Search Unity

WIP Small Works Art Thread

Discussion in 'Art Assets In Progress' started by Tim-C, Jul 26, 2012.

  1. Nymbryxion

    Nymbryxion

    Joined:
    Aug 26, 2014
    Posts:
    14
    Working on a mobile tank game. Making low poly models :p



     
    Ony, redpanda, mancuso and 1 other person like this.
  2. AndrewGrayGames

    AndrewGrayGames

    Joined:
    Nov 19, 2009
    Posts:
    3,821
    Those are the cutest tanks I've ever seen.
     
  3. AlexZimich

    AlexZimich

    Joined:
    Aug 8, 2009
    Posts:
    358


    Here are some low poly guns ive been working on
     
    AndrewGrayGames and Mister-D like this.
  4. CTPEJIOK22

    CTPEJIOK22

    Joined:
    Sep 4, 2013
    Posts:
    85
  5. SaamBell

    SaamBell

    Joined:
    Mar 28, 2014
    Posts:
    128
    Windmill modelled and textured in Blender! Trying to mimic world of warcraft's models a little!
     

    Attached Files:

    AlexZimich likes this.
  6. Enixoid_v2

    Enixoid_v2

    Joined:
    Mar 11, 2014
    Posts:
    49
    eXPERT.jpg
     
    Last edited: Nov 15, 2014
    Ony, Zomby138, Not_Sure and 2 others like this.
  7. inko

    inko

    Joined:
    Nov 29, 2013
    Posts:
    143
    Been working on this every now and then for a while now. Still very much wip and loads of stuff missing. Would love to get some feedback. Too dark?



    (for little webplayer click the image)
     
    AlexZimich likes this.
  8. carking1996

    carking1996

    Joined:
    Jun 15, 2010
    Posts:
    2,609
  9. mancuso

    mancuso

    Joined:
    Dec 5, 2011
    Posts:
    63
    Winter skybox test render, working on flowmaps and colouring
     
    Tiny-Man and VertexFiend like this.
  10. mcunha98

    mcunha98

    Joined:
    Jun 13, 2010
    Posts:
    261
  11. redpanda

    redpanda

    Joined:
    Nov 23, 2012
    Posts:
    78
    Working on new props.

     
  12. AndrewGrayGames

    AndrewGrayGames

    Joined:
    Nov 19, 2009
    Posts:
    3,821
    While she's...interesting? In a scary way?...I can't help but notice her boobs are rather flat (like, vertically flat) and flabby. I would think given the whole dominatrix thing she'd be in a bit better shape.
     
  13. Not_Sure

    Not_Sure

    Joined:
    Dec 13, 2011
    Posts:
    3,546
    Very slick.
     
    redpanda likes this.
  14. AlexZimich

    AlexZimich

    Joined:
    Aug 8, 2009
    Posts:
    358
    Very awesome
     
    redpanda likes this.
  15. AlexZimich

    AlexZimich

    Joined:
    Aug 8, 2009
    Posts:
    358


    Been working on the ship some more
     
    Karearea and redpanda like this.
  16. AlexZimich

    AlexZimich

    Joined:
    Aug 8, 2009
    Posts:
    358
    thinking about making another ship... It would be the shuttle used to board the derelict

    heres a pic, not 100% if im going to make it though, kinda daunting task

     
    Mister-D likes this.
  17. Becoming

    Becoming

    Joined:
    May 19, 2013
    Posts:
    781
  18. Bugor3d-artist

    Bugor3d-artist

    Joined:
    Nov 21, 2014
    Posts:
    14
    Hi everybody
    New pack in progress. Zbrush. Its will be ancient head statues
     
    Last edited: Nov 21, 2014
    Karearea, Not_Sure, janpec and 2 others like this.
  19. HolBol

    HolBol

    Joined:
    Feb 9, 2010
    Posts:
    2,887
    Here's my quick sketch and colour of my next masterpiece.

     
  20. SIV

    SIV

    Joined:
    May 7, 2014
    Posts:
    219
    Hey,
    Hmm i cant see it really fair to post all our small works in a single thread, users will not really see all the works and give feedbacks, they will just go to the last page and only see the works there :/
    Just my opninion thou..

    Anyway, i am trying to be a great level designer so i started by working on small sceens and try to deliver the feel to its best way, heres some sceens i done a month ago or so.
    What do you think ? :)







     
    Ony, NomadKing, Not_Sure and 2 others like this.
  21. imaginaryhuman

    imaginaryhuman

    Joined:
    Mar 21, 2010
    Posts:
    5,834
    RTP3 looks really really awesome, very nice!
     
  22. CTPEJIOK22

    CTPEJIOK22

    Joined:
    Sep 4, 2013
    Posts:
    85
    looks, like you more "enviropment" artist, than "level designer". all looks very good in my opinion, but hard to understand, how it looks in game, what players must do at this "map" and other gamedesign things. anyway, go ahead)
     
    Bugor3d-artist likes this.
  23. Bugor3d-artist

    Bugor3d-artist

    Joined:
    Nov 21, 2014
    Posts:
    14
    Pack in progress -Low Poly
     
    nasos_333, Nanako, NomadKing and 3 others like this.
  24. Not_Sure

    Not_Sure

    Joined:
    Dec 13, 2011
    Posts:
    3,546
    Most of it looks good. The path in this shot does not. It's going into the water, it looks unnatural, it looks tiled, and it looks flat. You mat want to make your path 3d, or in the least a decal.

    Sorry.

    But again, everything else looks good.
     
  25. SIV

    SIV

    Joined:
    May 7, 2014
    Posts:
    219
    Hey,
    Its explorer game map, just to go arround and enjoy the look :)

    True, i added a stair there :D
     
  26. AlexZimich

    AlexZimich

    Joined:
    Aug 8, 2009
    Posts:
    358
    Starting something new... hope it turns out ok. Im going to share how it goes as I work on it

    I havent drawn anything for a while... Wish me luck

     
    Serg-ros likes this.
  27. HolBol

    HolBol

    Joined:
    Feb 9, 2010
    Posts:
    2,887


    I'm not going to finish this one, so I'll post what I have.
     
    NomadKing and AlexZimich like this.
  28. Heu

    Heu

    Joined:
    Feb 13, 2012
    Posts:
    349
    Woah woah!? Why not? It looks great!
     
  29. HolBol

    HolBol

    Joined:
    Feb 9, 2010
    Posts:
    2,887
    Just don't have the motivation for this one. It's something about trees. I can't stand painting trees. Also the lighting doesn't look great either.
     
    Last edited: Nov 25, 2014
  30. Howard-Day

    Howard-Day

    Joined:
    Oct 25, 2013
    Posts:
    137

    What's this? Procedural facial animation and lipsyncing in Unity on a character? Yep, actually it's very simple. Now I just need to con someone into doing voice work for me.
    http://www.wingsofstnazaire.com/FaceAnim/FaceAnim.html
    This system takes any audiofile and turns it into an animated face. I'm adding support for emotions based on the name of the audio file being played.
    This will be used as the comms screen in Wings of Saint Nazaire. There will be variations for all human pilots, capitalships and contacts.
    Many thanks to Ben Chandler for the character artwork!
     
    dogzerx2 and NomadKing like this.
  31. Kellyrayj

    Kellyrayj

    Joined:
    Aug 29, 2011
    Posts:
    936
    Waiting for the 4.6 to drop to get back to work on my game buuut in the mean time I decided to try my hand at some 3d modeling and some real simple animation. Let me know what you think!

    HeroGif.gif Screen Shot 2014-11-26 at 12.53.22 PM.png Screen Shot 2014-11-26 at 12.53.30 PM.png
     
    Not_Sure and TheValar like this.
  32. Bugor3d-artist

    Bugor3d-artist

    Joined:
    Nov 21, 2014
    Posts:
    14
    New pack for my store
    Skeleton pack
    The remains of giants:whale,dragon,mammoth.
    What do you think guys?
     
    VertexFiend likes this.
  33. HolBol

    HolBol

    Joined:
    Feb 9, 2010
    Posts:
    2,887
    Looks great! What are the poly counts for those?
     
  34. Bugor3d-artist

    Bugor3d-artist

    Joined:
    Nov 21, 2014
    Posts:
    14
    Polygons happened more than I expected.
    mammoth 8,554 tris
    dragon 9,524 tris
    whale 7,356
     
  35. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,349
    Very nice. What software is used ?
     
  36. Mister-D

    Mister-D

    Joined:
    Dec 6, 2011
    Posts:
    1,694
    these look great, can we see some close ups? also, why not make a tail and wing bones for the dragon skeleton?
    ive made a new character
    crazy Dave1.jpg
     
  37. KheltonHeadley

    KheltonHeadley

    Joined:
    Oct 19, 2010
    Posts:
    1,685
    Back into the terrain stuff.

    Also, Next Gen Cube has been reworked into a PBR Crate.
    Polycount is 1.1million polygons.
     
  38. Bugor3d-artist

    Bugor3d-artist

    Joined:
    Nov 21, 2014
    Posts:
    14
    Did not make the wings and tail because the huge amount of poly


     
  39. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,349
    The dragon looks lovely, great work.
     
  40. Andrew_atl

    Andrew_atl

    Joined:
    Sep 21, 2010
    Posts:
    103
    Using Unity 5 beta seeing how skin looked using PBR without any SSS, just used color and normal map and messed with the smoothness slider.
     
    Not_Sure likes this.
  41. Nanako

    Nanako

    Joined:
    Sep 24, 2014
    Posts:
    1,047
    i love the texturing on this, any tips to offer?
     
  42. Nanako

    Nanako

    Joined:
    Sep 24, 2014
    Posts:
    1,047
    oh my, tools used here?

    can i guess Zbrush ?
     
  43. Bugor3d-artist

    Bugor3d-artist

    Joined:
    Nov 21, 2014
    Posts:
    14
    yes that's right Zbrush and 3D max, but the main work Zbrush
     
  44. Bugor3d-artist

    Bugor3d-artist

    Joined:
    Nov 21, 2014
    Posts:
    14
    New work -"concrete blocks"
     
    Last edited: Nov 30, 2014
  45. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,349





    Some of the coolest moments while working for Sky Master.
     
    rakkarage and Bugor3d-artist like this.
  46. redpanda

    redpanda

    Joined:
    Nov 23, 2012
    Posts:
    78
    A hand painted statue for my environment.

     
  47. mancuso

    mancuso

    Joined:
    Dec 5, 2011
    Posts:
    63
    Thanks Nasos, I used Terragen 3 pro
     
  48. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,349
    Thanks, i will check it out
     
  49. Bugor3d-artist

    Bugor3d-artist

    Joined:
    Nov 21, 2014
    Posts:
    14
  50. VertexFiend

    VertexFiend

    Joined:
    May 2, 2013
    Posts:
    107
    @3d.artist - Those pikes are great! Has a great Shadow of Mordor feel! Is this screen from toolbag? Also, I really dig your skeletal remains assets! Great ideas and excellent execution! Keep up the great work! :)