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WIP Small Works Art Thread

Discussion in 'Works In Progress' started by Tim-C, Jul 26, 2012.

  1. qaisbayabani

    qaisbayabani

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  2. florianalexandru05

    florianalexandru05

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    Work in progress for my new tree!
    Textures made in substance designer and painted in Substance Painter.
    Still, need a few slight adjustments and some branch cards for more realism. I made the branch mesh as simple as possible because the cards will compensate a lot.

     
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  3. Mister-D

    Mister-D

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    looks nice,
    im curious how u will add wind since the branches are all one mesh in the trunk?
     
  4. florianalexandru05

    florianalexandru05

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    Yeah, was wondering that myself with CTI, I think only a few of the tips will have wind I guess, also, there will be branch cards as leaves. As for texturing not done yet, will add some lichens to cover more of the digital tiling.
     
  5. Mister-D

    Mister-D

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    yes cti is good but not good for custom meshes with a more organic look wich u can best achieve with a sculpted tree. i havent found a good solution for this yet also.
     
  6. StaggartCreations

    StaggartCreations

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    Has been a while since I felt inspired to do a mini-scene. A forest spirit has been in the back of my head for months <3

     
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  7. florianalexandru05

    florianalexandru05

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    I see what you mean... I saw your tree in the pack btw. Well it's ok, this one's a more unique tree and if anything I'll just have my leaves flutter lol. I'm also looking forward to see how I can do this.
     
  8. florianalexandru05

    florianalexandru05

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    Back at this and I made a few more dungeon doors. Will make a lot of wooden stuff with my wood substance!



     
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  9. florianalexandru05

    florianalexandru05

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    Beech Tree Final.jpg

    Tree kinda finished!
     
  10. Jonathan-Watkins

    Jonathan-Watkins

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    screen_1920x1080_2018-09-13_22-48-21.png
    Shot from a film I'm working on.
     
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  11. florianalexandru05

    florianalexandru05

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    I'm finally the owner of CTI pack, just bought it.

    Here's my first test of how the trees are gonna look like with wind and proper foliage shader:

     
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  12. botumys

    botumys

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  13. florianalexandru05

    florianalexandru05

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    In my quest for better lighting I have found a way to make my light looks really natural using HDR. I was going for a overcast lighting and it was easy to achieve in real time with basically no light with the help of one HDRI sky and SEGI.

    screen_2520x1184_2018-09-16_23-48-49.jpg

    No HD vid as of yet!



    I want to finish this pack already but I need to have more content to make a forest/hills.
     
  14. Billy4184

    Billy4184

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    Haven't posted here in a while...
    Untitled.png
     
  15. Jonathan-Watkins

    Jonathan-Watkins

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    screen_1920x1080_2018-09-17_16-07-24.png
    Another shot
     
    Last edited: Sep 21, 2018
  16. dominichills

    dominichills

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  17. qaisbayabani

    qaisbayabani

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  18. qaisbayabani

    qaisbayabani

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  19. freefall89

    freefall89

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    Would anybody be interested with a lowpoly car pack on the asset store with cars in this style?





    A pack would consist of five cars, some different sets of wheels besides the stock model ones and about three tuning 'stages' per car.
     
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  20. Lachadonan

    Lachadonan

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    Still making the same soldiers... How does this version look?
     
  21. Mister-D

    Mister-D

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    grungy subway screen.png
     

    Attached Files:

  22. Mister-D

    Mister-D

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    just go for it
     
  23. Not_Sure

    Not_Sure

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  24. Mister-D

    Mister-D

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    u mean how its lit? nothing special, just some point lights and reflection probes
     
  25. Jonathan-Watkins

    Jonathan-Watkins

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    screen_1920x1080_2018-09-28_16-56-05.png

    wip shot
     
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  26. freefall89

    freefall89

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    Heh will do! I think I will add interiors as well :)
     

    Attached Files:

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  27. florianalexandru05

    florianalexandru05

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  28. FimpossibleGames

    FimpossibleGames

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    Hybrid procedural animation rigs coming soon!
    Spine Animator waiting to be approved on the store:
     
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  29. florianalexandru05

    florianalexandru05

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  30. nipoco

    nipoco

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    Tried to create some realtime food porn. These are screenshots from Blender 2.8's Eevee Viewport. Textured in Substance Painter.
    Cheeseburger 1.png Cheeseburger 2.png Cheeseburger Wire.png
     
  31. freefall89

    freefall89

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    SOF? haha

    I started on the interior.. I think I will keep it simple like this.. just a rimlight, to sorta bring up details.

     
  32. KrisHammes

    KrisHammes

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    @florianalexandru05 great looking door you got going there :)

    Ive been recently working on my sculpt for my next asset store character, the first of a set of pirates and the first asset for some time!

     
  33. Mister-D

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    looks great,
    and yes , i would love to see u continue the metro level of sof1 ;)
     
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  34. freefall89

    freefall89

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    hehe thanks, I will at some point.. I was just stuck with all those assets and such. Stuff being offscale, and me wanting to make it a bit more proper scaled. It is pretty overwhelming..
     
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  35. BlendCraft

    BlendCraft

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    Some menu art.
    Screenshot_20181014_233553.jpg Screenshot_20181014_233557.jpg
     
  36. florianalexandru05

    florianalexandru05

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    Thanks, good looking pirate as well! ;) I so wish I could do characters like that but I never quite step into it.
     
  37. freefall89

    freefall89

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    I am done spamming now.

     
  38. Jonathan-Watkins

    Jonathan-Watkins

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    screen_1920x1080_2018-10-15_18-37-05.png

    another wip shot, lighting and environment tests
     
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  39. KrisHammes

    KrisHammes

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    yarrgh and update on my next asset store item....wel I say yargh but he turned into a nice guy sea Captain. Once this one is done a villainous pirate variant will follow!
     
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  40. freefall89

    freefall89

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    Finished a second car for my lowpoly carpack yesterday..
    Looks like will need to update the first model detail wise compared to this one hehe

     
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  41. florianalexandru05

    florianalexandru05

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  42. LOGames

    LOGames

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    some look tests on the new game I'm making.
     
  43. florianalexandru05

    florianalexandru05

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  44. Jonathan-Watkins

    Jonathan-Watkins

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    600xgif.gif

    Doorway to Tomorrow

    Cinemachine tests
     
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  45. florianalexandru05

    florianalexandru05

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  46. florianalexandru05

    florianalexandru05

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  47. Mister-D

    Mister-D

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    trying out the hdrp fps sample and converting one of my fps projects into it(inspired by oldschool fps games but in a modern jacket) . hdrp isnt very stable yet and i still have a lot of work ;)
    screen.jpg
    heres the take health animation:
     
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  48. Mister-D

    Mister-D

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    those leaves and tree are very nice, great work
     
  49. florianalexandru05

    florianalexandru05

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    Neat stuff to man! I wonder how you made the syringe substance shrink.
     
  50. Mister-D

    Mister-D

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    tnx, its simple, the liquid pivot is at the base, then scale down y axis when tube goes down
     
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