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WIP Small Works Art Thread

Discussion in 'Art Assets In Progress' started by Tim-C, Jul 26, 2012.

  1. Slaghton

    Slaghton

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    Some character creation experimenting. I fear my game is going to turn into a waifu simulator soon rofl.
    Testing3.jpg
     
  2. ZerinLabs

    ZerinLabs

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    This Unity Modular Kit has been created to be the perfect side-kick of our previous modular Retro-Forests package (you take a look to it here: LINK)

    It is totally compatible with the rest of our "retro-enviro" packages. All of them share the same modularity, scale and proportions. (You can check all of them here: LINK)

    If you want to be aware of all our updates feel free to follow us @ZerinLabs on Twitter ;)

    Any comments and feeback will be more than welcome!
     
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  3. Mister-D

    Mister-D

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    some screenshots of a fps pack im working on(using URP)
    screen.png
    screen2.png

    currently finished all 10 weapons,
    still working on the environment and enemys
     
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  4. Billy4184

    Billy4184

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    The uncharted universe... pic.png
     
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  5. Billy4184

    Billy4184

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    Working on some asteroids..
    Untitled.png
     
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  6. Raul_T

    Raul_T

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    Working on a snow/wetness discard volume system for our game's world shaders. It will be mainly used for interiors.


    Supports up to 8 volumes at once currently but can be extended to more (uses global shader arrays), volumes get enabled/disabled based on distance to camera and visibility (closest 8 will always have priority / contribute to rendering)
     
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  7. chassets

    chassets

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  8. dogzerx2

    dogzerx2

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    I'm making a caveman

     
  9. Goatogrammetry

    Goatogrammetry

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    dogzerx2 I've always loved your art!

    Figured I'd post this here since its kinda fun:

    Its a video going over SOME of the many steps required for my unicorn character which I used in my promo video for my photogrammetry assets (Castle Valley Collection #1) -- Obviously I needed to get it to look as real as I could for that. Wow was he a lot of work!

     
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  10. unit_dev123

    unit_dev123

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    top row work.
     
  11. Slaghton

    Slaghton

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    Slowly fleshing out a new outfit with dual wielding combat. Unfinished but wanted to do a quick test to see how it felt in game. h15_outfit_5.jpg
     
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  12. Iman_col

    Iman_col

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    What shaders are you using? I like it.
     
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  13. Slaghton

    Slaghton

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    TypeA AnimeShader for the characters.
    Grass is Nature Renderer shader
    A Post processing profile tweaked to make colors and everything pop.
    Then everything else is just standard.
     
  14. rvL_eXile

    rvL_eXile

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    Currently working on a small Scene in my Sparetime. Trying to create a small Horror Game out of it... if i were able to Code myself :D
    Two Versions: (Sunset/Night) WIPCorridor8.PNG WIPCorridor10.PNG
     
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  15. Serinx

    Serinx

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    I'm going to add a bunch of different faces for the enemy bosses in my game. This is the first one, what do you think? I might add some overlay/animation to distort it a bit.

     
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  16. infinitypbr

    infinitypbr

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    Working on a horse!

    Screen Shot 2020-09-14 at 9.26.24 PM.png
     
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  17. KRGraphics

    KRGraphics

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    upload_2020-9-25_7-42-9.png upload_2020-9-25_7-42-18.png upload_2020-9-25_7-42-30.png upload_2020-9-25_7-42-38.png

    Morning, guys... it's been a while since I've posted anything on these forums and I hope everyone is staying healthy. I've been working on a revision of my character to bring it up to a visual standard fit to use with HDRP. I'm painting an updated skin texture to so it will work with my custom SSS shader I created for the engine.

    The images are as follows: Final render, Epidermal, Subdermal, Subsurface Mask (black is no scattering). I've also added a secondary roughness map with some Perlin noise in it to break up the skin even further...
     
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  18. Steven-1

    Steven-1

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  19. zugsoft

    zugsoft

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    Oh no my orc wanna get out
     
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  20. Antypodish

    Antypodish

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    Bugs are nice, when giving unexpected results

    upload_2020-10-27_22-14-14.png

    upload_2020-10-27_22-14-32.png
     
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  21. KRGraphics

    KRGraphics

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    kashif-riley-image-2020-11-151920x1080 (3).jpg

    Here is a little taste of my latest pipeline updates. Recently finished this as a prop for one of my character using a custom shader that allows me to have near unlimited details based on a mask... And this was a nice test with HDRP
     

    Attached Files:

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  22. kenlem

    kenlem

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    Can you describe what you mean by near unlimited details based on a mask? Also, what's the polycount of those models. They look incredible.
     
  23. KRGraphics

    KRGraphics

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    In my custom shader, I set up an RGBA mask that allows me to use tiled normal/albedo/roughness/so texture to add an extra level of detail that I can't cleanly tile in Substance Painter. Here is an example: EkKGiImVkAAwIGr.jpeg

    You might have to zoom in super close in the shot.

    And that prop is about 17.5k triangles. I have a lod on it but they are a thing of the past.
     
  24. KRGraphics

    KRGraphics

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    Some more Unity coolness. Custom subsurface scattering with a cataracts shader for the eyes. This is an older render so the skin has been tweaked since then.

    You can also see the detail maps in effect FB_IMG_1605803972232.jpg
     

    Attached Files:

  25. KRGraphics

    KRGraphics

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    IMG_20201202_094017_450.jpg hey guys. Hope everyone is doing well today. Sharing some more progress on my shading pipeline, with an upgraded hair shader... The hair looks convincing and full, especially from a distance
     

    Attached Files:

  26. Billy4184

    Billy4184

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    Procedural asteroid material in substance designer..
    Asteroid.png
     
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  27. Billy4184

    Billy4184

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    Experimenting with procedural nebula in substance designer, trying to get that volumetric look..
    nebula.jpg
    Wormhole.jpg
     
    Last edited: Dec 6, 2020
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  28. Billy4184

    Billy4184

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    Gas planet texture made in subst designer with a custom shader ..
    GasPlanet.png
     
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  29. Billy4184

    Billy4184

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    Put some stuff together in my game:
    SpaceScene.jpg
     
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  30. Billy4184

    Billy4184

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    Working on environments for my game ..

    Skybox.png
     
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  31. UnityLighting

    UnityLighting

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    Realtime lighting:
    Untitled (2).jpg
    34 (1).jpg
     
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  32. nasos_333

    nasos_333

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    Artistic terrain sculpting in real time with the new PANGAEA Terraform GPU based terrain formation tool.
     
    Last edited: Jan 10, 2021
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  33. KRGraphics

    KRGraphics

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    Continuing to push HDRP for my work... updated the skin shader to allow two roughness maps, one broad for base roughness of the skin, and the other a little more focused on the oily areas of the skin (which is packed into a single texture for optimisation). Veering UNCOMFORTABLY close to the Uncanny Valley, especially with the skin scattering and eyes, which I am considering adding SSS to it..

    Also improved on the detail mapping in the game... you'll never really notice it, but it will allow the surfaces to look a lot more detailed.

    Unity_SLhkv69YHY.png Unity_xYUvAt59s1.png Unity_goHtH53HrL.jpg 14eydsEUSS.jpg
     
  34. jan-rb

    jan-rb

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    Our first steps in Unity building a location based game:
    - any feedback is welcome - join our Discord if you want to DM https://discord.gg/Ks3u9DP
     
  35. rvL_eXile

    rvL_eXile

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  36. UnityLighting

    UnityLighting

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  37. nasos_333

    nasos_333

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    Sky Master ULTIMATE Volumetric Lighting System Ethereal new Ruins demo and assets WIP

    Playing with artistic volumetric lighting of in the URP engine and water reflections of volume effects.
     
  38. StarvingIndieDeveloper

    StarvingIndieDeveloper

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    Shader that takes a pattern from a texture and turns it into a mosaic made of small pebbles (yes, this has a practical usage).

    upload_2021-2-15_19-54-42.png
     
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  39. KRGraphics

    KRGraphics

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    THIS IS BEAUTIFUL AS F**K!!!
     
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  40. hippocoder

    hippocoder

    Digital Ape

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    Hi,

    I'd like people to restrict posting to "small works of art" as is the tread title. That means don't post it if you did not make it.

    Code does not count. This isn't a general show off anything thread. I have removed posts in the last few days I feel don't match the thread.

    Restrict the thread to "small works of ART" - as in you made the models and so on. It doesn't mean sponza with lensflares or asset pimping.
     
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  41. Enixoid_v2

    Enixoid_v2

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  42. lilacsky824

    lilacsky824

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    Trying to upgrade previous project to URP.
    Some screenshots of current progress.
    screen_5464x3072_2021-02-23_23-23-22.png screen_1600x900_2021-01-31_19-50-48.png screen_7680x4320_2021-02-21_22-22-18.png
     
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  43. Kona

    Kona

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    Environment I'm working on for my current project :)
     
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  44. Billy4184

    Billy4184

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    Substance Designer is magic ..

    Asteroid.png
    Planet.png
    Environment.jpg
     
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  45. Billy4184

    Billy4184

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    Another couple of hours of fiddling around in subst designer ..
    RedRockAsteroid.png

    RedRockPlanet.png

    RedRockWorld.jpg
     
    Last edited: Mar 26, 2021
  46. nasos_333

    nasos_333

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  47. SGS_Development

    SGS_Development

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    Hi Folks!
    Here you can check the upcoming game called "The Chalk".
    How do you like the idea?
    Please consider subscribing if you liked the video, thanks! ^__^

     
  48. BrightBit

    BrightBit

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    You've worked for almost 10 years on it? Do you have any video footage of your game? BTW: Your website does not seem to work.
     
  49. nasos_333

    nasos_333

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    Sky Master ULTIMATE URP Volumetric Lighting System Ethereal URP - Atrium scene and water scenes with volumetric lighting in Universal Rendering Pipeline (URP)

    Playing with artistic volumetric lighting of in the URP engine and water reflections of volume effects.
     
  50. Not_Sure

    Not_Sure

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    Neat concept.

    But may I make some suggestions for the trailer?

    1) Ditch the well lit tunnel in the intro.

    2) Use more of the darkness and limited as an element. Instead of flashing 2d words on a black background, have them scribbled on a wall and reveal them by passing a light source by them.

    3) Don’t just show the monster. Build to it as the player moves through the maze. Start quiet and build tension. Then have a monster briefly show up on screen. Let the viewer get uneasy. Then do the reveal in game.