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WIP Small Works Art Thread

Discussion in 'Works In Progress' started by Tim-C, Jul 26, 2012.

  1. AkiraWong89

    AkiraWong89

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    2 days is consider quite fast. I might take more than that.:p
    Nice topology and UV. You manually unwrap the UV or some automation tool?
    I used Unwrella (3dsMax) and Ninja UV (Maya) before in some companies.
    I think they are very sweet little tools.:)
     
  2. Mister-D

    Mister-D

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    manually unwrapped
     
  3. Mister-D

    Mister-D

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    test drive
     
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  4. BIGTIMEMASTER

    BIGTIMEMASTER

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    @AkiraWong89 , I effing love that desert scene. So much fun, makes me feel happy.



    I'm working on a "game in a month" project. It's a board game with figurines. Here's preview of characters I've finished in the first week.
    webImage.jpg
     
  5. AkiraWong89

    AkiraWong89

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    @BIGTIMEMASTER
    Haha. Thanks. It looks like a good place to camping right?
    Maybe is because the overall bright color. Orange = Happy.
    Next theme it's gonna be a little sad. Ice theme.:D
     
  6. nothingAD

    nothingAD

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  7. lilacsky824

    lilacsky824

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  8. ForceVFX

    ForceVFX

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    A follow up to my project Ace WW1 Dogfighter...the Nemesis or Hero..Depending on player's choice. This one took a full week, it's just for mobile at (1) 2k texture map.(one for the glass)..all under 9k polys, fully animated and 3 LOD's.
    Patrick










    flight test next...p

    Update:..
    Here it is..in Unity: The Red Baron...Mobile!




    now, both planes, and shaders, and LOD's., converted to mobile....with my AI..
    30 on 30

    Patrick
     
    Last edited: Jun 10, 2019
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  9. BIGTIMEMASTER

    BIGTIMEMASTER

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    More characters for the early Christian mytho's themed board game project.

    Demons are afoot! All ye brave Christian men fetch yer steel!
     
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  10. kdgalla

    kdgalla

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    Your graphics style looks really good, and it'll save you from tons of rigging and animating! ;)
     
  11. BIGTIMEMASTER

    BIGTIMEMASTER

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    @kdgalla , that was exactly the idea. No way I could rig a bunch of characters in a month.
     
  12. BlendCraft

    BlendCraft

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    Wolfenstein inspired rifle WIP for our Man in High Castle game
     
  13. jdancel

    jdancel

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    Working on a game-ready enemy drone for the asset store, which was modeled in Blender and textured in Substance Painter. The plan is to animate it shooting a grenade out of its mouth and to add particle effects to the fire launchers on the bottom :)

    unity_01.JPG
     
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  14. BIGTIMEMASTER

    BIGTIMEMASTER

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    More heroic Christian warriors and foul, devilish defilers. A battle doth brew!
    95dcf39f7fc28a9e1137849e27863ef7.jpg t (1).png
     
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  15. BIGTIMEMASTER

    BIGTIMEMASTER

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    A merry band of brigands make way cross the countryside, but Lo! There be devilry afoot. Men turned unnatural and foul roam free, devouring woman and children. Only those Baptized by Holy Water may resist the Great Deceivers most sinister plan.

    Get to the chapel! Wash ye filthy, sinful bodies. Before it's too late!
    1da6f1030e2b444f2f9041185dc8f4f2.jpg Some screenshots from our first pass at tutorial level for our game-in-a-month project.
    d322188e2997ae00722e1925a4485601.jpg
     
  16. cucumare

    cucumare

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  17. BIGTIMEMASTER

    BIGTIMEMASTER

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    Models and textures look fantastic. But that screen effect is a bit too much for me. Too much chromatic aberration and feels like the lens is distorted? Kind of has a drunk/dreamy feeling.
     
  18. Billy4184

    Billy4184

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  19. cucumare

    cucumare

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    I agree with the drunk/dreamy effect; it's more of a personal choice. If I get more feedback like this I will definitely change it. Thanks for the feedback :)
     
  20. BlendCraft

    BlendCraft

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    Making some random guns for a Wofenstein fan game as a game dev practice

    Screenshot_20190528_211151.jpg mp1.png

     
  21. Dag-Tholander

    Dag-Tholander

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    Working on a raymarcher. Currently trying to optimize it in diffrent ways while still avoiding artifacts.
    Here are some screenshots with amped up settings that really make your GPU want to kill itself :
    raymarching1.png raymarching2.png raymarching3.png
     
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  22. nasos_333

    nasos_333

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    Latest version of my sky and grass systems, volumetric cloud system with extreme performance optimizations for minimal impact in gameplay.
     
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  23. Not_Sure

    Not_Sure

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    Wow, its amazing how far sky master has come. Truly night and day. Wakka-wakka!
     
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  24. nasos_333

    nasos_333

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    Thanks :)

    And i also work on the xStream version that has a notch up clouds and water, with fly through in clouds and unique precision volumetric effects in water. This will target desktop mainly.