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Discussion in 'Art Assets In Progress' started by Tim-C, Jul 26, 2012.
i am using the grid and that is the point that limits me
Still have to do texturing on the body and polish it up, but here's my robot so far.
Chain link fence made in blender:
I'm still not good at modeling but I learned a lot making this. Probably way to many polys to use in a game though!
Your model (as can be seen in earlier shots posted) looks very similar to GLADOS from portal series (valve). Did this character inspired you by chance?
It approx. 80 percent look alike, that why i ask.
Yeah, it was after playing through Portal and then Portal 2 back to back that I threw down some sketches and that's what I got.
small update on the texture:
Bake it onto low poly model and problem solved.
Working on title graphics, using Cinema 4D and Zbrush.
New to Unity
Thinking about doing a scifi based prop set. Just moved to blender and this is one of the test objects I made in an hour or so last night. Thoughts?
I also have the outside animated where it slowly spins I may post it later.
Hehehe, nice tutorial from CGcookie (blender department), followed that one too
I didn't use the tutorial to model this but I saw that one long time ago and it is one of the best tutorials for subd modelling I think that it was on cgtuts and it was for 3dsmax.
I always like them, but I always get terribly low frame rates.
could be because i never optimized the scenes, no batching etc. it is just slapping together and building it.
thanks for liking it
that must have been one hell of a job to unwrap that haha, nice work!!!
And i still have the body to unwrap xD :L Gonna be a large test of skill i think!
Cool! Very nice!
Welcome to the forums, BTW. If you have any questions, check out the link in my .sig or post me a PM.
Well, I think I'm done with the art side of the Tunnel level:
Not SUPER happy with it but it'll do, been at it for two days. Had a hard time try to make the stretchy parts between the ground and eggs. Ended up with something that looks ok...
I'm taking the rest of the night off. Tomorrow gonna start building the level.
fcuk yeah! I love battletoads!
Done with this for now, hopefully it'll print well:
Wow not just that sculpt is great marcos, but i really like the message of sculpture itself. Do you have 3d printer at home, if so can you tell which model?
After two days of work, here it is armored version of elephant. Still plenty texture errors to fix.
You know, what I like the most about this is the lighting *concept*. The lighting suggests the mechanism is coming menacingly out of the shadows.
Then it's definitely having the right effect .
Testing out one of my rim models
A friend of mine has one, apparently it's an UP! 3D Printer. Google yielded this: http://pp3dp.com/index.php
Working on an assault vehicle for my game:
Wheels are done, but the chassis is really only roughed in (actually looks okay in game, but when I'd finished the wheels, which I'm quite happy with, the rest of the chassis looked crappy- will rebuild out of more discrete parts)
The turret is from existing in game parts (probably should have its own, smaller turret)
Wow, this is awesome!
Game im working on. Its an online game where you train and control 4 characters of your choosing against someone else's characters for dominance in an arena setting. It follows the turn based nature of Final Fantasy games but with many improvements and interesting gameplay tweaks to make turn-based much more intense and strategic.
Splash screen for two of the characters, as a little teaser. The splash screen (similar to league of legends) is where youll buy the characters, their skins, check out their lore, abilities, etc
Jet ski, 204 tris.
A WIP sculpt for my game: it will eventually be a statue which dispenses cubes:
I'm finding sculpting the cloth to be quite tricky - this is only the second full model I've made in scuptris. Any tips?
Finished the retopo of the assault buggy, and painted the front section...about 500 polys, including wheels.
Shotgun with 1,751 poly's for my horror game, with a 2048x2048 diffuse, normal and specular map. renderd in unity
Very cool, kind of green though.
Stunning! well done
Another teaser splash art for the Raven Seer
Really nice splash/concept art hellraizerhhh! The gorilla is my favourite so far
Looks good! Did you follow Millenia's tutorial from polycount?
Partly yes, very great tutorial.
Do you have an easy to find link to the tutorial?
Thanks for the tutorial link!
Will add some shots of a character I'm working on when I get home from work.
EDIT: I am nothing, if not a man of my word. Attached is a hottie who wields a broken sword with a reverse grip, named Thora. I need to fix some texture errors, hand-paint details, and finish her darn sword.
Yes, there are both League of Legends and Final Fantasy VII ties to this one.
Great brushwork, colors, poses...quality stuff all over
I'm calling this done(I know,I know...it's not finished),especially the textures.But because I've made some mistakes while unwrapping/baking the normal map and some other stuff.....and it turned out HORRIBLY.
At least I learned something new...I'm not going to make the same mistakes twice
And a closer look:
nice work Thunderent !
That's so cool! Its looks kind of like cardboard.
Are Thunderent and Janpec the same people?
They both produce amazing quality of work and all the renderings look like they use the same lighting/shader setup.
Both of you are fantastic artists. Keep it up
Thanks,seriously!People like you give me motivation to keep on going.
I think I'll actually finish the textures on this model