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WIP Small Works Art Thread

Discussion in 'Works In Progress' started by Tim-C, Jul 26, 2012.

  1. ForceVFX

    ForceVFX

    Joined:
    Jan 21, 2011
    Posts:
    535
    The Scout:
    Original Model on Asset Store
    https://assetstore.unity.com/packages/3d/vehicles/space/scout-spaceship-99221


    Improving some models, on sale last holiday season...I am using Quixel Suite NDO/DDO.
    Great topology and 4k Textures, but mirrored UV's. I need them unwrapped.

    It took 5 full days to get this point..(It will be faster for the Next FOUR ships, this one $10 bucks...and worth every penny.)

    1) Figure out what I wanted, and how to do it.
    ( using Unwrap 3D, I was able to transfer all 4k textures to new UV's)
    2) Create cockpit details, make canopy glass double sided,.
    3) Added landing gear and bays..
    4) Create new normal/AO maps in NDO
    5) Create new materials in DDO
    6) Create new Animations.

    and I still have more textures to do..and can and will change colors

    more progress..



    Which gets rendered to my choice of custom PBR materials.
    Just a sample of the Scout Smart Materials.









    and into Unity 2017.3 using Uber and the default color set, next color mask shader, for custom color schemes...then, into the wild blue yonder.





    Had to get rid of the numbers and panels on the wings, and re-created physical hull damage, and fine-tuned the wear & tear, dirt, oil residue, etc.
    Player can choose 4 different colors/unlimited color schemes for major parts of the ship.

    just the hull and some random colors...






    I rendered the base mesh color set white, created masks and packed the textures and created two new shaders:

    Base Metal/Illum PBR

    Albedo: (RGB) Smooth(A)
    Normal: (RGB) Metal(A)
    Emission: Mask(R) Light Color 1(G) Light Color2(B) Blink MaskA)

    + Base Metal/Illum 4 Colors PBR-----------

    Above +
    Colors Mask: Main(R) Main2 (G) HiLight(B) Camo/Stripes(A)

    User can choose 2 colors for lights and 4 colors for main materials.


    next,I have to get this bad boy in the air..

    Unity 2018.3


    Patrick
     
    Last edited: Feb 14, 2019
    Not_Sure, PatysTy, Antypodish and 5 others like this.
  2. Mister-D

    Mister-D

    Joined:
    Dec 6, 2011
    Posts:
    1,433
    free knight model
     
    Billy4184 likes this.
  3. PatysTy

    PatysTy

    Joined:
    Jan 6, 2018
    Posts:
    16
    Great work, although I don't feel the pure white cockpit fits the aesthetic of the rest of the vehicle. Will the colour of the cockpit be modifiable as well?
     
  4. ForceVFX

    ForceVFX

    Joined:
    Jan 21, 2011
    Posts:
    535
    I have not colorized it yet..sorry,I will update the picture after updates today..it was pre-mature to post..but a true work in progress.
     
    PatysTy likes this.
  5. ForceVFX

    ForceVFX

    Joined:
    Jan 21, 2011
    Posts:
    535
    1st go at cockpit materials.... ;-)
     
  6. PatysTy

    PatysTy

    Joined:
    Jan 6, 2018
    Posts:
    16
  7. ForceVFX

    ForceVFX

    Joined:
    Jan 21, 2011
    Posts:
    535
    using the quixel suite, and I actually did add some yellow..see above, , cool reference shot, thanks!
     
  8. Slaghton

    Slaghton

    Joined:
    Sep 9, 2013
    Posts:
    124
    I took my scythe and combined it with a Unity Chan character and an animation from Frank climax. Going to base my art style around the character and use Franks animation packs for combat. Commissioning concept art so I can start making my own clothing for my base male/female made with VRoidStudio.

     

    Attached Files:

    Not_Sure likes this.
  9. ForceVFX

    ForceVFX

    Joined:
    Jan 21, 2011
    Posts:
    535
    Great job!..I really like the amour & metal/gloss textures...impressive.and free? very generous.
     
    Mister-D likes this.
  10. Mister-D

    Mister-D

    Joined:
    Dec 6, 2011
    Posts:
    1,433
    tnx , been thinking of uploading him to the asset store with setup cloth and ready to mecanim
    if theres interest
     
  11. BlendCraft

    BlendCraft

    Joined:
    Nov 2, 2014
    Posts:
    267
    Level creation based of real-life African village. No gameplay yet, just some level designing...

     
    PatysTy likes this.
  12. freefall89

    freefall89

    Joined:
    Aug 11, 2011
    Posts:
    113
    Little scene I am working on for my portfolio :)

     
  13. ForceVFX

    ForceVFX

    Joined:
    Jan 21, 2011
    Posts:
    535
    Sopwith Scout "Pup" 1916:
    Original Model Deprecated on Asset Store.
    Re-Topo'd with maya

    3 days to get this point.

    1) Figure out what I wanted, and start from scratch.
    2) Create cockpit details, make lewis gun facsimile,
    3) Create new UV's, Rig....everything
    6) Create new Animations.
    4) Create new normal/AO maps in NDO.

    Base Color and Paint key, ready for materials.


    Topology and reference


    the cockpit mesh and refernece


    Cockpit normal & AO


    Engine normal & AO


    next... textures, materials, shaders., then on to flight.

    Patrick