stats, Tooltips, Item Rarities



    Indie DB Article with more info: http://tiny.cc/w9km9y

    Item Tooltips:




    Added various Stats:
    • Armor -> Reduces incoming damage from attackers.
    • Damage -> Min Damage to Max Damage. When you attack it will be a random value in between.
    • Critical Chance -> Chance to inflict a critical hit on an attack.
    • Critical Damage -> Damage multiplier on a critical hit.
    • Movement Speed -> How fast you move around.
    • Attack Speed -> How fast you attack.
    • Health -> Hit zero and you die.
    • Mana -> For spells. (later)
    • Energy -> Unsure yet, it's ignored for now.
    • Health regen -> Health regeneration per second.
    • Mana regen -> Mana regeneration per second.
    • Energy regen -> Energy regeneration per second.
    • Magic Resistance -> Acts as armor but for incoming magic damage. (later)
    The various items found in the world can influence any of these stats. All items now have tooltips with info about the stats they provide, their value and some of them have random descriptions.



    Items are now organised into rarities. There are 7 tiers of rarities:
    • Common -> Regular items, the most common tier. Most items are Common.
    • Uncommon -> Next tier of item, less common than normal. Usually have 1-2 extra bonuses besides what the default common version would have.
    • Rare -> Getting rarer, and stronger.
    • Mythical -> Even rarer.
    • Set -> These items are in the uncommon - mythical range value, but completing the set may get stats as great as epics, if not greater, depending on the set.
    • Epic -> These are the best items in the game, except for legendaries. Very, very rare.
    • Legendary -> Extremely rare artefacts, that usually are lore related and may appear 1-2 of them in a whole game, maybe even none. Just forget about them.
    You can also die now



    But after scouring the area and finding some good armor and items, the tables have turned..



     
  4. Eavesdrop

    Eavesdrop

    Joined:
    Feb 21, 2013
    Posts:
    29
    New Devlog Video!

    Weapons and Combat Mechanics





    Created a weapon attack animation:

    :

    There are 3 types of Melee weapons: Swords, Axes and Maces.



    Swords have a chance to inflict Bleeding, which deals extra damage.

    Axes cleave multiple enemies in an arc dealing a %of the damage to everyone close to you.

    Maces have a chance to Stun enemies for some duration.

    Here our noble adventurer's leisure is interrupted by the evil clone's stunning Bone attacks:





    Swords/Daggers have a chance to inflict Bleeding:



    With Axes you can cleave multiple enemies in a single hit:





    Some weapons increase your chance to inflict Critical Strikes for 2x the damage or more:





    You can check out the full article here: https://www.indiedb.com/games/the-w...nderer-bloodlust-weapons-and-combat-mechanics

    We're also on twitter: https://twitter.com/BeyondEntertai7

    You can join our discord server for unique updates here: https://discord.gg/jBpQK5D
     
  5. Foestar

    Foestar

    Joined:
    Aug 12, 2013
    Posts:
    350
    I like how dark it is. Gives it a gothic feel like Diablo had when it first came out and lacks in it's 2nd and 3rd installment to this day. Awesome work man, keep it up!
     
  6. Eavesdrop

    Eavesdrop

    Joined:
    Feb 21, 2013
    Posts:
    29
    I think the second one still has that style, imo it improved the visuals on the original, and yea the third is completely different and wow like, for obvious reasons. But yea diablo is actually the main visual inspiration so I'm so glad it reminds you of it. That kind of style is exactly what i'm trying to achieve so this is one of the best comments I could've gotten. Thanks so much and stay tuned for more content man.