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WIP Small Works Game / Programming Thread

Discussion in 'Works In Progress' started by Tim-C, Aug 6, 2012.

  1. BlendCraft

    BlendCraft

    Joined:
    Nov 2, 2014
    Posts:
    264
    Made with passion not for commercial.

    Well I started this project to learn more about game design from coding to 3d modelling assets so that when I graduate school I have a bit of knowledge when I get to work in the videogame industry.

    The Dungeons WIP



    The Castle


    It is basically a Wolfenstein fan game
     
    CaptCanada and RavenOfCode like this.
  2. Muhsin-Kaymak

    Muhsin-Kaymak

    Joined:
    Dec 12, 2010
    Posts:
    182
    WIP Combat Vehicle AI

    fire_aim3.PNG
     
    Antypodish likes this.
  3. iamvideep

    iamvideep

    Joined:
    Oct 27, 2017
    Posts:
    68
    Hello everyone, I just started with writing geometry shaders. The concept is to create enhanced hair sim shaders going further which would be open to contributions. My approach is to go step by step. Here in this post I would like to display a shader which adds spikes during run time. Latest update is that I have added shadows. Please view the image attached as a reference.

    Anyone with a github account can feel free to contribute here:
    https://github.com/theMaxscriptGuy/Unity_Dev-BasicGeometryShaders

    Next Up:
    1) Adding lighting module
    2) Adding support for physics simulations
    3) optimizations

    Please do comment on this post!
    Cheers!
     

    Attached Files:

  4. Enixoid_v2

    Enixoid_v2

    Joined:
    Mar 11, 2014
    Posts:
    33
    D.O.C. tps gameplay:



     
    Last edited: Nov 25, 2018
    RavenOfCode likes this.
  5. Muhsin-Kaymak

    Muhsin-Kaymak

    Joined:
    Dec 12, 2010
    Posts:
    182
    Tank Track Physics! (WIP)

     
  6. Ordnas006

    Ordnas006

    Joined:
    Jun 5, 2016
    Posts:
    41
    My last prototype is now playable (link in the video description):

     
    RavenOfCode likes this.
  7. zugsoft

    zugsoft

    Joined:
    Apr 23, 2014
    Posts:
    436
    My next RTS game start to be really cool to play, and I am still using only 1 cpu core for all movements and Unity5.
    I am learning how to use job system in Unity 2018, I hope to reach 2000 Vs 2000 units on Mobile.

     
  8. BlendCraft

    BlendCraft

    Joined:
    Nov 2, 2014
    Posts:
    264
    Remaking RTCW with some industrial designs
     
    RavenOfCode likes this.