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WIP Small Works Art Thread

Discussion in 'Works In Progress' started by Tim-C, Jul 26, 2012.

  1. Slaghton

    Slaghton

    Joined:
    Sep 9, 2013
    Posts:
    135
    Some character creation experimenting. I fear my game is going to turn into a waifu simulator soon rofl.
    Testing3.jpg
     
  2. ZerinLabs

    ZerinLabs

    Joined:
    Mar 8, 2019
    Posts:
    12


    This Unity Modular Kit has been created to be the perfect side-kick of our previous modular Retro-Forests package (you take a look to it here: LINK)

    It is totally compatible with the rest of our "retro-enviro" packages. All of them share the same modularity, scale and proportions. (You can check all of them here: LINK)

    If you want to be aware of all our updates feel free to follow us @ZerinLabs on Twitter ;)

    Any comments and feeback will be more than welcome!
     
    Not_Sure and flippedBrain like this.
  3. Mister-D

    Mister-D

    Joined:
    Dec 6, 2011
    Posts:
    1,579
    some screenshots of a fps pack im working on(using URP)
    screen.png
    screen2.png

    currently finished all 10 weapons,
    still working on the environment and enemys
     
  4. Billy4184

    Billy4184

    Joined:
    Jul 7, 2014
    Posts:
    5,285
    The uncharted universe... pic.png
     
    Not_Sure and ClaudiaTheDev like this.
  5. Billy4184

    Billy4184

    Joined:
    Jul 7, 2014
    Posts:
    5,285
    Working on some asteroids..
    Untitled.png
     
    Not_Sure likes this.
  6. Raul_MadGoat

    Raul_MadGoat

    Joined:
    Jan 10, 2015
    Posts:
    327
    Working on a snow/wetness discard volume system for our game's world shaders. It will be mainly used for interiors.


    Supports up to 8 volumes at once currently but can be extended to more (uses global shader arrays), volumes get enabled/disabled based on distance to camera and visibility (closest 8 will always have priority / contribute to rendering)
     
    Not_Sure likes this.
  7. chassets

    chassets

    Joined:
    Nov 27, 2013
    Posts:
    287
  8. dogzerx2

    dogzerx2

    Joined:
    Dec 27, 2009
    Posts:
    3,856
    I'm making a caveman

     
  9. Goatogrammetry

    Goatogrammetry

    Joined:
    Apr 27, 2017
    Posts:
    171
    dogzerx2 I've always loved your art!

    Figured I'd post this here since its kinda fun:

    Its a video going over SOME of the many steps required for my unicorn character which I used in my promo video for my photogrammetry assets (Castle Valley Collection #1) -- Obviously I needed to get it to look as real as I could for that. Wow was he a lot of work!

     
    Billy4184, petersx and dogzerx2 like this.
  10. unit_dev123

    unit_dev123

    Joined:
    Feb 10, 2020
    Posts:
    996
    top row work.
     
  11. MeadowGames

    MeadowGames

    Joined:
    Dec 15, 2013
    Posts:
    8

    Covert art for Grand City Fun. A 3D open world action adventure game for mobile created in Unity. Work in progress thread coming soon. After nearly a decade of development hell the fun is about to start. I'll cherish the first few who offer support tips and encouragement.
     
  12. Slaghton

    Slaghton

    Joined:
    Sep 9, 2013
    Posts:
    135
    Slowly fleshing out a new outfit with dual wielding combat. Unfinished but wanted to do a quick test to see how it felt in game. h15_outfit_5.jpg
     
    tra2002, Not_Sure and dogzerx2 like this.
  13. Iman_col

    Iman_col

    Joined:
    Mar 24, 2018
    Posts:
    22
    What shaders are you using? I like it.
     
    Slaghton likes this.
  14. Slaghton

    Slaghton

    Joined:
    Sep 9, 2013
    Posts:
    135
    TypeA AnimeShader for the characters.
    Grass is Nature Renderer shader
    A Post processing profile tweaked to make colors and everything pop.
    Then everything else is just standard.
     
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