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[WIP] The Bug Butcher - Game

Discussion in 'Works In Progress - Archive' started by Cybertiger, Jan 15, 2015.

  1. Cybertiger

    Cybertiger

    Joined:
    Dec 19, 2013
    Posts:
    33
    Hello fellow devs,

    We are two hard working dudes who escaped the heavens of Blizzard to found our own company:
    www.awfullynicestudios.com

    If you would like to follow our development process you can do so here:
    https://www.facebook.com/awfullynicestudios
    https://twitter.com/_AwfullyNice_

    We are happy (and slightly proud) to introduce you our first game in development:




    We are aiming for a release on Steam first (around April hopefully) and on mobile devices after that.
    The game is developed with Unity and the 2D Toolkit plugin. All animations are hand drawn in flash
    and then imported as sprites in Unity.


    Here are some first impressions:








     
    Last edited: Jan 15, 2015
  2. Mister-D

    Mister-D

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    1,694
    looks really good, nice animations! any screens of a small level?
     
  3. FreakForFreedom

    FreakForFreedom

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    Jan 22, 2013
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    156
    Wow, these are really beautiful! Just pushed the "Watch thread" button :)
     
  4. Cybertiger

    Cybertiger

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    Dec 19, 2013
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    Here is a first look at some ingame footage that demonstrates all the weapons in the game:
     
  5. Mister-D

    Mister-D

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    looks cool, im curious , whats the number of frames per second u use for the animated sprites? 6?
     
    theANMATOR2b likes this.
  6. Cybertiger

    Cybertiger

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    @Mister D Thanks... it depends on the Asset... but most of the animations are done in 12FPS.
     
    theANMATOR2b and Mister-D like this.
  7. JamesLeeNZ

    JamesLeeNZ

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    modern take of pang.

    looks tidy.
     
  8. Cybertiger

    Cybertiger

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    Dec 19, 2013
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    Let it rain gold:

     
  9. Cybertiger

    Cybertiger

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    FreakForFreedom likes this.
  10. Serinx

    Serinx

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    The artwork and gameplay in this project look incredible! Just 2 guys? Nice work!

    These kind of games almost inspire me to make a 2d game... almost :p
     
  11. Cybertiger

    Cybertiger

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  12. RavenOfCode

    RavenOfCode

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    Great art and the gameplay looks solid. Good job on this! It looks great :)
     
  13. Serinx

    Serinx

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    I can't tell if the little guy in the background is laughing, crying or stuffing his face.
     
    Cybertiger likes this.
  14. RavenOfCode

    RavenOfCode

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    Ha ha... so true :p
     
  15. Cybertiger

    Cybertiger

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    Dec 19, 2013
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    Hello fellow devs:
    We wanted to share with you our Early access release trailer:

    The game is currently in Early Access state. If you would like to check it out:
    http://store.steampowered.com/app/350740/
     
    Mister-D likes this.
  16. theANMATOR2b

    theANMATOR2b

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    Wow - I thought I commented on this thread a long time ago. I guess I just trolled and admired the top shelf art.
    Great job guys. Really beautiful work.

    The one thing I noticed is it seems to be a pretty tight arena where the action takes place. Right?
    And the other thing I noticed is the guy pretty much runs around shooting up the entire time.
    Please correct any misconceptions I have.

    It's a little disappointing when I could really see this as a great 2D sci-fi action successor to the original (best) two metroid games. But maybe you can build upon what this game sets up.

    To end on a positive note - I like your use of funny in everything. Even the evil aliens are comical looking. Just great.
    Funny=money. :)
     
  17. RavenOfCode

    RavenOfCode

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    I was so happy to hear my favorite artist playing in the trailer :D (TSFH is AWESOME!)

    I would really love to try the game out but alas I dont have steam :(, so I will have to wait for the IOS/Andriod release (any date for that yet?).

    Maybe I just suck at art but to make those graphics would take me years ;), they just look so cool.

    And as @theANMATOR2b said "funny = money", which I would agree with ;)
     
  18. Cybertiger

    Cybertiger

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    @theANMATOR2b thanks for your suggestion. We hear you.
    The main reason why we can only shoot vertical is that we wanted to try and stay somewhat true to the original arcade game "Pang!" where we got our core mechanics from.

    @RavenOfCode We need to finish the steam version first which is still about 2 month off. According to it's sales we have to make descisions first which platfrom makes sense next.

    Checkout some Let's players getting mad at the game. ;)
     
    theANMATOR2b likes this.