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WIP Small Works Art Thread

Discussion in 'Works In Progress' started by Tim-C, Jul 26, 2012.

  1. ForceVFX

    ForceVFX

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    Jan 21, 2011
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    A follow up to my project Ace WW1 Dogfighter...the Nemesis or Hero..Depending on player's choice. This one took a full week, it's just for mobile at (1) 2k texture map.(one for the glass)..all under 9k polys, fully animated and 3 LOD's.
    Patrick










    flight test next...p

    Update:..
    Here it is..in Unity: The Red Baron...Mobile!




    now, both planes, and shaders, and LOD's., converted to mobile....with my AI..
    30 on 30

    Patrick
     
    Last edited: Jun 10, 2019
  2. BIGTIMEMASTER

    BIGTIMEMASTER

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    More characters for the early Christian mytho's themed board game project.

    Demons are afoot! All ye brave Christian men fetch yer steel!
     
  3. kdgalla

    kdgalla

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    Your graphics style looks really good, and it'll save you from tons of rigging and animating! ;)
     
  4. BIGTIMEMASTER

    BIGTIMEMASTER

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    @kdgalla , that was exactly the idea. No way I could rig a bunch of characters in a month.
     
  5. BlendCraft

    BlendCraft

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    Wolfenstein inspired rifle WIP for our Man in High Castle game
     
  6. jdancel

    jdancel

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    Working on a game-ready enemy drone for the asset store, which was modeled in Blender and textured in Substance Painter. The plan is to animate it shooting a grenade out of its mouth and to add particle effects to the fire launchers on the bottom :)

    unity_01.JPG
     
    Planesfar and BIGTIMEMASTER like this.
  7. BIGTIMEMASTER

    BIGTIMEMASTER

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    More heroic Christian warriors and foul, devilish defilers. A battle doth brew!
    95dcf39f7fc28a9e1137849e27863ef7.jpg t (1).png
     
    Fine3D likes this.
  8. BIGTIMEMASTER

    BIGTIMEMASTER

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    A merry band of brigands make way cross the countryside, but Lo! There be devilry afoot. Men turned unnatural and foul roam free, devouring woman and children. Only those Baptized by Holy Water may resist the Great Deceivers most sinister plan.

    Get to the chapel! Wash ye filthy, sinful bodies. Before it's too late!
    1da6f1030e2b444f2f9041185dc8f4f2.jpg Some screenshots from our first pass at tutorial level for our game-in-a-month project.
    d322188e2997ae00722e1925a4485601.jpg
     
  9. Fine3D

    Fine3D

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    Dec 13, 2014
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  10. BIGTIMEMASTER

    BIGTIMEMASTER

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    Models and textures look fantastic. But that screen effect is a bit too much for me. Too much chromatic aberration and feels like the lens is distorted? Kind of has a drunk/dreamy feeling.
     
  11. Billy4184

    Billy4184

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    Fine3D likes this.
  12. Fine3D

    Fine3D

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    I agree with the drunk/dreamy effect; it's more of a personal choice. If I get more feedback like this I will definitely change it. Thanks for the feedback :)
     
  13. Dag-Tholander

    Dag-Tholander

    Joined:
    Jul 16, 2014
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    Working on a raymarcher. Currently trying to optimize it in diffrent ways while still avoiding artifacts.
    Here are some screenshots with amped up settings that really make your GPU want to kill itself :
    raymarching1.png raymarching2.png raymarching3.png
     
    tylerguitar75 and Not_Sure like this.
  14. nasos_333

    nasos_333

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    Latest version of my sky and grass systems, volumetric cloud system with extreme performance optimizations for minimal impact in gameplay.
     
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  15. Not_Sure

    Not_Sure

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    Wow, its amazing how far sky master has come. Truly night and day. Wakka-wakka!
     
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  16. nasos_333

    nasos_333

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    Thanks :)

    And i also work on the xStream version that has a notch up clouds and water, with fly through in clouds and unique precision volumetric effects in water. This will target desktop mainly.
     
  17. TPEUnity

    TPEUnity

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    Which one is more fitting? Left or Right?



    Attached better quality image because the gif is kinda crap.
     

    Attached Files:

  18. kdgalla

    kdgalla

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    Made a character last weekend.
    fairy2.jpg
    I think it turned out fair(l)y well.
     
  19. BlendCraft

    BlendCraft

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    Some minor UI work and player equipment creation

    I've been editing purchased Asset Store props and I'm glad the textures are high res enough to add my modifications

    Screenshot_20190722_190502.jpg Screenshot_20190722_190516.jpg
    Screenshot_20190722_191426.jpg
     
    Last edited: Jul 22, 2019
  20. kdgalla

    kdgalla

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    Lately I've been working on an ocean environment from the early-mid Devonian period (429-385 million years ago). Here are some models that I've made.

    Devonian1.jpg
    Here is an Orthocone Nautiloid. It's an early ancestor of our modern nautilus.

    devonian5_signed.jpg
    Cephalaspis Lyelli. A primative, jawless fish with a mostly-cartilaginous skeleton and a distinctive, crescent-shaped, boney head shield.

    devonian6_signed.jpg
    Cheirolepis- a ray-finned fish with shark-like characteristics.


    devonian9_signed.jpg
    Adelophthalmus- a genus of small eurypterids. Eurypterids are more commonly known as "sea scorpions" but are not actually scorpions but more like shrimp or something.
     

    Attached Files:

    Last edited: Jul 25, 2019
    Billy4184 likes this.
  21. Slaghton

    Slaghton

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    Sep 9, 2013
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    progress2.jpg
    Working on outfits for my game. I'm still working on the males but it will look similar to the female starter set. Planning on adding more clothing detail to the outfits and future ones.

    With account and character creation with customization in, i'll only need combat in to have a bare bones alpha demo ready. Player housing and inventory are still being worked on. Looking at a more complete alpha demo around December.
     
    Last edited: Aug 2, 2019
    Not_Sure and Billy4184 like this.
  22. AkiraWong89

    AkiraWong89

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    Just finished this new update for the library environment art pack with new art direction.
    It contains over 100 models with just 1 material and texture atlas set, plus post processing outline.
    Perfect for those who wanna develop next-gen mobile games.

    I had spent around 1 hour to bake the lightmap in 2K HQ settings.
    Time to upgrade my laptop maybe.:confused:
     
    TenKHoursDev likes this.
  23. AkiraWong89

    AkiraWong89

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    Just made this for my next My City art pack updates.
    Over 300 models with only 4 materials for draw calls optimization.
     
    tobiass and twitchfactor like this.
  24. Not_Sure

    Not_Sure

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    Gorgeous. Looks like Nino Kuni!
     
  25. AkiraWong89

    AkiraWong89

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    New update of fire environment for the store. Absolute mobile friendly.
     
  26. TheKingOfTheRoad

    TheKingOfTheRoad

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  27. Steven-1

    Steven-1

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    I'm working on a sort of shootemup-platformer hybrid, which I call Hijack for now, where you can hijack any and all enemy vehicles, and dance on top of them.

    It's still very early in production, but I would like to know what people think.



     
  28. AkiraWong89

    AkiraWong89

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    Mario Odyssey concept but creative. Hehe. I like it.
    If ideation doing well, this game-play will be a thing.
    Keep it up.;)
     
  29. Steven-1

    Steven-1

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    thanks. :D
    If you think about it, the Mario Odyssey concept is basically Kirby. ;)

    But Hijack is actually different in that you can have as many ships on your side as you are able to steal, you can create a small fleet in a single level like that!
    It's a bit experimental, but I really like it so far! :D
     
  30. AkiraWong89

    AkiraWong89

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    Oct 30, 2015
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    Some new updates for my upcoming Xmas Town environment art pack.
    All in one standard material, full opaque, perfect for mobile games project.
    2 more big updates to go, then a brand new theme environment.
    Wish I can finish all of these before "that" festival. Say "頑張って" to myself.:D

    ------------------------------ I'm a line separator ------------------------------(づ ̄ ³ ̄)づ

    Can't wait to see the game-play. I can almost imagine that...
    By break dancing on tanks while approaching the targets, marvelous.
    Different organization has its own signature dance move, quite cool I think.:)
     
    Last edited: Sep 29, 2019
    Mauri likes this.
  31. Mister-D

    Mister-D

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    free pistol
     
  32. imaginaryhuman

    imaginaryhuman

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    Just to be constructive here, I don't get the slightest impression that there is a single bit of snow in this scene. It does not have a christmas feel. It looks more like a fancy cake. I see you attempted snow on the rooftops and between the rocks but it just does not give a snowy impression.
     
  33. AkiraWong89

    AkiraWong89

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    Thanks for the feedback. Yup. Me myself also don't feel right on point yet.
    I'm still searching for an unique art style as a new direction for all my art packs.
    This whole scene shares only one material with all props for mobile friendly purpose.
    With one high density UV chunks texture atlas which kills details, this might be the issue...

    Sometimes I was thinking...
    Isn't it there a free plugin that can manually merge desire models textures into an atlas?
    If there has something like this, then I will use back on the classic way: One model, one texture sets.
    Then let users to combine them as they want. So I can make more details on each props.
    What do you think?

    Hmm by the way... I think I might change art direction again...
    To something different than current, now I'm doing experiment.
    Will post on my mega discussion art thread tomorrow.:)
     
  34. JCPhoenix5

    JCPhoenix5

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  35. Mister-D

    Mister-D

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    not really game related but im happy with how it came out