Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

WIP Small Works Art Thread

Discussion in 'Art Assets In Progress' started by Tim-C, Jul 26, 2012.

  1. AndrewGrayGames

    AndrewGrayGames

    Joined:
    Nov 19, 2009
    Posts:
    3,822
    Thanks for the kind words - so far, it's the best I've yet done, but it's got a long ways to go compared to some of the other talent in this community.

    That looks sweet! Can't wait to see that bad boy textured!
     
  2. PrimeDerektive

    PrimeDerektive

    Joined:
    Dec 13, 2009
    Posts:
    3,086
    Since no one wants to make a modular sci-fi pack for the asset store that includes both interiors and exteriors, I decided to give it a go myself:

     
  3. Ippokratis

    Ippokratis

    Joined:
    Oct 13, 2008
    Posts:
    1,521
    $Screen Shot 2012-12-07 at 8.52.31 PM.png
    $Screen Shot 2012-12-07 at 8.51.41 PM.png


    $Screen Shot 2012-12-07 at 8.49.59 PM.png



     

    Attached Files:

    Last edited: Dec 8, 2012
  4. primaerfunktion

    primaerfunktion

    Joined:
    Jan 16, 2012
    Posts:
    98
    Reminds me heavily of No More Heroes. Looks pretty cool.
     
  5. Schlumpfsack

    Schlumpfsack

    Joined:
    May 30, 2010
    Posts:
    608
    i really want to finish the pack, but my free-time shrunk towards 0 :(

    wish you good luck with it
     
  6. janpec

    janpec

    Joined:
    Jul 16, 2010
    Posts:
    3,520
    @Lppokratis that is awesome shader and character model is great also!
     
  7. Acumen

    Acumen

    Joined:
    Nov 20, 2010
    Posts:
    1,041
    Awwwwwwww, teddy in the progress :D
    *cuddle*

     
  8. AndrewGrayGames

    AndrewGrayGames

    Joined:
    Nov 19, 2009
    Posts:
    3,822
    I have to admit - those are adorable!



    ...But he's cuter.
     
  9. Acumen

    Acumen

    Joined:
    Nov 20, 2010
    Posts:
    1,041
    ooooohhhhhhh, you win !
     
  10. Ippokratis

    Ippokratis

    Joined:
    Oct 13, 2008
    Posts:
    1,521
    primaeurfunction : Thanks ! It is modelled after a Deadman Wonderland character, I found the textured model on web.
    There are two different shading models involved in the pics. I will try to work more on it, it has some potential.

    janpec : Thanks !

    Another one : Toon Shader for Unity 3d applied on Blade Girl NPC 1.4

    I wonder why the video does not display on firefox but it displays on Chrome (Mac).
    Anyway, for firefox Mac users like me, here is the link :
    http://www.youtube.com/watch?v=ii8zXq6osNc



    Toon Shader forum thread : http://forum.unity3d.com/threads/132446-Toon-Shader-Released-IOS-compatible-fast-and-beautiful
    Blade Girl NPC purchase link : http://u3d.as/content/cross-road-kimys2848/blade-girl-npc-v-1-4/3Bg
    Blade Girl creator blog : http://blog.naver.com/kimys2848
     
    Last edited: Dec 9, 2012
  11. marcos

    marcos

    Joined:
    Oct 18, 2009
    Posts:
    592
  12. diegzumillo

    diegzumillo

    Joined:
    Jul 26, 2010
    Posts:
    418
    @Marcos, I like your style :)
     
  13. nipoco

    nipoco

    Joined:
    Sep 1, 2011
    Posts:
    2,008
    That model is lovely. Love the gangman animation lol.
    Your toon shader is also really nice Ippokratis. I think I'll grab it at some point.
     
  14. marcos

    marcos

    Joined:
    Oct 18, 2009
    Posts:
    592
    Cheers!

    Did a very quick polypaint:

     
  15. Chris3Design

    Chris3Design

    Joined:
    Aug 11, 2011
    Posts:
    115
    Started texturing my little lowpoly cars :3

     
  16. Ben-Massey

    Ben-Massey

    Joined:
    Jun 13, 2011
    Posts:
    581
    More low poly props, nothing special


    And started texturing my other character
     
  17. nipoco

    nipoco

    Joined:
    Sep 1, 2011
    Posts:
    2,008
    @Ben4views

    Looks nice. Maybe you should create a normal map to hide the hard edges on the gas bottle.
     
  18. KheltonHeadley

    KheltonHeadley

    Joined:
    Oct 19, 2010
    Posts:
    1,685
    Also for the Alien.
     
  19. PhobicGunner

    PhobicGunner

    Joined:
    Jun 28, 2011
    Posts:
    1,813
    Normal maps would be good, although aside from normal maps the actual vertex normals should be smoothed out there.
     
  20. nipoco

    nipoco

    Joined:
    Sep 1, 2011
    Posts:
    2,008
    Really wondering why people proudly put that ugly polycount logo onto their models.
     
  21. PhobicGunner

    PhobicGunner

    Joined:
    Jun 28, 2011
    Posts:
    1,813
    Really? How is it ugly?
    Oh well, guess we can chalk this up to differences of opinion.
     
  22. Seven

    Seven

    Joined:
    Apr 23, 2012
    Posts:
    111
    Pfft.


    Don't listen to this. The van looks great.
     
  23. Chris3Design

    Chris3Design

    Joined:
    Aug 11, 2011
    Posts:
    115
    Same reason why polycount members like to hide cocks in their 3D work.

    Fun
     
  24. hellraizerhhh

    hellraizerhhh

    Joined:
    May 26, 2010
    Posts:
    619
    Thanks, now you have me looking for cocks in 3D! Any links to an example of this? :p
     
  25. AndrewGrayGames

    AndrewGrayGames

    Joined:
    Nov 19, 2009
    Posts:
    3,822
    What he meant to say, is:

    [Jedi Mind Trick]
     
  26. nipoco

    nipoco

    Joined:
    Sep 1, 2011
    Posts:
    2,008
    Yes it does. But the logo could be more original.


    Really? I always have the feeling they show too much cocks on that forum.
     
  27. PrimeDerektive

    PrimeDerektive

    Joined:
    Dec 13, 2009
    Posts:
    3,086
    Almost done with all the segments and diffuse textures:

     
  28. Chris3Design

    Chris3Design

    Joined:
    Aug 11, 2011
    Posts:
    115
    There's never to much cocks on polycount!

    Also, the pic was meant for polycount originally so thats why it was on there :p

    Here's a final one
     
  29. nipoco

    nipoco

    Joined:
    Sep 1, 2011
    Posts:
    2,008
    Maybe I visit the wrong threads over there :D

    Anyway, really nice car.
     
  30. drewradley

    drewradley

    Joined:
    Sep 22, 2010
    Posts:
    3,063
    Twas the Night Before Chistmatrix.
    A little holiday animation I made a few years ago. Not really Unity related but it says I can post it here in the small works. :)

    Enjoy!
     
  31. ivanzu

    ivanzu

    Joined:
    Nov 25, 2010
    Posts:
    2,065
    They put it on their models because its greentooth which represents totally awesome people. ;-)
     
  32. CharlieSamways

    CharlieSamways

    Joined:
    Feb 1, 2011
    Posts:
    3,424
    College work

     
  33. i-tech

    i-tech

    Joined:
    Jan 2, 2011
    Posts:
    195
    @CharileSamways: nice job! :)
     
  34. hellraizerhhh

    hellraizerhhh

    Joined:
    May 26, 2010
    Posts:
    619
    I would have made the transition in the elderly stage be Work --> Home --> Nursing Home --> Death. Would almost reflect a mirror of the youth stage. You basically play out the same steps but in reverse, substituting the Nursery for Nursing Home.
     
  35. dibdab

    dibdab

    Joined:
    Jul 5, 2011
    Posts:
    976
    deathrace type circuit run

     
  36. blackbird

    blackbird

    Joined:
    Aug 9, 2011
    Posts:
    588
    looks nice any chance for web demo for shader toon 2
     
    Last edited: Dec 16, 2012
  37. TylerPerry

    TylerPerry

    Joined:
    May 29, 2011
    Posts:
    5,577
    A sprite I made tonight, clearly very much inspired by the "Tiny Barbarian" game... just for fun.

    The run animation is messed up, IDK why :( i'll look at it tomorrow.

     
    Last edited: Dec 17, 2012
  38. Deleted User

    Deleted User

    Guest

    Crossposting from my thread. Been experimenting with a tile set...

     
  39. svog

    svog

    Joined:
    Aug 25, 2011
    Posts:
    37
    There are some amazing sshots here

    Lava golem i did this summer, i dont remember the polycount...i think its like 3000 polys or something...
     
  40. TylerPerry

    TylerPerry

    Joined:
    May 29, 2011
    Posts:
    5,577
    Update, The arms are now backwards looks much better IMO.

     
    Last edited: Dec 17, 2012
  41. hellcaller

    hellcaller

    Joined:
    May 19, 2010
    Posts:
    381
    now that looks diablo!
     
  42. Zenchuck

    Zenchuck

    Joined:
    Jun 2, 2010
    Posts:
    296
    textures on a sphere

    Grab and pull with the mouse.

    need to fix a seam and lighten bit at the poles

    100th post
     
    Last edited: Dec 19, 2012
  43. marcos

    marcos

    Joined:
    Oct 18, 2009
    Posts:
    592
    Little drawing I did last night:


    and the timelapse:

     
  44. J_P_

    J_P_

    Joined:
    Jan 9, 2010
    Posts:
    1,027
    That looks great -- nice texturing work
     
  45. KRGraphics

    KRGraphics

    Joined:
    Jan 5, 2010
    Posts:
    4,436
    $BladeNanoCloseup2.jpg Here is a close up render of the nanosuit for the soldier... still a lot of work to do on him
     
  46. Ben-Massey

    Ben-Massey

    Joined:
    Jun 13, 2011
    Posts:
    581
  47. CrashKonijn

    CrashKonijn

    Joined:
    Mar 4, 2010
    Posts:
    241
    I had some spare time tonight so I started creating a 1965 Ford Mustang Fastback. It took me about 5 hours so far :)

    Currently 2300 Poly's (Edit Poly).



     
  48. tapanui

    tapanui

    Joined:
    Nov 9, 2012
    Posts:
    182
    this is a small steam-punk style airship i have been working on. it has two gun mounts and a small cargo bay bellow and would have a crew of 3 but do not know what i could add, any ideas?






     
  49. TylerPerry

    TylerPerry

    Joined:
    May 29, 2011
    Posts:
    5,577
    I think the balloon looks more like a gas tank, the strings should pull in the ball on around them, and I don't think the texture is strong enough but some patches would help IMO.
     
  50. PhobicGunner

    PhobicGunner

    Joined:
    Jun 28, 2011
    Posts:
    1,813
    If at all possible, bake some ambient occlusion into that sucker ;)