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WIP Small Works Art Thread

Discussion in 'Art Assets In Progress' started by Tim-C, Jul 26, 2012.

  1. Billy4184

    Billy4184

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    Rendered in Unity...
    Untitled.png
     
    Last edited: Sep 11, 2017
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  2. mcunha98

    mcunha98

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    Last edited: Sep 10, 2017
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  3. SiegfriedCroes

    SiegfriedCroes

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    Another look at Nonsense at Nightfall (previously known as Oh What a Night)

     
  4. Paxew

    Paxew

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    A weapon prop for a game.
     
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  5. florianalexandru05

    florianalexandru05

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  6. mcunha98

    mcunha98

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  7. florianalexandru05

    florianalexandru05

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    Playing a bit more while I add more stuff...


     
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  8. Ericks89

    Ericks89

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    Muten Roshi (Kame Sennin) Wip

    Son Goku/Tenshinhan wip
     
    Last edited: Sep 12, 2017
  9. florianalexandru05

    florianalexandru05

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    Your picture appears to be broken!
     
  10. Ericks89

    Ericks89

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    HA! That's weird, anyways updated the post.
     
  11. mcunha98

    mcunha98

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  12. astracat111

    astracat111

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    @mcunha98 That thing is friggin creepy, bet it has a stash of humans stored away for winter. D:

    I need to add the trees to the background but it chugs when saving the scene file if I add too many objects at the moment (don't know why). Here's a screenshot. The characters when added are 2.5D pixel characters, a lot of people say it looks like minecraft.



    @florianalexandru05 Your rock image makes me think I need to add more rocks. Those are insanely detailed, I think my computer would die running them!

    With trees added my stuff so far looks like this...umm...but it needs rocks, maybe some dirt as well I don't know:

     
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  13. DawidMoza

    DawidMoza

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    That looks good!
     
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  14. florianalexandru05

    florianalexandru05

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  15. mcunha98

    mcunha98

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    New assets and models here...
     
  16. florianalexandru05

    florianalexandru05

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    Still playing with unity render. This is the best I can do with the Unity "standards"

     
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  17. 101craft

    101craft

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    Upcoming Micro-Factions heraldic badges: Eagle-King & Swan-Prince

    micro_28.jpg
     
  18. _M_S_D_

    _M_S_D_

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    Procedural generation is just too much fun :)
    Screen_20170918.png
     
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  19. DavidAndreiGabriel

    DavidAndreiGabriel

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    I put the Clock Town from Legend of Zelda Majora's Mask in Unity. ClockTown.PNG
     
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  20. florianalexandru05

    florianalexandru05

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    Thanks but it's not as detailed as you think! just low poly mesh with normal maps XD

    Yeah, I think you need some dirt, and maybe some white flowers.
    ---

    Just playing with post processing and this pack again this morning. Why did I not use PP to render this when I made it?? It's still in gama rendering but the difference is huge!










    and baked GI...



    https://forum.unity.com/threads/released-modular-dungeon-pack-catacombs.398141/
     
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  21. _M_S_D_

    _M_S_D_

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    Doing some prototyping:
    SSAA_20170925_18345492_1440p.png
     
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  22. nipoco

    nipoco

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    Tried some anime style a while ago.

    Natsu.png

    Made me a new profile pic too

    Monkii.png
     
    Last edited: Sep 28, 2017
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  23. florianalexandru05

    florianalexandru05

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  24. nipoco

    nipoco

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  25. Twistedwicked

    Twistedwicked

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    Hey all I'm new to the forums so I'm hoping I'm posting in the right section and doing it properly. I'm here to show some of my hand painted textures I've been working on in an attempt to compile a Terrain Texture Package together. I haven't finished it yet. I still need to work on a mountain texture, small rocky hill texture, dirt texture, cobblestone pathway and possibly some water. I'd also like to do a variation of grasses and dirt / muddy textures. I changed the colour of my green grass to give more of a dead or dying grass texture to blend together. The grass textures were done at 2048 x 2048 resolution for down scaling purposes. The stones and light brown dry mud texture, or I can change it to be more of a sandstone with extra detailing, were only painted at 1024 x 1024 unfortunately. When I do sell these, I'll also add the raw Photoshop files for them and convert the PNG's to a 512 x 512 and 1024 x 1024 max resolution. You'll be able to use the grass at 2048 x 2048 with the raw files though. Also the other textures I haven't yet painted.

    I'm a self teacher that's always favoured the cartoon world of texture art. I originally got into game development back in 2014 by watching a lot of videos, reading a lot of peoples articles and a lot of Google research. I do both 3D game assets and texture art. My original plan was to work on my own game with my brother who's the brains of the operation. He reads and writes code like anyone would read a novel and to me it's like reading hieroglyphs. Anyways... I decided I would start working on hand painted textures to sell in the Unity Asset Store while I build on my skills and help fund my own development down the road if I got successful and fast enough at it.

    So here are a few of my works. Some I may go back and fix up a bit more at a later date when I finish a complete package. Like my stone textures only seem to pop out facing one direction. So I might put highlights all around the stones so the normal map makes it look more dimensional from all sides. Anyways I hope people like my work as I'm all about making good work to please others and I love working with detailed art. If anyone's got any pointers for me looking at these, feel free to give them.

    Grass_Blending_001.png Texture_Blending_001.png Texture_Blending_003.png
    Texture_Blending_005.png Texture_Blending_004.png
     
    Last edited: Sep 30, 2017
  26. florianalexandru05

    florianalexandru05

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    Finished texturing the first modular rock.



     
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  27. florianalexandru05

    florianalexandru05

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    On another note I made my first substance test by following a tutorial and it's nowhere near perfect but it was a fun try. Unfortunately I still can't use substance designer now so I'll work with what I have...



     
  28. Mister-D

    Mister-D

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    dwarf wip
    c4d screens
    dwarfwip.jpg
     
  29. _M_S_D_

    _M_S_D_

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    WIP for same prototype as above. :)
    20171006.png
     
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  30. florianalexandru05

    florianalexandru05

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    Making something for a freelancing job. This will eventually build in to a pack that's also allowed to be soled on the store.
    I won't say what it is until I officially announce it in the forums.

     
  31. Billy4184

    Billy4184

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    Recent freelancing job ..
    Vase.png
     
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  32. DavidAndreiGabriel

    DavidAndreiGabriel

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  33. BIGTIMEMASTER

    BIGTIMEMASTER

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    Here's my first completed, game ready asset. The highest poly version has about 6 million polys, the game ready version can range from a passable looking 6k to a decent 30k.

    There is some small issues with the UV's -- I think -- causing some issues with the lower res versions, but I'm pretty happy with the engraved detail on the pommel and the leather. The blade lacks the sheen I wanted, but perhaps that is just a lighting issue because it looked glowingly beautiful in mudbox.

    Took me most of a day, but I think I can make a better looking version with much fewer polys next time.

    One issue which can be seen in the photos from inside Unity -- when I put my texture maps onto it, the diffuse map overrides the normal map for some reason. Any tips/useful critiques are really appreciated (technical stuff, I don't care if the thing is historically accurate or anything like that).

    Full in Mudbox.PNG Level 6 in Mudbox.PNG NormalMap.PNG Pommel.PNG Sword In Unity.PNG
     
  34. VisualTech48

    VisualTech48

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    Post-Process Stack 2.0 - Short showcase in production
    uZR-qqrmQn6645_50fJrVg.png
     
  35. tweedie

    tweedie

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    stalenhagMech.jpg

    Started working on this scene inspired by Simon Stalenhag, only done the one pass on the mech so far. Ground, buildings etc are all blockout
     
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  36. Sanhueza

    Sanhueza

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    Some recent character art for my card game, painted in Photoshop:



     
  37. florianalexandru05

    florianalexandru05

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    Here's some more updates. Didn't start a thread yet.




     
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  38. BIGTIMEMASTER

    BIGTIMEMASTER

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    HighPoly.JPG MedPoly.JPG UltraHighPoly.JPG WIPArachnoidalmostDone.JPG

    Low, medium, and high poly versions of arachnoid creature.
     
    Last edited: Oct 14, 2017
  39. SiegfriedCroes

    SiegfriedCroes

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    I've been working on the title screen for Nonsense at Nightfall :)

    Title.png
     
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  40. Kona

    Kona

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    Nice work! ^^

    *Gets a random Gameboy-game flashback*
     
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  41. SiegfriedCroes

    SiegfriedCroes

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    Thanks :D

    What game came to mind?
     
  42. florianalexandru05

    florianalexandru05

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    I would say Stardew Valley!
    ---

    Got a few more rocks to go!



     
  43. tweedie

    tweedie

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    Got some buildings in there now. A couple more changes and it'll be time to call it done for the time being.
     
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  44. Billy4184

    Billy4184

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    Looks fantastic! I think what would look really good is some kind of far background to give a sense of scale and completeness to the environment.
     
  45. tweedie

    tweedie

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    Thanks! I completely agree, it's feeling a bit foggy-empty in the distance, currently. Sadly I'll have to move onto another project very soon, but its one thing I want to improve soon if I can :)
     
  46. florianalexandru05

    florianalexandru05

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    Decided to reveal my new pack and project I'm working for. Of Course it will be available on the asset store to as it's non exclusive. Still a lot of stuff to do...



    http://www.dwarvenmonsterslayers.com
     
  47. marcos

    marcos

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  48. Kona

    Kona

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    Been working on some new monsters this week. :)


     
  49. Oshigawa

    Oshigawa

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    Last edited: Oct 24, 2017
  50. BIGTIMEMASTER

    BIGTIMEMASTER

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    XenomorphBeginning.JPG XenoUpperBody.JPG Ongoing work in progress. Just starting to get basic details in.
     
    Last edited: Oct 27, 2017
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