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WIP Small Works Art Thread

Discussion in 'Art Assets In Progress' started by Tim-C, Jul 26, 2012.

  1. PrimeDerektive

    PrimeDerektive

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    Attempting to make some sort of minimalist, team fortress-y fantasy guy:

     
    Last edited: Jun 26, 2013
  2. UnknownProfile

    UnknownProfile

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    I like it. Is that smoothed? I can't see any polygons.
     
  3. FlorianSchmoldt

    FlorianSchmoldt

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    Nice job Prime !
    If you want to have him more team fortress-y, you should give him a stronger silhouette. They are all about readability. If you think you overdid it, its just right :D Looks cool anyway

    Still working on my diner scene. Its the Horror. THE HORROR !!!

    here's a webplayer

    $Diner14.jpg

    $Diner16.jpg

    $Diner15.jpg
     
  4. TylerPerry

    TylerPerry

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    That is awesome! You should turn that into a game!
     
  5. FlorianSchmoldt

    FlorianSchmoldt

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    Thanks :)
    It will be ! Well...its going to be a hopefully charming adventure. A little bit more like this but more toonish.
    I was just watching Outlast Gameplay for the ps4 and wanted to mess around with creepy post fx.
    But maybe I'll turn it into a slender clone. People looove slender clones ! :D
     
  6. Blacklight

    Blacklight

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    And hopefully it'll run faster than 12 frames per second...
     
  7. FlorianSchmoldt

    FlorianSchmoldt

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    hmm. Do you mean the "flamethrowing webplayer" or the "creepy one" ?
    Based on your specs, I would have expected a better performance but as mentioned, its maxed out and optimizations are still on the list.
    The creepy version doesn't use those tons of particles, no ssao, no reflective shader, no lightmaps and just a few light sources. Should at least be a bit faster than 12fps.
     
  8. Blacklight

    Blacklight

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    I tried both again. They both hung around about 10-15 FPS, the fire one dropping to around 7-10 when I was firing. It was all still playable, if only barely. I'm using Firefox for the webplayers, if it helps.
     
    Last edited: Jun 27, 2013
  9. janpec

    janpec

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    Florian nice job, quite scary, would be awesome to play such game in outer space (sci-fi) against some aliens. A mix between slender and typical sci-fi shooter.
     
  10. blackdragonstory

    blackdragonstory

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    This tread is awesome.It has soo many cool images,videos.
    When I look at it,it makes me want to do some by myself :)

    Down here it's a base female sculpt for my latest project Female Venom.I decided to do it cuz it going to look dangerous and sexy.
    The head is not there cuz I am still not sure how it should look.
    Maybe I will go like this:
    $Lady Venom By A Olexan.jpg

     
  11. PrimeDerektive

    PrimeDerektive

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    Damn... that is really something. It was actually scary to me simply because I didn't know if they were going to randomly move or disappear or something, if anything was going to happen. Great atmosphere.
     
  12. CharlieSamways

    CharlieSamways

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    Just thought id share this as its very interesting for me :) Around about a year ago you may have remembered me posting air craft models that I had worked on with Origin (Zac vasquez). Well today I got a package in the mail from the client who hired us to make them! A packaged game of the ships we made rendered onto playing pieces as a board game. This is so cool to see, its great seeing your work come to life.

    ATTACH=CONFIG]58179[/ATTACH]
     

    Attached Files:

  13. FlorianSchmoldt

    FlorianSchmoldt

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    Congrats !
    I know how that feels. I've got a 3d Print of a sculpt I did and it still feels like sorcery to be able to touch it :)



    Btw...
    If anybody is interested...I've put that slender guy in a package, so people can start doing their own slender clones. How cool would that be ? :p
    The textures could need some more tweaks. Just like the original.

    watch here http://p3d.in/hyDzT/subd

    and the package http://dl.dropboxusercontent.com/u/36367206/SlenderPrefab.unitypackage
    Feel free to use it, even in totally commercial stuff (except putting it in the Asset Store), Give credits etc


    hmm okay. I've checked some averaged benchmark results. My gtx460 had a score of 486. Compared to your Mobile radeon its 116. That would be pretty much our framerates x 10.
    I'm really sorry that some systems have problems with it but its actually not really meant to be webplayer content. I wanted to show it anyway.
    The game will be a standalone build. Quality options are still to come but currently I use the project to fill my portfolio with deluxe assets.
    Maybe a unity webplayer might not be the best place to show them.

    Glad you like it.
    If you are into that kind of thing, you will love Routine. Its Unreal Engine based but looks great anyway :D


    Thats the most scary thing. The uncomfortable feeling that something disgusting is about to happen.
    The creepy thing is more of a side joke and after seeing Outlast, I wanted to see how far I can push it, just with postFX and my slender thing.
    I'm a lousy scripter but random appearing/diappearing would have been a great idea, without spending too much time.
     
  14. TylerPerry

    TylerPerry

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    Thats awesome Charlie, I love 3D printing (hopefully I will get a Makibox soonish).

    @Florian Thanks for putting the model up :D at least the clones can have amazing slendermen now.
     
  15. clearrose

    clearrose

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    Hey guys, here is a quickie model (A few hours) I'm doing for a project. It's suppose to be a enemy Drone/Probething. Kind of rusty and beat up look to it :) !



    $Picture 1.png

    $Picture 2.png

    $Picture 3.png

    $Picture 4.png
     
  16. Deleted User

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    playing around with different lighting settings





     
  17. AndrewGrayGames

    AndrewGrayGames

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    That many balls in a post, and there are few safe comments that can be made.

    Still, they look really specular, and good. Do the blue regions glow in-game?
     
  18. KRGraphics

    KRGraphics

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    The model is looking quite nice, but you are a lot of distortion in the texture... you have to make sure you try to avoid distortion if you can...
     
  19. clearrose

    clearrose

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    Well, I baked this model a few times in a few different ways in a few different programs. This one is the least distorted of the bunch, for a well it made want to pull my hair out. I'm not sure where to go to fix it. Heres the maps from the bakes:

    $EnemyProbeaomap.jpg

    $EnemyProbeColor.jpg

    $EnemyProbenormalmap.jpg
     
  20. clearrose

    clearrose

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    No, unfortunately I'm not sure how to do that....But, it would be awesome if they did !!!!
     
  21. nipoco

    nipoco

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    The problem is, that your topology is pretty messed up. It does not look clean and structured. The loops aren't straight. The UV map is also not optimal. Try to break your model in several UV islands next time. While this will increase the vertices count, it will give you much cleaner and predictable results that can be easily textured in PS and gives you the opportunity to use hard edges along the UV islands, if right placed
     
  22. RaphMa

    RaphMa

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    Here is a model im currently working on. about 11.000 triangles, 5900 polygons.

    for now no specular map, thats why the whole model is reflect.

    rightclick and show image in new tab for 1080p view.

    $screenshot0.jpg
     
  23. FlorianSchmoldt

    FlorianSchmoldt

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    Like nipoco said. If your UVs already look that streched and squeezed in your texture, it will for sure look messed up on your model as well.
    A clean layout also helps to have a texture that can easily be tweaked in photoshop.
    I've made a quick example how the UVs of a sphere like yours should look
     

    Attached Files:

  24. imaginaryhuman

    imaginaryhuman

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    Realtime animated plasma effect from an upcoming asset-store tool...

    $PlasmaPreview2.jpg
     
  25. AlexZimich

    AlexZimich

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  26. TylerPerry

    TylerPerry

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    Dude, get a projectors (for each wall in a room) put that on it and sell it as modern art.
     
  27. clearrose

    clearrose

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    Thanks allot for the help, both of ya ! But, I tried to do it this way and I can't quite get the UVs in the exact orientation as yours.

    But I did try to spit it up into islands the best I could using Maya's Uv tools. The result is still distort but as much as before. I guess at least I'm getting closer.

    Note: It seems sometimes it's so much harder to do the simple things vs the more complex huh, when I did my creature (Which I posted a few pages back) I baked it once and it came out with no trouble. But yet this silly little spherical thing is being a pain. Ironic

    Btw, what did you use Florian Schmoldt, to do your UVs?

    Anyways, heres the results of the latest attempt:

    $Picture 3.png

    $Picture 4.png

    $Picture 6.png
     
  28. Ben-Massey

    Ben-Massey

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    Try something with a simpler geometry like a plain sphere. Are you using seams? Ideally you'd probably want to mirror your object, this also makes it easier to unwrap, super quicky
     
  29. FlorianSchmoldt

    FlorianSchmoldt

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    That's already much better clearrose !

    I did my UVs with 3dsMax but the tools doesn't differ much from what Maya has to offer.
    Some helpful information about UVs, Texturing, Normal Maps and pretty much all game art related stuff can be found here

    http://wiki.polycount.com/

    and here's a interesting video of someone using a Maya Bonus tool that helps to identify stretched UV's before its too late.
    The whole series is awesome and shows the complete workflow of creating quality rocks.The UV things starts with part 2
     
  30. Deleted User

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    is there a way to adjust the UV from Unity Tree Creator? ;0
     
    Last edited by a moderator: Jul 3, 2013
  31. FlorianSchmoldt

    FlorianSchmoldt

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    Is that a Unity Tree Creator Tree Creation ? Looks suprisingly good :) Soldier seems bad ass too.
    As far as I know, You can only change the tiling size of your bark texture or scatter "pre UV'ed leave geometry.
    If your project is going to be as pro as the soldier suggests, I would skip unitys tree system completly and do your own meshes.
     
  32. FlorianSchmoldt

    FlorianSchmoldt

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    $Analglyph.jpg

    If the Diner is not Oculus Rift, it's just not Oculus Rift enough !
    ...But anaglyphs are fun anyway :)

    webplayer

    and a non anaglyph player here
     
    Last edited: Jun 30, 2013
  33. clearrose

    clearrose

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    Im happy with this recent attempt of my drone. However I do miss the more complex mesh. But the simple sphere fixed most of the distortion.... most being the important word. But, I think at least it is acceptable now.

    Heres the picture for the most recent update:

    $Picture-3.jpg

    $Picture 6.png

    $Picture 4.png

    $Picture 5.png

    $Picture 7.png
     
  34. clearrose

    clearrose

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    This is sooo awesome, great job. how is this done? within the engine?
     
  35. CVgames

    CVgames

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    Love the effect
     
  36. FlorianSchmoldt

    FlorianSchmoldt

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    Thanks. What exactly do you mean ? The Anaglyph effect was done with this script : http://forum.unity3d.com/threads/60961-3d-Stereoscopy-anaglyph-izer-Unity-3-and-Unity-2-6 (At least I think it was that one)
    There are two Versions. C# looked a bit bugy. Java worked fine for me. I was using the optimzed material instead of grey/half/full color.
    It tones down the given reds and cyans of your scene. Otherwise everyones head would explode. Seriously !
     
  37. AlexZimich

    AlexZimich

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    ok i did the ranks for each soldier
     
  38. Deleted User

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    Yes, it's a Unity Tree creation. Thx :)

    I can't skip unitys tree system, because of the billboarding wind zones :/

    That bad-ass soldier is just for scale reference and has nothing to to with the project. ^^
     
    Last edited by a moderator: Jun 30, 2013
  39. AndrewGrayGames

    AndrewGrayGames

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    Sometimes you have to take a steppe back.
     
  40. mcunha98

    mcunha98

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    Concept...

     
  41. HolBol

    HolBol

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    Just take some time to practice UV Mapping and you'll be fine.
     
  42. Ippokratis

    Ippokratis

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    Learning modo - wip : human heart.

    $Screen Shot 2013-07-01 at 1.49.34 AM.png
     
    Last edited: Jun 30, 2013
  43. FlorianSchmoldt

    FlorianSchmoldt

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    took my a split second to read "human head" but far longer to look at the picture and ask myself: WTF?
    Just add some eyes and it'll be fine :D
     
  44. JoshGallagher

    JoshGallagher

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    It says "Human heart" :p
     
  45. KRGraphics

    KRGraphics

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    This is a great start, Ippokratis... how are you liking Modo?
     
  46. FlorianSchmoldt

    FlorianSchmoldt

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    $troll.jpg
     
  47. Ippokratis

    Ippokratis

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    haha - there is a face in there !

    Neptune : I have no idea what I am doing, I just spend a weekend hitting buttons frenetically. I took the same approach to learn unity, seems that works.

    Some more shots, 1534 low poly, 24k high poly

    $Screen Shot 2013-07-01 at 7.26.06 AM.png

    $Screen Shot 2013-07-01 at 7.24.36 AM.png

    $Screen Shot 2013-07-01 at 7.26.06 AM.png
    $Screen Shot 2013-07-01 at 7.26.06 AM.png
    $Screen Shot 2013-07-01 at 7.26.06 AM.png
     
    Last edited: Jul 1, 2013
  48. FlorianSchmoldt

    FlorianSchmoldt

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    looks good ! Nice and clean quad based topology. Not one poly wasted :)
     
  49. Adam-Buckner

    Adam-Buckner

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    Very nice! More??!
     
  50. Deleted User

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    Unity Tree Creator WIP ~ 4.000 triangles

    soldier is a reference for scale (thanks lars)

    rightclick and show image in new tab for larger view.





     
    Last edited by a moderator: Jul 3, 2013