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WIP Small Works Art Thread

Discussion in 'Art Assets In Progress' started by Tim-C, Jul 26, 2012.

  1. mcunha98

    mcunha98

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  2. KrzysztofBidzinski

    KrzysztofBidzinski

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    The project I am currently working on will be located in the Sci-Fi scenery.
    First, I needed to design a modular system of corridors, doors, etc.
    Below are some screenshots of current works.








    see https://generalisinfo.wordpress.com for more info.
     
    Last edited: Apr 14, 2018
  3. florianalexandru05

    florianalexandru05

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    Working on 4 separate gate variations for the dwarven pack. This is the frontal exterior one which is the biggest.







     
    Last edited: May 2, 2018
  4. florianalexandru05

    florianalexandru05

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    Finished the low poly now and it has UV. Now I have to bake the normals. I decided to make some of the details some mesh and not rely that much on the normal maps. This side of the gate is around 1800 faces x2 as the full gate, not bad for a big model.
     
    Last edited: May 2, 2018
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  5. BIGTIMEMASTER

    BIGTIMEMASTER

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    Modular low poly medieval hamlet set - 1 material - albedo texture only
     
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  6. florianalexandru05

    florianalexandru05

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    Making some progress... yes this is the low poly with normals and AO!

    It's turning out to be hard work!

     
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  7. florianalexandru05

    florianalexandru05

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    If you guys wanna see a early texture and color scheme here it is but it's anything from finished!
    Am trying to figure out metalness ...

     
  8. florianalexandru05

    florianalexandru05

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    ...and some PBR render tests in Unity:

     

    Attached Files:

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  9. nasos_333

    nasos_333

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    Last edited: Apr 25, 2018
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  10. Mister-D

    Mister-D

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    explo1gif.gif
     

    Attached Files:

  11. puppeteer

    puppeteer

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    Made a short animation with the new Skeletal Animation tools in Unity 2018:

     
  12. KRGraphics

    KRGraphics

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    Hey, guys... just spending time updating my hair and eye shaders. Hair doesn't have a shading model or Multipass yet. In this shader version, I can colour the hairs per strand using a mask. Screenshot 2018-04-26 19.49.12.png Screenshot 2018-04-26 19.47.16.png Screenshot 2018-04-26 19.46.24.png Screenshot 2018-04-26 19.43.17.png Screenshot 2018-04-26 17.26.53.png
     
  13. florianalexandru05

    florianalexandru05

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    Overall I'd say my gate is done It's the small details that make the biggest difference and give the gate the feel and look I wanted.



    The texture maps, metalness roughness workflow, 4k. I think I messed up so I had to change the value of the metalness map to get the look I wanted. Next time I'll make and test my metals first before everything else. :(

     
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  14. nasos_333

    nasos_333

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  15. SkyYurt

    SkyYurt

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    Made this small clip while trying out the cinemachine.

     
  16. lover-drive

    lover-drive

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    upload_2018-5-10_7-27-41.png
    Working on a Modern Warfare inspired model pack for asset store.
     
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  17. florianalexandru05

    florianalexandru05

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    Exterior walls in progress, rough mesh design so far.




     
  18. nipoco

    nipoco

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    It‘s been a while since I posted here..

    A stylized pirate treasure chest. Zbrush, Blender, Substance Painter, Unity 2017, Post Process Stack V1

    Pirate Chest 3.png
    Pirate Chest 2.png
     
  19. RavenOfCode

    RavenOfCode

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    Here's a quick 30 minutes of work (and another 30 minutes because my computer keeps crashing :/). Trying to work on bettering my art skills.
    HotAirBallon.png
     
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  20. redpanda

    redpanda

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    An environment I'm working on:

     
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  21. florianalexandru05

    florianalexandru05

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    Very awesome <3, what version of unity you used?
     
  22. florianalexandru05

    florianalexandru05

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  23. redpanda

    redpanda

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    Thank you, 2017.3.1
     
  24. goblinworkshop

    goblinworkshop

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  25. goblinworkshop

    goblinworkshop

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    Hi there! Here´s an update on the first armor set for the skeleton army generator.

     
  26. nasos_333

    nasos_333

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    New Comet burning through the Volumetric Clouds demo WIP using Sky Master ULTIMATE v4.0 and InfiniGRASS v2.0 (WIP)

    And a few more videos with clouds manipulation:



     
  27. Mister-D

    Mister-D

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    looks fantastic
     
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  28. redpanda

    redpanda

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    Thank you Mister-D!
     
  29. florianalexandru05

    florianalexandru05

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    Have been working for a while on this but it's finally finished, the exterior part!

    *give it a while to load, it's 4 - 4k textures in there!*

     
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  30. goblinworkshop

    goblinworkshop

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    Skeletons get their own unique weapons =)

     
  31. florianalexandru05

    florianalexandru05

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    Made some screenshots








     
  32. Not_Sure

    Not_Sure

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    @florianalexandru05 Man, it's been a while, but you have really improved since I've last visited the forums.

    Great work!
     
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  33. florianalexandru05

    florianalexandru05

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    @Not_Sure Thanks, I'm trying to stay consistent.
     
  34. goblinworkshop

    goblinworkshop

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    We are super excited to show our latest version of the Skeleton Warrior pack, we will be packing for AssetStore right away!
    Check our forum thread for the turntable video.
    Cheers!
     
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  35. CatDevPete

    CatDevPete

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    Not sure if this is the right place to post this? The Game / Programming thread didn't look appropriate, since it's hardly interactive at this point.



    In a nutshell, it's a chinese painting effect with a reveal animation. VR compatible (not that I had a choice, heh), and working on this for a project with a friend of mine.
     
  36. _M_S_D_

    _M_S_D_

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    When working with 3D, texturing and code for a long time, it's nice to take a break and just throw together something simple. :)

    upload_2018-6-3_17-5-31.png
     
  37. iamthwee

    iamthwee

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    I love this! Amazing work.
     
  38. CatDevPete

    CatDevPete

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    Thanks! :) It's something I wanted to cobble together for a while, after learning more about shaders as part of my work responsibilities
     
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  39. Will-Morillas

    Will-Morillas

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    Such a long time without uploading something here, this is my latest character, almost done, the hair needs more work, the render is NOT unity yet, it's marmoset toolbag 3 because I'm doing some tests with the 30 days demo.

    Last01.jpg
    Last02.jpg
     
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  40. iamthwee

    iamthwee

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    yeah its a decent attempt, the left eye needs adjusting and skin looks a little too matt imo.
     
  41. Billy4184

    Billy4184

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    Very cool! Skin looks a bit unfinished though imo.
     
  42. igorvlassov

    igorvlassov

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    Demon's name main menu

     
    Last edited: Jun 17, 2018
  43. igorvlassov

    igorvlassov

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    Demon
     
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  44. BIGTIMEMASTER

    BIGTIMEMASTER

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    Fantastic design. Have you photobashed a bunch of old paintings together? This is really awesome. I have only seen this particular style done once, in the expansion for Dragons Dogma called Dark Arisen. I was so into it. Glad to see you working hard to bring gothic demons to life, and I'm looking forward to seeing more.
     
    Last edited: Jun 18, 2018
  45. BIGTIMEMASTER

    BIGTIMEMASTER

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  46. astracat111

    astracat111

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    After adding some image effects from unity's stack

     
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  47. Runemark

    Runemark

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    Hi! I made a flipflop design for summer: Unity mechandise!

    It is free to download from Sketchfab (I didn't uploaded to AssetStore, it might be rejected because it is too simple)
     
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  48. FimpossibleCreations

    FimpossibleCreations

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    Working on scenery for lyric video in unity :D



    I am also working on package for this tentacle procedural animation
     
  49. goblinworkshop

    goblinworkshop

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    Hi there!
    We´ve been working on our second skeleton creature, this time it´s a necromancer archetype. We´ve made a concept sculpt of our current idea for a necromancer but since we are still on concepting stage for this asset, we would love to hear from you guys what you would like to see. Cheers!
     
    Last edited: Jun 27, 2018
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  50. goblinworkshop

    goblinworkshop

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    We´ve been working on a Fire skeleton variation, next step will be adding some particle effects.
     
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