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WIP Small Works Art Thread

Discussion in 'Works In Progress' started by Tim-C, Jul 26, 2012.

  1. BIGTIMEMASTER

    BIGTIMEMASTER

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    A merry band of brigands make way cross the countryside, but Lo! There be devilry afoot. Men turned unnatural and foul roam free, devouring woman and children. Only those Baptized by Holy Water may resist the Great Deceivers most sinister plan.

    Get to the chapel! Wash ye filthy, sinful bodies. Before it's too late!
    1da6f1030e2b444f2f9041185dc8f4f2.jpg Some screenshots from our first pass at tutorial level for our game-in-a-month project.
    d322188e2997ae00722e1925a4485601.jpg
     
  2. Fine3D

    Fine3D

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  3. BIGTIMEMASTER

    BIGTIMEMASTER

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    Models and textures look fantastic. But that screen effect is a bit too much for me. Too much chromatic aberration and feels like the lens is distorted? Kind of has a drunk/dreamy feeling.
     
    jasperbrooks79 likes this.
  4. Billy4184

    Billy4184

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    jasperbrooks79 and Fine3D like this.
  5. Fine3D

    Fine3D

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    I agree with the drunk/dreamy effect; it's more of a personal choice. If I get more feedback like this I will definitely change it. Thanks for the feedback :)
     
    jasperbrooks79 likes this.
  6. Dag-Tholander

    Dag-Tholander

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    Working on a raymarcher. Currently trying to optimize it in diffrent ways while still avoiding artifacts.
    Here are some screenshots with amped up settings that really make your GPU want to kill itself :
    raymarching1.png raymarching2.png raymarching3.png
     
  7. nasos_333

    nasos_333

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    Latest version of my sky and grass systems, volumetric cloud system with extreme performance optimizations for minimal impact in gameplay.
     
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  8. Not_Sure

    Not_Sure

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    Wow, its amazing how far sky master has come. Truly night and day. Wakka-wakka!
     
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  9. nasos_333

    nasos_333

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    Thanks :)

    And i also work on the xStream version that has a notch up clouds and water, with fly through in clouds and unique precision volumetric effects in water. This will target desktop mainly.
     
    jasperbrooks79 likes this.
  10. TPEUnity

    TPEUnity

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    Which one is more fitting? Left or Right?



    Attached better quality image because the gif is kinda crap.
     

    Attached Files:

  11. kdgalla

    kdgalla

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    Made a character last weekend.
    fairy2.jpg
    I think it turned out fair(l)y well.
     
  12. the_Bad_Brad

    the_Bad_Brad

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    Some minor UI work and player equipment creation

    I've been editing purchased Asset Store props and I'm glad the textures are high res enough to add my modifications

    Screenshot_20190722_190502.jpg Screenshot_20190722_190516.jpg
    Screenshot_20190722_191426.jpg
     
    Last edited: Jul 22, 2019
  13. kdgalla

    kdgalla

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    Lately I've been working on an ocean environment from the early-mid Devonian period (429-385 million years ago). Here are some models that I've made.

    Devonian1.jpg
    Here is an Orthocone Nautiloid. It's an early ancestor of our modern nautilus.

    devonian5_signed.jpg
    Cephalaspis Lyelli. A primative, jawless fish with a mostly-cartilaginous skeleton and a distinctive, crescent-shaped, boney head shield.

    devonian6_signed.jpg
    Cheirolepis- a ray-finned fish with shark-like characteristics.


    devonian9_signed.jpg
    Adelophthalmus- a genus of small eurypterids. Eurypterids are more commonly known as "sea scorpions" but are not actually scorpions but more like shrimp or something.
     

    Attached Files:

    Last edited: Jul 25, 2019
    jasperbrooks79 and Billy4184 like this.
  14. Slaghton

    Slaghton

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    progress2.jpg
    Working on outfits for my game. I'm still working on the males but it will look similar to the female starter set. Planning on adding more clothing detail to the outfits and future ones.

    With account and character creation with customization in, i'll only need combat in to have a bare bones alpha demo ready. Player housing and inventory are still being worked on. Looking at a more complete alpha demo around December.
     
    Last edited: Aug 2, 2019
  15. Not_Sure

    Not_Sure

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    Gorgeous. Looks like Nino Kuni!
     
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  16. TheKingOfTheRoad

    TheKingOfTheRoad

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    jasperbrooks79 likes this.
  17. Steven-1

    Steven-1

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    I'm working on a sort of shootemup-platformer hybrid, which I call Hijack for now, where you can hijack any and all enemy vehicles, and dance on top of them.

    It's still very early in production, but I would like to know what people think.



     
  18. Steven-1

    Steven-1

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    thanks. :D
    If you think about it, the Mario Odyssey concept is basically Kirby. ;)

    But Hijack is actually different in that you can have as many ships on your side as you are able to steal, you can create a small fleet in a single level like that!
    It's a bit experimental, but I really like it so far! :D
     
  19. Mister-D

    Mister-D

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  20. imaginaryhuman

    imaginaryhuman

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    Just to be constructive here, I don't get the slightest impression that there is a single bit of snow in this scene. It does not have a christmas feel. It looks more like a fancy cake. I see you attempted snow on the rooftops and between the rocks but it just does not give a snowy impression.
     
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  21. JCPhoenix5

    JCPhoenix5

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  22. Mister-D

    Mister-D

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    not really game related but im happy with how it came out
     
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  23. imaginaryhuman

    imaginaryhuman

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    Made a 2D realtime animated procedural cloud shader with some fake lighting. It does not use the usual 'noise' based approach, but instead an original method I came up with.

    Screen Shot 2019-11-09 at 10.18.22 PM copy.jpg
     
  24. florianalexandru05

    florianalexandru05

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    Dude, saw that featured, really awesome! You're good at this! :cool:
     
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  25. Mister-D

    Mister-D

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    tnx! was it featured? im gonna make a series and print them. still learning on how to airbrush...
     
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  26. florianalexandru05

    florianalexandru05

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    Wow sounds awesome I wana see that happen! Yes I saw it featured. :cool: You mean using real airbrush? Haven't used real art tools since my art classes at uni.
     
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  27. Mister-D

    Mister-D

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    yes real airbrush and other painting techniques.
     
  28. Not_Sure

    Not_Sure

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    I like that your character has a unique silhouette and doesn't look like "generic female character #536".

    Reminds me of Elastigirl, but more stylized.

     
    TonicMind likes this.
  29. Steven-1

    Steven-1

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    Thanks! :D
    That was indeed more or less what I was going for
     
  30. imaginaryhuman

    imaginaryhuman

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    Improved on my cloud shader quite a bit... also submitted it to the asset store today. Coming soon.

    FluffyClouds3.png
     
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  31. Not_Sure

    Not_Sure

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    I feel like your first draft was too fuzzy, and this one is too sharp.

    They both look good though.
     
  32. nasos_333

    nasos_333

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    WIP on InfiniGRASS v2.0, usage with Sky Master ULTIMATE and soft shadows
     
  33. Billy4184

    Billy4184

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    Working on a skybox for my game..
    Untitled.png
     
  34. imaginaryhuman

    imaginaryhuman

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    Got my realtime 2d cloud renderer finished and uploaded to the asset store Now available for $15. :)

    #oddlysatisfying



    FluffyClouds1.png
     
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  35. Billy4184

    Billy4184

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    Stargate effect for my game (model not mine)...

    Untitled.png
     
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  36. BIGTIMEMASTER

    BIGTIMEMASTER

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    Military compass. I have to make some shaders in unity, for now it is displayed in Toolbag. Bigger images if you follow my artstation link in sig.
    screenshot006.png screenshot007.png
     
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  37. Billy4184

    Billy4184

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    Another scene for my game ...
    Untitled.png
     
    Lex4art likes this.
  38. BIGTIMEMASTER

    BIGTIMEMASTER

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    Essential tools for land navigation training. Only thing missing is a map, which will come later. Next up, the character and their gear.
    screenshot001.png
     
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  39. Billy4184

    Billy4184

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    Making some big environment pieces for my game ...

    Untitled.png
     
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  40. Gegenton

    Gegenton

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    Hi everyone,

    for my first game I came up with two basic style ideas. Please find both prototypes below.

    The game is a mixture of card collecting and empire building, while the empire building and fighting part is more like a manager, than a visual RTS-like environment. It all evolves around an immersive tech/research tree that is following real world inventions and the like from stone age until now. Obviously as a solo developer I need to cut resource heavy stuff like having a trillion sprites for the cards etc. and I'm aware of such things.

    Anyway, my first idea for the research/tech tree was to have a 3D scenery, that changes when progressing through the time ages. So the ground material will change, 3D elements will change etc. It will look quite immersive, but UX wise I think it will be unhandy for the player to navigate (since I will need to show the complete tree e. g.). In this case the UI would be kept rather realistic as you can see in the prototype. I do also struggle with the fact that there will be a 3D environment in the tech tree scene, but the empire and war scenes will be rather plain -> it's inconsistent.
    https://i.ibb.co/25mq7g3/Behaim-Proto-1-med.png

    The second idea evolves around a "UI"-only approach, where I incorporate a style that goes into the direction of art deco but is slightly darker and not like the 1920s golden / gatsby like feel. Here I'd concentrate on creating nice UI transitions and animations to have an interesting experience for the player. I also think that the tech tree is more approachable/usable because navigation is better. Also here the overall look will be more consistent. Obviously it lacks impressiveness since it's "all plain" (though things are moving... so...).


    Sorry I only post the links, but the image stuff is broken somehow :/
    I'd really appreciate some feedback on both prototypes (and please remember they are protos ;) ).


    Thanks and KR

    Marcel
     
    Last edited: Dec 6, 2019
  41. Billy4184

    Billy4184

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    Trying out some procedural asteroid heightmaps/textures in substance designer...

    AsteroidRender.png
     
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  42. Billy4184

    Billy4184

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    Impossible to give useful feedback on the prototypes without seeing them in action. That said, both images look great, I like the paper/clay style of the UI.
     
  43. freefall89

    freefall89

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    Heres something I've started last monday!

     
  44. Billy4184

    Billy4184

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    Trying out some nebula made procedurally in substance designer...
    Nebula2.jpg
     
    Last edited: Dec 12, 2019
  45. Steven-1

    Steven-1

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    Working on a new environment for my game "Hijack" (working title), and trying out some lighting variations.
    It's a sort of shootemup-platformer hybrid, where you can hijack any and all enemy vehicles, and create a small fleet to blow up the enemy.



     
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  46. nasos_333

    nasos_333

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  47. nasos_333

    nasos_333

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    Oceanis HDRP Water system WIP
     
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  48. chassets

    chassets

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  49. Steven-1

    Steven-1

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    screenshot21.png screenshot22.png
    New screenshots from "Hijack" (working title), a shootemup/platformer with ship collecting I'm making in my spare time.
     

    Attached Files:

  50. jammer42777

    jammer42777

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    Just a simple Stylized version of the corridor example, with URP
     
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