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WIP Small Works Art Thread

Discussion in 'Works In Progress' started by Tim-C, Jul 26, 2012.

  1. Slaghton

    Slaghton

    Joined:
    Sep 9, 2013
    Posts:
    135
    Some character creation experimenting. I fear my game is going to turn into a waifu simulator soon rofl.
    Testing3.jpg
     
  2. ZerinLabs

    ZerinLabs

    Joined:
    Mar 8, 2019
    Posts:
    19


    This Unity Modular Kit has been created to be the perfect side-kick of our previous modular Retro-Forests package (you take a look to it here: LINK)

    It is totally compatible with the rest of our "retro-enviro" packages. All of them share the same modularity, scale and proportions. (You can check all of them here: LINK)

    If you want to be aware of all our updates feel free to follow us @ZerinLabs on Twitter ;)

    Any comments and feeback will be more than welcome!
     
    Kona, Not_Sure and flippedBrain like this.
  3. Mister-D

    Mister-D

    Joined:
    Dec 6, 2011
    Posts:
    1,606
    some screenshots of a fps pack im working on(using URP)
    screen.png
    screen2.png

    currently finished all 10 weapons,
    still working on the environment and enemys
     
  4. Billy4184

    Billy4184

    Joined:
    Jul 7, 2014
    Posts:
    5,383
    The uncharted universe... pic.png
     
    Not_Sure and ClaudiaTheDev like this.
  5. Billy4184

    Billy4184

    Joined:
    Jul 7, 2014
    Posts:
    5,383
    Working on some asteroids..
    Untitled.png
     
    Not_Sure likes this.
  6. Raul_MadGoat

    Raul_MadGoat

    Joined:
    Jan 10, 2015
    Posts:
    330
    Working on a snow/wetness discard volume system for our game's world shaders. It will be mainly used for interiors.


    Supports up to 8 volumes at once currently but can be extended to more (uses global shader arrays), volumes get enabled/disabled based on distance to camera and visibility (closest 8 will always have priority / contribute to rendering)
     
    Not_Sure likes this.
  7. chassets

    chassets

    Joined:
    Nov 27, 2013
    Posts:
    288
    ZerinLabs, Not_Sure, Slaghton and 3 others like this.
  8. dogzerx2

    dogzerx2

    Joined:
    Dec 27, 2009
    Posts:
    3,873
    I'm making a caveman

     
  9. Goatogrammetry

    Goatogrammetry

    Joined:
    Apr 27, 2017
    Posts:
    171
    dogzerx2 I've always loved your art!

    Figured I'd post this here since its kinda fun:

    Its a video going over SOME of the many steps required for my unicorn character which I used in my promo video for my photogrammetry assets (Castle Valley Collection #1) -- Obviously I needed to get it to look as real as I could for that. Wow was he a lot of work!

     
    Billy4184, petersx and dogzerx2 like this.
  10. unit_dev123

    unit_dev123

    Joined:
    Feb 10, 2020
    Posts:
    996
    top row work.
     
  11. MeadowGames

    MeadowGames

    Joined:
    Dec 15, 2013
    Posts:
    9

    Covert art for Grand City Fun. A 3D open world action adventure game for mobile created in Unity. Work in progress thread coming soon. After nearly a decade of development hell the fun is about to start. I'll cherish the first few who offer support tips and encouragement.
     
  12. Slaghton

    Slaghton

    Joined:
    Sep 9, 2013
    Posts:
    135
    Slowly fleshing out a new outfit with dual wielding combat. Unfinished but wanted to do a quick test to see how it felt in game. h15_outfit_5.jpg
     
    tra2002, Not_Sure and dogzerx2 like this.
  13. Iman_col

    Iman_col

    Joined:
    Mar 24, 2018
    Posts:
    22
    What shaders are you using? I like it.
     
    Slaghton likes this.
  14. Slaghton

    Slaghton

    Joined:
    Sep 9, 2013
    Posts:
    135
    TypeA AnimeShader for the characters.
    Grass is Nature Renderer shader
    A Post processing profile tweaked to make colors and everything pop.
    Then everything else is just standard.
     
  15. rvL_eXile

    rvL_eXile

    Joined:
    Aug 26, 2013
    Posts:
    2
    Currently working on a small Scene in my Sparetime. Trying to create a small Horror Game out of it... if i were able to Code myself :D
    Two Versions: (Sunset/Night) WIPCorridor8.PNG WIPCorridor10.PNG
     
    RavenOfCode and JamesArndt like this.
  16. Serinx

    Serinx

    Joined:
    Mar 31, 2014
    Posts:
    718
    I'm going to add a bunch of different faces for the enemy bosses in my game. This is the first one, what do you think? I might add some overlay/animation to distort it a bit.

     
    RavenOfCode likes this.
  17. infinitypbr

    infinitypbr

    Joined:
    Nov 28, 2012
    Posts:
    3,097
    Working on a horse!

    Screen Shot 2020-09-14 at 9.26.24 PM.png
     
    KRGraphics and Billy4184 like this.
  18. KRGraphics

    KRGraphics

    Joined:
    Jan 5, 2010
    Posts:
    3,998
    upload_2020-9-25_7-42-9.png upload_2020-9-25_7-42-18.png upload_2020-9-25_7-42-30.png upload_2020-9-25_7-42-38.png

    Morning, guys... it's been a while since I've posted anything on these forums and I hope everyone is staying healthy. I've been working on a revision of my character to bring it up to a visual standard fit to use with HDRP. I'm painting an updated skin texture to so it will work with my custom SSS shader I created for the engine.

    The images are as follows: Final render, Epidermal, Subdermal, Subsurface Mask (black is no scattering). I've also added a secondary roughness map with some Perlin noise in it to break up the skin even further...
     
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