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WIP Small Works Art Thread

Discussion in 'Works In Progress' started by Tim-C, Jul 26, 2012.

  1. AkiraWong89

    AkiraWong89

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    2 days is consider quite fast. I might take more than that.:p
    Nice topology and UV. You manually unwrap the UV or some automation tool?
    I used Unwrella (3dsMax) and Ninja UV (Maya) before in some companies.
    I think they are very sweet little tools.:)
     
  2. Mister-D

    Mister-D

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    manually unwrapped
     
  3. Mister-D

    Mister-D

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    test drive
     
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  4. BIGTIMEMASTER

    BIGTIMEMASTER

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    @AkiraWong89 , I effing love that desert scene. So much fun, makes me feel happy.



    I'm working on a "game in a month" project. It's a board game with figurines. Here's preview of characters I've finished in the first week.
    webImage.jpg
     
  5. AkiraWong89

    AkiraWong89

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    @BIGTIMEMASTER
    Haha. Thanks. It looks like a good place to camping right?
    Maybe is because the overall bright color. Orange = Happy.
    Next theme it's gonna be a little sad. Ice theme.:D
     
  6. nothingAD

    nothingAD

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  7. lilacsky824

    lilacsky824

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  8. ForceVFX

    ForceVFX

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    A follow up to my project Ace WW1 Dogfighter...the Nemesis or Hero..Depending on player's choice. This one took a full week, it's just for mobile at (1) 2k texture map.(one for the glass)..all under 9k polys, fully animated and 3 LOD's.
    Patrick










    flight test next...p

    Update:..
    Here it is..in Unity: The Red Baron...Mobile!




    now, both planes, and shaders, and LOD's., converted to mobile....with my AI..
    30 on 30

    Patrick
     
    Last edited: Jun 10, 2019
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  9. BIGTIMEMASTER

    BIGTIMEMASTER

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    More characters for the early Christian mytho's themed board game project.

    Demons are afoot! All ye brave Christian men fetch yer steel!
     
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  10. kdgalla

    kdgalla

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    Your graphics style looks really good, and it'll save you from tons of rigging and animating! ;)
     
  11. BIGTIMEMASTER

    BIGTIMEMASTER

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    @kdgalla , that was exactly the idea. No way I could rig a bunch of characters in a month.
     
  12. BlendCraft

    BlendCraft

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    Wolfenstein inspired rifle WIP for our Man in High Castle game
     
  13. jdancel

    jdancel

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    Working on a game-ready enemy drone for the asset store, which was modeled in Blender and textured in Substance Painter. The plan is to animate it shooting a grenade out of its mouth and to add particle effects to the fire launchers on the bottom :)

    unity_01.JPG
     
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  14. BIGTIMEMASTER

    BIGTIMEMASTER

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    More heroic Christian warriors and foul, devilish defilers. A battle doth brew!
    95dcf39f7fc28a9e1137849e27863ef7.jpg t (1).png
     
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  15. BIGTIMEMASTER

    BIGTIMEMASTER

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    A merry band of brigands make way cross the countryside, but Lo! There be devilry afoot. Men turned unnatural and foul roam free, devouring woman and children. Only those Baptized by Holy Water may resist the Great Deceivers most sinister plan.

    Get to the chapel! Wash ye filthy, sinful bodies. Before it's too late!
    1da6f1030e2b444f2f9041185dc8f4f2.jpg Some screenshots from our first pass at tutorial level for our game-in-a-month project.
    d322188e2997ae00722e1925a4485601.jpg
     
  16. Fine3D

    Fine3D

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  17. BIGTIMEMASTER

    BIGTIMEMASTER

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    Models and textures look fantastic. But that screen effect is a bit too much for me. Too much chromatic aberration and feels like the lens is distorted? Kind of has a drunk/dreamy feeling.
     
  18. Billy4184

    Billy4184

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  19. Fine3D

    Fine3D

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    I agree with the drunk/dreamy effect; it's more of a personal choice. If I get more feedback like this I will definitely change it. Thanks for the feedback :)
     
  20. Dag-Tholander

    Dag-Tholander

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    Working on a raymarcher. Currently trying to optimize it in diffrent ways while still avoiding artifacts.
    Here are some screenshots with amped up settings that really make your GPU want to kill itself :
    raymarching1.png raymarching2.png raymarching3.png
     
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  21. nasos_333

    nasos_333

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    Latest version of my sky and grass systems, volumetric cloud system with extreme performance optimizations for minimal impact in gameplay.
     
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  22. Not_Sure

    Not_Sure

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    Wow, its amazing how far sky master has come. Truly night and day. Wakka-wakka!
     
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  23. nasos_333

    nasos_333

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    Thanks :)

    And i also work on the xStream version that has a notch up clouds and water, with fly through in clouds and unique precision volumetric effects in water. This will target desktop mainly.
     
  24. TPEUnity

    TPEUnity

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    Which one is more fitting? Left or Right?



    Attached better quality image because the gif is kinda crap.
     

    Attached Files:

  25. kdgalla

    kdgalla

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    Made a character last weekend.
    fairy2.jpg
    I think it turned out fair(l)y well.
     
  26. BlendCraft

    BlendCraft

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    Some minor UI work and player equipment creation

    I've been editing purchased Asset Store props and I'm glad the textures are high res enough to add my modifications

    Screenshot_20190722_190502.jpg Screenshot_20190722_190516.jpg
    Screenshot_20190722_191426.jpg
     
    Last edited: Jul 22, 2019
  27. kdgalla

    kdgalla

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    Lately I've been working on an ocean environment from the early-mid Devonian period (429-385 million years ago). Here are some models that I've made.

    Devonian1.jpg
    Here is an Orthocone Nautiloid. It's an early ancestor of our modern nautilus.

    devonian5_signed.jpg
    Cephalaspis Lyelli. A primative, jawless fish with a mostly-cartilaginous skeleton and a distinctive, crescent-shaped, boney head shield.

    devonian6_signed.jpg
    Cheirolepis- a ray-finned fish with shark-like characteristics.


    devonian9_signed.jpg
    Adelophthalmus- a genus of small eurypterids. Eurypterids are more commonly known as "sea scorpions" but are not actually scorpions but more like shrimp or something.
     

    Attached Files:

    Last edited: Jul 25, 2019
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  28. Slaghton

    Slaghton

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    progress2.jpg
    Working on outfits for my game. I'm still working on the males but it will look similar to the female starter set. Planning on adding more clothing detail to the outfits and future ones.

    With account and character creation with customization in, i'll only need combat in to have a bare bones alpha demo ready. Player housing and inventory are still being worked on. Looking at a more complete alpha demo around December.
     
    Last edited: Aug 2, 2019
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