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WIP Small Works Art Thread

Discussion in 'Works In Progress' started by Tim-C, Jul 26, 2012.

  1. Slaghton

    Slaghton

    Joined:
    Sep 9, 2013
    Posts:
    137
    Some character creation experimenting. I fear my game is going to turn into a waifu simulator soon rofl.
    Testing3.jpg
     
  2. ZerinLabs

    ZerinLabs

    Joined:
    Mar 8, 2019
    Posts:
    28


    This Unity Modular Kit has been created to be the perfect side-kick of our previous modular Retro-Forests package (you take a look to it here: LINK)

    It is totally compatible with the rest of our "retro-enviro" packages. All of them share the same modularity, scale and proportions. (You can check all of them here: LINK)

    If you want to be aware of all our updates feel free to follow us @ZerinLabs on Twitter ;)

    Any comments and feeback will be more than welcome!
     
    Kona, Not_Sure and wm-VR like this.
  3. Mister-D

    Mister-D

    Joined:
    Dec 6, 2011
    Posts:
    1,617
    some screenshots of a fps pack im working on(using URP)
    screen.png
    screen2.png

    currently finished all 10 weapons,
    still working on the environment and enemys
     
    Not_Sure, Kofiro, Thunderent and 5 others like this.
  4. Billy4184

    Billy4184

    Joined:
    Jul 7, 2014
    Posts:
    5,617
    The uncharted universe... pic.png
     
    Not_Sure and ClaudiaTheDev like this.
  5. Billy4184

    Billy4184

    Joined:
    Jul 7, 2014
    Posts:
    5,617
    Working on some asteroids..
    Untitled.png
     
    Not_Sure likes this.
  6. Raul_MadGoat

    Raul_MadGoat

    Joined:
    Jan 10, 2015
    Posts:
    336
    Working on a snow/wetness discard volume system for our game's world shaders. It will be mainly used for interiors.


    Supports up to 8 volumes at once currently but can be extended to more (uses global shader arrays), volumes get enabled/disabled based on distance to camera and visibility (closest 8 will always have priority / contribute to rendering)
     
    Not_Sure likes this.
  7. chassets

    chassets

    Joined:
    Nov 27, 2013
    Posts:
    304
    ZerinLabs, Not_Sure, Slaghton and 3 others like this.
  8. dogzerx2

    dogzerx2

    Joined:
    Dec 27, 2009
    Posts:
    3,885
    I'm making a caveman

     
  9. Goatogrammetry

    Goatogrammetry

    Joined:
    Apr 27, 2017
    Posts:
    178
    dogzerx2 I've always loved your art!

    Figured I'd post this here since its kinda fun:

    Its a video going over SOME of the many steps required for my unicorn character which I used in my promo video for my photogrammetry assets (Castle Valley Collection #1) -- Obviously I needed to get it to look as real as I could for that. Wow was he a lot of work!

     
    Jmonroe, Slimmy, Billy4184 and 2 others like this.
  10. unit_dev123

    unit_dev123

    Joined:
    Feb 10, 2020
    Posts:
    990
    top row work.
     
  11. MeadowGames

    MeadowGames

    Joined:
    Dec 15, 2013
    Posts:
    11

    Covert art for Grand City Fun. A 3D open world action adventure game for mobile created in Unity. Work in progress thread coming soon. After nearly a decade of development hell the fun is about to start. I'll cherish the first few who offer support tips and encouragement.
     
  12. Slaghton

    Slaghton

    Joined:
    Sep 9, 2013
    Posts:
    137
    Slowly fleshing out a new outfit with dual wielding combat. Unfinished but wanted to do a quick test to see how it felt in game. h15_outfit_5.jpg
     
    tra2002, Not_Sure and dogzerx2 like this.
  13. Iman_col

    Iman_col

    Joined:
    Mar 24, 2018
    Posts:
    23
    What shaders are you using? I like it.
     
    Slaghton likes this.
  14. Slaghton

    Slaghton

    Joined:
    Sep 9, 2013
    Posts:
    137
    TypeA AnimeShader for the characters.
    Grass is Nature Renderer shader
    A Post processing profile tweaked to make colors and everything pop.
    Then everything else is just standard.
     
  15. rvL_eXile

    rvL_eXile

    Joined:
    Aug 26, 2013
    Posts:
    3
    Currently working on a small Scene in my Sparetime. Trying to create a small Horror Game out of it... if i were able to Code myself :D
    Two Versions: (Sunset/Night) WIPCorridor8.PNG WIPCorridor10.PNG
     
    RavenOfCode and JamesArndt like this.
  16. Serinx

    Serinx

    Joined:
    Mar 31, 2014
    Posts:
    744
    I'm going to add a bunch of different faces for the enemy bosses in my game. This is the first one, what do you think? I might add some overlay/animation to distort it a bit.

     
    RavenOfCode likes this.
  17. infinitypbr

    infinitypbr

    Joined:
    Nov 28, 2012
    Posts:
    3,139
    Working on a horse!

    Screen Shot 2020-09-14 at 9.26.24 PM.png
     
    KRGraphics and Billy4184 like this.
  18. KRGraphics

    KRGraphics

    Joined:
    Jan 5, 2010
    Posts:
    4,016
    upload_2020-9-25_7-42-9.png upload_2020-9-25_7-42-18.png upload_2020-9-25_7-42-30.png upload_2020-9-25_7-42-38.png

    Morning, guys... it's been a while since I've posted anything on these forums and I hope everyone is staying healthy. I've been working on a revision of my character to bring it up to a visual standard fit to use with HDRP. I'm painting an updated skin texture to so it will work with my custom SSS shader I created for the engine.

    The images are as follows: Final render, Epidermal, Subdermal, Subsurface Mask (black is no scattering). I've also added a secondary roughness map with some Perlin noise in it to break up the skin even further...
     
    soleron likes this.
  19. Steven-1

    Steven-1

    Joined:
    Sep 11, 2010
    Posts:
    345
  20. zugsoft

    zugsoft

    Joined:
    Apr 23, 2014
    Posts:
    451

    Oh no my orc wanna get out
     
    Not_Sure likes this.
  21. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    8,606
    Bugs are nice, when giving unexpected results

    upload_2020-10-27_22-14-14.png

    upload_2020-10-27_22-14-32.png
     
    Lars-Steenhoff likes this.
  22. KRGraphics

    KRGraphics

    Joined:
    Jan 5, 2010
    Posts:
    4,016
    kashif-riley-image-2020-11-151920x1080 (3).jpg

    Here is a little taste of my latest pipeline updates. Recently finished this as a prop for one of my character using a custom shader that allows me to have near unlimited details based on a mask... And this was a nice test with HDRP
     

    Attached Files:

    kenlem, Antypodish and Billy4184 like this.
  23. kenlem

    kenlem

    Joined:
    Oct 16, 2008
    Posts:
    1,625

    Can you describe what you mean by near unlimited details based on a mask? Also, what's the polycount of those models. They look incredible.
     
  24. KRGraphics

    KRGraphics

    Joined:
    Jan 5, 2010
    Posts:
    4,016
    In my custom shader, I set up an RGBA mask that allows me to use tiled normal/albedo/roughness/so texture to add an extra level of detail that I can't cleanly tile in Substance Painter. Here is an example: EkKGiImVkAAwIGr.jpeg

    You might have to zoom in super close in the shot.

    And that prop is about 17.5k triangles. I have a lod on it but they are a thing of the past.
     
  25. KRGraphics

    KRGraphics

    Joined:
    Jan 5, 2010
    Posts:
    4,016
    Some more Unity coolness. Custom subsurface scattering with a cataracts shader for the eyes. This is an older render so the skin has been tweaked since then.

    You can also see the detail maps in effect FB_IMG_1605803972232.jpg
     

    Attached Files:

  26. KRGraphics

    KRGraphics

    Joined:
    Jan 5, 2010
    Posts:
    4,016
    IMG_20201202_094017_450.jpg hey guys. Hope everyone is doing well today. Sharing some more progress on my shading pipeline, with an upgraded hair shader... The hair looks convincing and full, especially from a distance
     

    Attached Files:

    Jmonroe, Billy4184 and Antypodish like this.
  27. Billy4184

    Billy4184

    Joined:
    Jul 7, 2014
    Posts:
    5,617
    Procedural asteroid material in substance designer..
    Asteroid.png
     
    hjohnsen and UnityLighting like this.
  28. Billy4184

    Billy4184

    Joined:
    Jul 7, 2014
    Posts:
    5,617
    Experimenting with procedural nebula in substance designer, trying to get that volumetric look..
    nebula.jpg
    Wormhole.jpg
     
    Last edited: Dec 6, 2020
    UnityLighting likes this.
  29. Billy4184

    Billy4184

    Joined:
    Jul 7, 2014
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    5,617
    Gas planet texture made in subst designer with a custom shader ..
    GasPlanet.png
     
    UnityLighting and Antypodish like this.
  30. Billy4184

    Billy4184

    Joined:
    Jul 7, 2014
    Posts:
    5,617
    Put some stuff together in my game:
    SpaceScene.jpg
     
    Antypodish likes this.
  31. Billy4184

    Billy4184

    Joined:
    Jul 7, 2014
    Posts:
    5,617
    Working on environments for my game ..

    Skybox.png
     
    hjohnsen and Kwel like this.
  32. UnityLighting

    UnityLighting

    Joined:
    Mar 31, 2015
    Posts:
    3,054
    Realtime lighting:
    Untitled (2).jpg
    34 (1).jpg
     
    KRGraphics likes this.
  33. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    9,315





    Artistic terrain sculpting in real time with the new PANGAEA Terraform GPU based terrain formation tool.
     
    Last edited: Jan 10, 2021
    KRGraphics likes this.
  34. KRGraphics

    KRGraphics

    Joined:
    Jan 5, 2010
    Posts:
    4,016
    Continuing to push HDRP for my work... updated the skin shader to allow two roughness maps, one broad for base roughness of the skin, and the other a little more focused on the oily areas of the skin (which is packed into a single texture for optimisation). Veering UNCOMFORTABLY close to the Uncanny Valley, especially with the skin scattering and eyes, which I am considering adding SSS to it..

    Also improved on the detail mapping in the game... you'll never really notice it, but it will allow the surfaces to look a lot more detailed.

    Unity_SLhkv69YHY.png Unity_xYUvAt59s1.png Unity_goHtH53HrL.jpg 14eydsEUSS.jpg
     
  35. jan-rb

    jan-rb

    Joined:
    Oct 26, 2020
    Posts:
    4
    Our first steps in Unity building a location based game:
    - any feedback is welcome - join our Discord if you want to DM https://discord.gg/Ks3u9DP
     
  36. rvL_eXile

    rvL_eXile

    Joined:
    Aug 26, 2013
    Posts:
    3
    petersx likes this.
  37. UnityLighting

    UnityLighting

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    Mar 31, 2015
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    3,054
  38. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    9,315



    Sky Master ULTIMATE Volumetric Lighting System Ethereal new Ruins demo and assets WIP

    Playing with artistic volumetric lighting of in the URP engine and water reflections of volume effects.
     
  39. StarvingIndieDeveloper

    StarvingIndieDeveloper

    Joined:
    Aug 21, 2015
    Posts:
    274
    Shader that takes a pattern from a texture and turns it into a mosaic made of small pebbles (yes, this has a practical usage).

    upload_2021-2-15_19-54-42.png
     
    hjohnsen likes this.
  40. KRGraphics

    KRGraphics

    Joined:
    Jan 5, 2010
    Posts:
    4,016
    THIS IS BEAUTIFUL AS F**K!!!
     
    UnityLighting likes this.
  41. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    26,897
    Hi,

    I'd like people to restrict posting to "small works of art" as is the tread title. That means don't post it if you did not make it.

    Code does not count. This isn't a general show off anything thread. I have removed posts in the last few days I feel don't match the thread.

    Restrict the thread to "small works of ART" - as in you made the models and so on. It doesn't mean sponza with lensflares or asset pimping.
     
    Martin_H, Billy4184 and KRGraphics like this.
  42. Enixoid_v2

    Enixoid_v2

    Joined:
    Mar 11, 2014
    Posts:
    49
  43. lilacsky824

    lilacsky824

    Joined:
    May 19, 2018
    Posts:
    43
    Trying to upgrade previous project to URP.
    Some screenshots of current progress.
    screen_5464x3072_2021-02-23_23-23-22.png screen_1600x900_2021-01-31_19-50-48.png screen_7680x4320_2021-02-21_22-22-18.png
     
    Kona likes this.
  44. Kona

    Kona

    Joined:
    Oct 13, 2010
    Posts:
    208
    Environment I'm working on for my current project :)
     
  45. Billy4184

    Billy4184

    Joined:
    Jul 7, 2014
    Posts:
    5,617
    Substance Designer is magic ..

    Asteroid.png
    Planet.png
    Environment.jpg
     
    hjohnsen likes this.
  46. Billy4184

    Billy4184

    Joined:
    Jul 7, 2014
    Posts:
    5,617
    Another couple of hours of fiddling around in subst designer ..
    RedRockAsteroid.png

    RedRockPlanet.png

    RedRockWorld.jpg
     
    Last edited: Mar 26, 2021
  47. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    9,315
  48. SouthGamesStudio

    SouthGamesStudio

    Joined:
    Jan 11, 2017
    Posts:
    1
    Hi Folks!
    Here you can check the upcoming game called "The Chalk".
    How do you like the idea?
    Please consider subscribing if you liked the video, thanks! ^__^

     
  49. APSchmidt

    APSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    3,919
    I'm currently stuck in my game development so I'm mostly working on new models and textures. Well, that is to say, when I manage to focus enough to actually work on them...

    I spent much time lately working on one of my characters, there she is:

    Capture d’écran_2021-04-09_19-16-51.png
     
    Last edited: Apr 9, 2021 at 6:20 PM
  50. APSchmidt

    APSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    3,919
    New guy, first draft:

    Capture d’écran_2021-04-11_16-02-30.png
     
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