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WIP Small Works Art Thread

Discussion in 'Art Assets In Progress' started by Tim-C, Jul 26, 2012.

  1. Gigabeat

    Gigabeat

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    For kanji 英雄の旅 you can use katakana but I don't think it will look nice for your logo. Your kanji is difficult to read but it can also be because your colour is difficult to read. It goes from very dark to very light in some places, it should be soft. Also be careful with how you shade your bottom text, it can change the feeling completely. I will show you an example I made from your logo, I hope you do not mind

    You see how each small text changes the feel of your whole logo? :D You can also see again the bottom example where I use dark shading (natural progress from the main shade) some text is difficult to read. If you really like the dark then you can change the outline but then you must be careful so that it does not distract from the rest of the picture.

    You can make the bottom text smaller but I like to keep it so that it is big enough to have various shade. I find that it will look better that way instead of only 1px lines, unless the rest of the logo is made to match.
     
  2. UnknownProfile

    UnknownProfile

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    It is my natural voice. I did add in a bass and a bit of treble, though, so it would stand out in front of the music. My voice can go quite low.
     
  3. mcunha98

    mcunha98

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  4. KheltonHeadley

    KheltonHeadley

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    Nice assets!
     
  5. augasur

    augasur

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    Hi all, I have been working on a new low poly model. Helicopter UH-60.

    Stats:

    Verts: 1039
    Faces : 905

    The result:



    P.S just remembered , that I have forgotten the pilot doors :D
     
  6. snowconesolid

    snowconesolid

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    more human head sculpting practice. This was a fairly quick one but kind of like how its coming along.
     
  7. TonyNowak

    TonyNowak

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    Implemented stars and a new graphic for the sun flare.

    $tjogD8x.png

    Also gave Lo-Fi some new graphics and whatnot as well. :D

    $UwP6pXc.png
     
  8. AndrewGrayGames

    AndrewGrayGames

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    I see what you mean, and I don't mind using mine for an example at all.

    You don't mind if I use your yellow-kanji version, do you?
     
  9. TonyNowak

    TonyNowak

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    Try a different shade of blue for the letters, a tad darker.
     
  10. Gigabeat

    Gigabeat

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    No, I don't mind. :)
     
  11. hellraizerhhh

    hellraizerhhh

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    Focus on the base shape first. Once your low poly head looks correct you can begin working up in detail. Right now you can tell the base mesh is bad and you are just subdividing more and more to place more geo so it looks like goo. Take it one step at a time :)
     
  12. Ben-Massey

    Ben-Massey

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    Probably belongs in the programming section but i much prefer the art side of development :)

    Touching up some Ai code for Livalink's next update. All behaviours are realtime, no static waypoints just calculated random positioning based on various inputs. Im pretty pleased, animations could definitely use some work :[



    Edit:
    Also started working on a new level today
     
    Last edited: Apr 9, 2013
  13. snowconesolid

    snowconesolid

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    Ben4Views as always wow! Very impressive! AI programming is something I always wanted to get better at. I always just come up with simple AI code that just has the enemy follow but nothing more. Ill check out the programming section when unity puts up the AI programming tutorial in the stealth project.

    @hellraizerhhh meh, I didnt like how the head was turning so I ditched it and now im working on a top secret low poly game asset vehicle! :)


    Its no secret that its some type of flying boat :)
     
  14. mcunha98

    mcunha98

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  15. Rush-Rage-Games

    Rush-Rage-Games

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    I'm looking forward to this next update Ben! The look map looks really fun.
     
  16. Ippokratis

    Ippokratis

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    Some progress with NPR (non photo realistic rendering) in unity, using the upcoming Toon Desktop Shader.
    I would appreciate some feedback, especially what you do not like.
    $Screen Shot 2013-04-09 at 9.39.06 PM.png
     
  17. piluve

    piluve

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    RPG high quality scene, testing with lights ;)


    $Captura.PNG

    $Captura2.PNG

    See you and please feedback :)
     
  18. KheltonHeadley

    KheltonHeadley

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    Doesn't look very high quality. It's way too dark to see anything.
     
  19. mcunha98

    mcunha98

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    Last edited: Apr 10, 2013
  20. piluve

    piluve

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    Hello!

    Here new pics less dark.

    $Captura.PNG

    $Captura2.PNG


    See you!
     
  21. Ben-Massey

    Ben-Massey

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    More level work, damn skyboxes!


     
    Last edited: Apr 13, 2013
  22. augasur

    augasur

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    ben4views: very nice, looking good.

    As for my game,


    I have put crashed helicopter into the scene

    $t047b8.png

    Added some lightshafts, far buildings. Trying to keep as low poly as possible.

    I would like to hear some comments, criticism or feedback on the design or color schemes :)

    Thanks,

    Augustas
     
    Last edited: Apr 10, 2013
  23. snowconesolid

    snowconesolid

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    My finished low poly game asset.



    I made this while I watched through the low poly game asset series on Blender cookie. The tutorial went through the process of creating a fire hydrant as the example. I used the new techniques I learned to create this flying boat type low poly vehicle. :)

    The texture work isnt very great since I just quickly kind of threw things together and rushed through it but not a bad result in the end.
    you probably notice that I put the blender and blender cookie logos on the side of ship.
     
    Last edited: Apr 13, 2013
  24. nipoco

    nipoco

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    Colors are a bit garish I think. You should also bake, or paint a AO map to spice it up.
     
  25. Deleted User

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    testing some outdoor lighting :) what do you think guys? is it too dark?









     
    Last edited by a moderator: Apr 13, 2013
  26. KheltonHeadley

    KheltonHeadley

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    Damn that looks sexy.
     
  27. snowconesolid

    snowconesolid

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    Love the style gotStyle!

    My modeling practice for today. Mew from pokemon. I think it looks pretty accurate. going to texture and render next.
     
  28. nipoco

    nipoco

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    Some handpainted rocks I'm working on.

     
  29. AndrewGrayGames

    AndrewGrayGames

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    I wanna be the very best, that no one ever was.
    To catch them is my real test, to train them is my cause.
    I will travel across the land, searching far and wide...
     
  30. twitchfactor

    twitchfactor

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    The night scenes are too bright, especially considering you have strong apparent light sources coming from the lanterns. I'd drop the intensity of the directional light, so your lanterns can shine and provide drama to your scene.
     
  31. hellraizerhhh

    hellraizerhhh

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    Lighting on them just is a little poor on them at the moment. I think the biggest detractor is that the assets dont look like they are tied to the scene. There is no AO or shadow at all, so they look like they are semi floating about. With that full moon you have, you would have shadows and areas of light and dark. Right now its all uniform except for two bright orange spots.
     
  32. AndrewGrayGames

    AndrewGrayGames

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    $herosjourney-3.png

    Hail to da King, baby.

    (I know, I know. Work in progress. Seriously, he is. If you doubt me check his facial hair!)
     
  33. snowconesolid

    snowconesolid

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    Looks great asvarduil! And yeah, the original 151 pokemon and original pokemon song was the best.

    More progress on my small mew project
    Rigged and textured the body. Going to creating the rest of the scene, posing and then creating the final render next.
     
  34. janpec

    janpec

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    @gotstyle Very nice assets, really like skyboxes and assets but as previously guys said it really needs some lightmaping or SSAO or shadows.
     
  35. Deleted User

    Deleted User

    Guest

    Thanks for the positive feedback guys!


    It's hard to find a balance :/. I try to bump the shadow strength a little bit for better contrast.

    Yes, i agree! I have some issues with the SSAO image effect. (is there a way to exclude terrain grass?)

    At the moment the shadow strength is very subtle... i bump that up

    Thanks ;)

    some of the assets are from Michael O.

    I can't lightmap the scene, there is a custom made day night cycle active.

    //edit

    small update with ssao



    i hate these dark spots on the grass
     
    Last edited by a moderator: Apr 14, 2013
  36. hellraizerhhh

    hellraizerhhh

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    When you rig something, put its feet 0,0,0 on the grid so you can have a properly aligned model in the world. Right now your model is off the world center and the Top SRT (scale rotation translate) node is at his head instead of his feet.
     
  37. snowconesolid

    snowconesolid

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    ^yeah you are right thanks for the tip. Typically I do watch for this stuff, but in this case I dont think it really matters since this model is not going to be animated or used in game. Its just going to be a still render I am working on. So I just have the rig to pose the character. The rig works fine and I have already created a pose. I am working on the render as we speak. But yeah you are right. I will take that precaution for my more important models. :)

    Might have the final render up tomorrow.
     
  38. McDev02

    McDev02

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    Just adding some screens of a recent project. Click to enlarge.



     
  39. PrimeDerektive

    PrimeDerektive

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    Last edited: Apr 15, 2013
  40. snowconesolid

    snowconesolid

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    @Prime I think thats awsome! great job. Also your character reminds me a lot of wind waker link. Keep it up man!

    I finally finished my small mew remake project and I think its safe to say this is the best thing I created in 3d yet.

    Mew Final Render


    :)
     
  41. marcos

    marcos

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    Nice one, mate!
    Keep improving!
     
  42. Blacklight

    Blacklight

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    Super quick attempt at hand painted textures. I'm really impressed with myself, especially considering only about half an hour's work went into this:
     
  43. janpec

    janpec

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    Celtic helmet.
     
  44. NiloBR

    NiloBR

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    Remade a lot of stuff and that is what i got now... early wip of my character... low and high poly...



     
  45. JohanHoltby

    JohanHoltby

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    Hi!
    I'm working on a menu for my game Project Null. Any suggestions on improvements?

    $Start menu.jpg

    $Mission menu.jpg
     
  46. Rafael-Barbosa

    Rafael-Barbosa

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    wow man, i remember when you were modeling crappy low poly models, now look what you could make! awsome art man, keep up your studying !
     
  47. janpec

    janpec

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    Celtic wooden shield. Few more variations to come.
     
  48. snowconesolid

    snowconesolid

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    haha thanks man. Very encouraging :)
    I will continue to improve.

    Up next is Mew 2. since Mew 2 should be a slightly more challenging model to create instead of mew.

    Edit: Working on Mew 2 as we speak :)
     
    Last edited: Apr 17, 2013
  49. HolBol

    HolBol

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    Just so you know, Mewtwo is all one word.
     
  50. snowconesolid

    snowconesolid

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    Whoops. Thats embarrassing. And I call my self a pokemon fan haha. Thanks for the heads up.

    Anyway, just finished modeling my Mewtwo so here is my final mesh. Now i will rig, texture and then render.