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[WIP] Super Toaster X: Learn Japanese ERPG

Discussion in 'Works In Progress' started by ezizka, Apr 23, 2016.

  1. ezizka

    ezizka

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    Pan, a piece of bread riding a mechanical toaster armor, must rescue the 7 members of the Breasistance from Doctor Dough, an organic parasite which can take control over any domestic appliance.

    Super Toaster X is a RPG game to learn Japanese vocabulary. It was mostly inspired by the Darkest Dungeon (exploration phase) and Super Mario RPG franchise (combat phase).

    So... how does it all work anyway?

    You know what they say, a picture is worth a thousand words:




    Music is composed by the talented Toney Manfredonia (@amanfr1 on twitter). You can listen to a sample of one of his songs here if you're interested:

    https://soundcloud.com/tony-manfredonia/super-toaster-x-workshop-stage


    My name is Etienne Zizka and I'm the lead and designer and artist for the game. I've drawn all the art displayed in this message and much more. I'd literally fill pages if I were to put everything however. Just keep your eyes peeled, I often show new Pixel Art right here in this thread.

    I'm actually looking for a programmer to join to code the game. I'd say the lion share of art is done, I just need a programmer. I don't think there's that much to do really and music ans sfx is already taken care of.

    Let me know if you have questions or suggestions, criticisms, etc...

    Twitter: super_toaster_x
     
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  2. theANMATOR2b

    theANMATOR2b

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    More please!
    The pixel art is very well done. It has a lot of character!
    Nice work so far.
     
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  3. ezizka

    ezizka

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    Thanks for the kind words and reply.

    I finished some status effects:




    I've started on working on "diseased" but I'm not done quite yet.

    I'm also working on the game log which you can access to set up your vocab cards when you're out of combat.



    If any of you are good at programming and would like to join to me to code the game, that'd be awesome. That's pretty much what I'm missing right now, a vast majority of the rest is done.
     
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  4. virror

    virror

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    Haha, the pixelart here is just superb, especially the animations are top notch! : D
     
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  5. ezizka

    ezizka

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    Flattery will get you... uh... yeah, will get you everywhere :).

    Here's another one for you then. It's the last one for status effects, I'm done after that:

    Now if I can find a unity programmer, we'll be on our way!
     
  6. theANMATOR2b

    theANMATOR2b

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    Look into playmaker my friend. It allows for people like me (unable to grasp programming due to brain being full up by artist workflows) to design and develop - if a programmer can not be found. ;)
     
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  7. dothem

    dothem

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    What do you think about the size of the project? How many levels? Is there a leveldesigner for this to balance?
     
  8. ezizka

    ezizka

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    What do you think about the size of the project?
    The project works in episodes so each one is fairly short.

    How many levels?
    The idea is to hunt down bosses like In the Darkest Dungeon. The level themselves would be randomly generated.

    Example of one of the first boss:


    And another one:


    And another one:


    Is there a leveldesigner for this to balance?

    No level designer, just a robust engine to randomize each dungeon.

    You have several types of attacks at your disposal, each one with their pros and cons:

    The Toaster Bomb:



    ElectroWhip (this animation is outdated now):


    The Kung Punch:

    The Long Range Zapper:



    The Charged Shot:



    Bread Burner:

    You can also find chests in dungeon with important stuff:



    Or perhaps you'd like a tutorial about how certain items work?


    Or a tutorial about energy?


    But it's not only about hunting bosses of course, there are plenty of mechanical foes to vanquish as well:

    Jeggson Voreggs:

    The Subranah:


    The Man-Eating Donut:




    The Razor Dog:


    The Hell Drier:



    The Digger:


    I hope this answers! :)
     
  9. dothem

    dothem

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    Yes thanks, sound very interesting. I very like the art style. I would immediately join, but I think my experience isn't so good :(
     
  10. ezizka

    ezizka

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    Thank you dothem,

    So, a couple of news:

    I have found a programmer. A lot of people applied but I think I've found the person I'm looking for. We've agreed to go on a trial together. We'll see how that goes.

    So I'd like to talk about the game more but I keep having this "someone might steal your ideas" warning from the template when you write a topic to find new people to join your game. I don't really believe that people would do it but if someone took the time to write a warning about it maybe it's because it's been done before? I don't know. That's too bad because there are certain core mechanics I could certainly use getting feedback about. I'm talking the nitty-gritty aspect of statistics and their role in battle.

    In other news, I'm currently re-writing the design document for the programmer in order to make things clearer for the programmer. This also means editing all the graphics in order to be ready-to-use in order to implement the code.

    (the white background doesn't allow you guys to see the full animation).




    Those familiar with animation will notice I'm experimenting more and more techniques which are out of my comfort zone. My next goal is to study the animations of KOF (King of Fighters), which, in my opinion, has some really stellar animations.



    Look at the cloth folds! Wonderful stuff!

    I've also started working on designing the shop:

     
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  11. ezizka

    ezizka

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    Hello!
    I don't know if we're allowed to double-post but it's about the game so I figured I would be allowed to:

    Various expressions for the game:


    First foray into the equipment menu:


    A pretty fleshed out WIP about the Progress Tree:


    Apart from that, the biggest challenge so far is being out there. That's the whole marketing aspect of things which I find myself resenting the most. It sounds pretty negative, I know, but that's honestly the way I feel about it. I tip my hat to anyone who's willing to get involved in that profession. The mind games and parades that go along with it leaves a bad impression in my mouth. So you could say I was never born to be salesman. If I had the budget for it I'd get someone to take care of that aspect but, this is indie development, so it's something I handle on my own.

    I've been told just making a good demo would work by itself and promotion would take care of itself. So that's what I intend to do. I spent about 5-8 hours a day on the game the last few months so getting this "breakthrough" is something I'm really looking forward to. Just trudging along and doing my best to pixel-draw some nice things while keeping daily contact with the programmer.

    So yeah, the demo is certainly the next step and getting it polished to stellar levels. I hope some of you guys will be interested in testing out my little baby.
     
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  12. Azami1986

    Azami1986

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    Hello ezizka,

    the art looks very funny. Do also planing to sell sprites in the asset store? The quality of your animated sprites are outstanding.
     
  13. ezizka

    ezizka

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    Oh yeah? You think it would sell? I'm not the most confident person so it's nice to hear from other people's point of view.
     
  14. Azami1986

    Azami1986

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    You could create a big animated sprite package and put it on the asset store. I would buy it.
     
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  15. ezizka

    ezizka

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    Hey guys, it's been a long time and I figured I would update you as to what's been going on.

    1. We got Greenlit. It took a bit over two weeks I think. For those interested:
    https://steamcommunity.com/sharedfiles/filedetails/stats/750878319

    2. The game has progressed tremendously. I think the fastest way of conveying this is showing new progress art:

    Steam Badges:

    Bread Cave Progress:


    Steam Achievements:

    Arena:


    Card Smith:


    New UI:


    Currency:


    Dining Room:



    Card Mastering System:


    Skill Tree:


    Supported on:


    Game Manual:




    Dungeon Exploration:


    Sensei:


    Choice Cancel Animation:


    Some Background Animation:


    Da Vinci Spoof:
     
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  16. ezizka

    ezizka

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    Aggressive Slime:


    Laser Cannon:


    New Flame Thrower:


    Health Recovery:


    Selection Button:


    Hazmat Defense:


    Fight!:

    Hell Dryer Animation:


    Greenlight Animation:


    Death Animation:


    There's actually more but I feel like I've shared enough! :)

    There have been numerous development logs since then but it'd be too long to put them all here.


    We're also on Twitter.
    https://twitter.com/Super_Toaster_X

    I'll do my best to keep you guys updated here since the game is made with Unity. We're working on the finishing touches for the next technical demo, 0.45 for you guys to try out.

    Thanks!
     
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  17. ezizka

    ezizka

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