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Discussion in 'Works In Progress' started by Tim-C, Jul 26, 2012.
Trying out some animation. First stab at a walk cycle.
Very nice! Very mika, and very nice!
Dogzerx, hopefully not. I am making them for project i am just waiting for programmer to join me on collaboration to start things going from other perspective aswell. But if i cant find anyone to help Asset store does stay secondary option. Hadnt had much luck with programmers lately, only 1 reply so far hopefully it gets better.
Thanks! I bought zombieville USA not too long ago and was really diggin the art style. Not really sure what this will turn into. If nothing else I am having a good time trying to match it.
looks great ! Maybe you could brighten up his facial hair to read his mouth better and allow some wider range of expression
Very nice room Thunderent, AO is also good is it Unity render ?
Thanks! It does seem a bit dark doesn't it? Easy fix though.
So, some weird fill settings turned out with a pretty cool effect...
I'm toning down the amount of colors I use, because once my current project is over, one of my interim experiments will involve fully hand-drawn sprites and doodads.
Ok since pixel art is on vogue these days.
Here is some kind of tiny HUD I did ages ago.
Wow Asvarduil you are really showing good improvement with your pixel characters!
here is a screen of a very early working prototype of my new secret game project which I will reveal in the next week or so
Finished all the art for Derelict!
I feel rather accomplished, now onto making levels (hopefully i have enough art to make all i need)
thanks for all the support, also theres a lot of great stuff im seeing, keep it up!
The scene is still a WIP for a client of mine,and yes it's a Unity render.
Also, take a look at BattleHeart
IIRC, these are all sone with bones and skinned mesh renderers.
Very cool, might just have to drop a couple bucks to take a closer look! Pretty impressive stuff.
I believe you are correct on the bones and skinned meshes. I gave up on the sprite sheet method. I had such a hard time wrapping my head around it so I too plan on using bones and meshes.
And, just to be clear, I think it's the *skinned* mesh that's the key to Mika Mobile's work. If you look closely, you'll see that they deform as they animate, rather than simply move attached to bones.
Thats a good point. Probably around the knee or elbow area for bending you think?
Auxiliary shield, normal and elite one. I feel like a blacksmith already with all those shields and swords in making.
Quick blockout of Alexandria map.
Wow, great game. They've achieved a fantastic result! Smooth, great quality animations. Man... I hope they release on Android as well
Unfortunately, early in the history of mobiles, Unity and Mika... they abandoned the Android market as a loss. Too much support for too many devices and not enough actual profit ... :-/
I stumbled on this the other day:
If you want to "sit in" on a 2 hour workshop with Jamin Shoulet and make hand painted textures... There's a part two swimming around the youtube pool somewhere.
Im trying so hard not to show anything from my new game until I have a good amount done but I can't, every time I make something new I feel the need to come here and post it.
So you will be getting a bike in my new secret game project.
Going to start working on getting the bike to work in game next. Guess I might be starting a new wip thread soon.
Good work so far Janpec!
I guess you're eager to play Ryse: Son of Rome for the Xbone
I know what you mean about being secretive about game projects until there is something to show, I think I'm getting close to showing mine too
"Bored." For low hues and saturations of bored.
I am also brushing up on my Japanese a bit. I enjoy the language, but I have not practiced it in too long. "Eego de, Meko no Samurai wa 'Sorceress' Knight' desu ka?"
EDIT: Eh, I'll add another tonight. After listening to this, I was inspired to do my own take on a Blue Dragon.
...I know it looks like a Pokemon. Don't judge me.
@nipoco not too much to be honest. I was very disapointed by gameplay release, i thought game will be very realistic and using RPG elements (since it was in hands of Crytek) yet it was completly different story. Was excited three years ago when first trailer was published but it all went away with gameplay video
Dude, we should SERIOUSLY collaborate one day... your models are insanely well made. Will you be getting Toolbag 2?
Woah holly S*** didnt know Toolbag 2 is comming out. Just checked site, awesome. Real reflections, improved image lighting, better shadows, physically accurate materials...just so great. Its interesting to see aswell from their preview renders that motor bike looks the same as one rendered in Unity. I hope all those additional features from Toolbag 2 will be implemented into Skyshop.
Thanks so much LittleAngel!
My only big annoyance is when I tried to match my brushes to his ... and even when my settings were apparently identical to his settings, they looked and behaved completely differently... So either there is a version issue, or some other global setting that was different. :-/ But it certainly pushed my PS skills following along. I realised how stuck in a rut I was in my approach to PS. (That being said, you quickly see his preferred fall back technique in these vids...)
Celtic staff. Just a quick sum-up of pipeline bellow it.
Those skulls look really nice!!
Thanks dogzerx, guys can someone point me to some tutorials or tips how to make texture atlases i am quite lost in this. I would like to make tower with using only 1k map but there are lots of maps to be used how to scrap them all into atlas (most textures are tiled).
HI everyone !! I've been working hard on my Game senior college project.
You play as a creature named a Trauvainan cat, they live peacefully on their home world Trauvaina. Until an asteroid crashes and brings along an army of stowaways, that are referred to as Planet viruses. Who seek to spread and devour the planet and continue their life cycle.
My senior blog for the project:
and heres mt latest progression the high-rez of the main character that the gamer will be playing as. I'm in the progress of baking him now.
Trauvainan cats are damn cool !
you have too much money^^
Don't look at the flash grenade. Seymour.
One of the two playable characters in a puzzle game I can finally start to work on. Gotta fix up the UVs for the hair, and add in some finishing touches. Aside that, she's pretty much done.
^ <3333333 Wireframe?
Thank you very much , I'm glad you like them FlorianSchmoldt.
Aww she's cute !
Thanks man, glad you found her cute! I dunno why but I feel like something's a little off with her at the moment... can't quite put my finger on it.
Happy that you like her man. Here ya go.
Shield I did on my free time.
Meet Luna. She's the owner of the diner
Nice style Florian... I can definitely sense some "Happy Day's" influence in the design of the models... and the post effects are pretty sweet looking too
This is my chicken character, one of the fighters in my boxing game. Can anyone share with me how tesselation and subdivision work in Unity? Can I subdivide him inside Unity or do it before. All the work I've seen here is brilliant so far.
Thanks a lot Neptune !
As far as I know, subdivision is a DX11 feature, which you shouldn't use unless you are really aiming for next gen stuff.
Chicken as well as the topologie looks nice and clean. If you are not doing it for weak hardware like mobiles and there are just two of those on the screen, it shouldn't be a problem to export it with one subdiv level
I would recommend exporting a level one sub d mesh for in game...especially for clean animation and skinning. I have in game models that are at least nearly 100k... go NUTS