A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Discussion in 'Works In Progress' started by Tim-C, Jul 26, 2012.
Trying out some nebula made procedurally in substance designer...
Asset Store - https://bit.ly/2PcXuat
After a month of effort, the first HOUKAI series art pack is finally available on the store.
HOUKAI (Japanese: ほうかい / Chinese: 方界) if translate directly, it means cube world. Everything can be combined and separated as easy as like LEGO to craft your own unique environment level for fast prototyping or final design.
All models are complete model, means hidden faces are remain there for in case that you need to rotate the props for variations. All models are fit in 1 meter tiling system. Texture atlases technique for specific group of objects is used for draw calls optimization. The average polygon per model are around 100 to 700 tris. Best for any top-down game genres such as tower defense, simulation, puzzle, role-playing, fantasy, strategy and so on.
More themes are coming soon.
Asset Store - https://bit.ly/2speWPW
This is the 2nd HOUKAI series, the cubic modular environment art. This time focus on snow theme, also for matching current season. There will be another Xmas theme as well which is coming very soon. Although these models might looks simple, but they are all actually contains high poly baked details.
Asset Store - https://bit.ly/2PfeCMV
The 3rd pack of HOUKAI series environment art. This time playing with fire. I'm glad that I had learned some useful particles creation for the torch light effect while making this art pack. You can view the effect in my Twitter. This pack will cover volcano area as well in future. Tomorrow is the "main dish". So I will make a conclusion for all these 4 new HOUKAI series art packs, why and how I wanna create them, and a series of Q&A.
In additional, do you guys like this kind of art?
Asset Store - https://bit.ly/34eY8sf
This is the "main dish" that I'm talking about, the 4th HOUKAI cubic environment art series for Xmas theme. Today, I will conclude everything about these 4 art packs, as well as some words for my publisher journey.
Q. What does HOUKAI means?
HOUKAI (Japanese: ほうかい / Chinese: 方界) if translate directly, it means Cube World. Everything looks like a cube or within cubical modular size. Something like Minecraft but in better quality and conceptualization.
Q. Why started HOUKAI series?
Most artists love to make powerful art which is complex and realistic, I'm more tend to Nintendo style. I love unique art. It can be unique at its art style, or concept, especially customizable art, such as LEGO, everyone's creation are different although they are using the same package. I think this is quite interesting, plus I realized there's not much this kind of asset in the store now hence I started the creation although I know that the demand might be small.
Q. What is the concept of HOUKAI series?
It's a cubical modular tiling environment asset which is easy to separate and combine for levels prototyping and also easy to get into the swing of it. All models might looks simple but actually they all contain high poly baked details with texture atlasing to reduce performance cost. Perfect for PC and modern mobile games development especially any top-down games such as tower defense, puzzle, strategy, simulation, role playing, dungeon crawler, and so on.
Q. How about these years as a publisher?
With rapidly evolving technologies, the store also keep changing to its best. There are good and bad changes, but overall, I wanna thanks Unity that providing us this convenience platform. I'm always researching for unique art direction to play with. I made a lot of mistakes in my previous series, this also made my skill more solid. Pinterest is my friend when I'm running out of ideas. The most challenging part on my AS journey is cultural differences. I sleep, they wake up. I'm living in Asia region but most buyers and people here are from western. The mindset and growing background are different hence this is the thing that I need to spent time to learn about and I'm happy to do it.
Q. Why using two languages?
You might realize most of my posts contain both Chinese and English version. I would say I'm lucky that growing up in a country that speak at least 4 languages. I know that Chinese and English are no connection between each others so it might be hard for native English speakers to learn Chinese as well as the opposite. Hence I'm using this opportunities to make a bridge between both side so they could understand and also try to learn new language at the same time if they want to. I do this also because I realize now more and more westerners would like to learn Chinese as well as the opposite. That's great, let's learn together then.
HOUKAI Xmas (Object Closeup)
Asset Store - https://bit.ly/34eY8sf
A little snowman here.
He wish everyone from the west...
A Merry Christmas.
And everyone from the east...
A Happy Winter Solstice.
And people all over the world...
A Happy New Year!
Working on a new environment for my game "Hijack" (working title), and trying out some lighting variations.
It's a sort of shootemup-platformer hybrid, where you can hijack any and all enemy vehicles, and create a small fleet to blow up the enemy.
Oceanis HDRP water for Sky Master ULTIMATE WIP
Oceanis HDRP Water system WIP
New lowpoly style pack - WIP
New screenshots from "Hijack" (working title), a shootemup/platformer with ship collecting I'm making in my spare time.
Just a simple Stylized version of the corridor example, with URP
Unity: FPS : Progress
I'm in early development of a FPS and I made a video showing the progress so far.
The video displays the early development and game mechanics.
The background audio is post-build.
All other audio is in-game audio.
Thanks for watching!
Below is a link to my video, which is on YouTube.
Trapt - These Walls
P.O.D - Boom