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WIP Small Works Art Thread

Discussion in 'Works In Progress' started by Tim-C, Jul 26, 2012.

  1. KRGraphics

    KRGraphics

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    Here is one more for the night... skin texturing for my character in game. He is looking impressive here... now he just needs more variation in the skin and subtle blood vessels...
    upload_2017-5-29_4-13-20.png
     
  2. freefall89

    freefall89

    Joined:
    Aug 11, 2011
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    115
    Thanks man, here you go! :)


    I also did a stock version, but poly placement is pretty much the same ;)

     
    dogzerx2, Gametyme, Mister-D and 2 others like this.
  3. Ericks89

    Ericks89

    Joined:
    Nov 3, 2012
    Posts:
    39

    Redoing my walking animation, focusing on the legs, for now, have the arms in 1 location for 2 frames.
    Doing a 6-frame animation similar to Chrono trigger.
     
    RavenOfCode and Not_Sure like this.
  4. Not_Sure

    Not_Sure

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    MUCH better! :)
     
  5. KRGraphics

    KRGraphics

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    I love how this model looks in Unity... can't wait to add hair on him. Screenshot 2017-05-29 13.59.55.png
     
    dogzerx2 and Not_Sure like this.
  6. chassets

    chassets

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    283
  7. LightingBox2

    LightingBox2

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  8. mcunha98

    mcunha98

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    Jun 13, 2010
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    261
  9. florianalexandru05

    florianalexandru05

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    I just fixed it by sticking 2 of those blocks together in photoshop lol. Also removing more of the color variation made it more seamless. It's alright now. Thanks for making that observation, I don't think I would of bothered either way.
    Nise topology!
    ---
    more updates:

     
  10. KRGraphics

    KRGraphics

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    Some more cool stuff... pushing my detail to the absolute limit... ZGrab04.jpg Xavier Update 1.jpg
     
    petersx, eaque, dogzerx2 and 2 others like this.
  11. KRGraphics

    KRGraphics

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    Here is a close up of the amount of detail I am going for in Unity... it is best seen at full screen... the detail will look very nice in real time Skin Pore Details.jpg
     
    whileBreak, petersx, Woolooh and 5 others like this.
  12. Not_Sure

    Not_Sure

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    Gorgeous!

    What tools are you using?
     
  13. chassets

    chassets

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  14. KRGraphics

    KRGraphics

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    This model is completely in ZBrush... I am about to dress the character in MD, and detail it some more. The younger version looks really good, just imagine the old version... Here is the completed head with hair fibers, which is done specifically for baking in Substance Painter.

    Xavier Hair 4.jpg XavierHair 3.jpg
     
    petersx, eaque, dogzerx2 and 3 others like this.
  15. Mister-D

    Mister-D

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  16. Lachadonan

    Lachadonan

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    Aug 8, 2009
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    Heres the progress on the ship
     
    RavenOfCode likes this.
  17. Blacklight

    Blacklight

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    Practicing making PBR textures and lighting scenes in Unity. Moody stuff.

    pbrScene01.jpg pbrScene02.jpg
     
  18. florianalexandru05

    florianalexandru05

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    Thunderent, KRGraphics and Kona like this.
  19. KRGraphics

    KRGraphics

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    florianalexandru05 likes this.
  20. florianalexandru05

    florianalexandru05

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    Thanks! Had a lot of issues along the way but I'm pretty satisfied with it as my first big pack. :D
     
  21. Lachadonan

    Lachadonan

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    358
  22. gamadgames

    gamadgames

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    May 31, 2014
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    A game I created for a one-week game development challenge ;)

    This is the creation of, in short the game is a snake-in-maze game!
     
    RavenOfCode likes this.
  23. nicolasbulchak

    nicolasbulchak

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  24. nicolasbulchak

    nicolasbulchak

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    Working on a waterfall effect. Going for a stylized effect similar to windwaker without being fully cell shaded. I want to land somewhere closer to the water style of Rhime
     
  25. Thunderent

    Thunderent

    Pocket Artist

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    Oct 8, 2010
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    Finally finished another playable scene for my game Dream of Me.
    Proud of this one. :D

    I really like this new Post Processing Stack.All hail the Bloom gods!



     
    Mister-D, RavenOfCode and Not_Sure like this.
  26. snowconesolid

    snowconesolid

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    Fake product I made for my upcoming game.

    "Wood-Be-Gone" is a fictional Bug Spray that can instantly kill deadly disease carrying bugs. This is a usable item in the game and common to find.
     
  27. HolBol

    HolBol

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    I've got a new 'friend'.

    Velociraptor.png
     
    RavenOfCode, Kona and snowconesolid like this.
  28. snowconesolid

    snowconesolid

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    This is wonderful! lol made me smile.
     
  29. Kona

    Kona

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    Haha, made my day! ^^ nice work.
     
  30. HolBol

    HolBol

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    Glad you like it. This is just the beginning!
     
  31. dogzerx2

    dogzerx2

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  32. Kona

    Kona

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    Created a new demon-ish thingie as a minion for the player in LBKR. :) Dunno how demons fit into space but I just really felt like mashing one into the game...
     
    eaque and Not_Sure like this.
  33. Not_Sure

    Not_Sure

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    What program(s) are you using?

    Your workflow looks so clean!
     
    dogzerx2 likes this.
  34. dogzerx2

    dogzerx2

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    Thank you!! I use Zbrush. Start with a ball, shape it, dynameshing it every once in a while when I need more triangles. Then to paint it I set the flat unlit shader. Use the ambient occlusion mask to paint the cavities, so I can paint over it without needing other shaders.
     
    Not_Sure and RavenOfCode like this.
  35. Mister-D

    Mister-D

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    monster1 and monster3 had a big baby:D
    monster5.png
     
    whileBreak, eaque, Not_Sure and 2 others like this.
  36. HolBol

    HolBol

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    Dino got angry. Still learning Unity's Animator stuff.

    dinopew.png
     
    eaque, RavenOfCode and Not_Sure like this.
  37. KRGraphics

    KRGraphics

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    Are you using ZB4R8?
     
  38. snowconesolid

    snowconesolid

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    Went back to this character if you guys remember. Made him about a year ago.
    He is also in my upcoming game.

    COWBOY MODE




     
    RavenOfCode, dogzerx2 and nipoco like this.
  39. dogzerx2

    dogzerx2

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    Zbrush 4R7 P3, whatever that means, though I'm not using any overly special tool, mostly basic brushes (Move, HPolish, Dynamic Trim, Dam Standard) Perhaps the most magical thing is dynamesh but that has been around for a while.
     
  40. florianalexandru05

    florianalexandru05

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    dogzerx2 likes this.
  41. snowconesolid

    snowconesolid

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    My farm has the best crop and milk!
     
  42. florianalexandru05

    florianalexandru05

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    Ok so this is another pakk I will revamp!

    Update: Started to fix all my old textures (normals height and specular). The pack is now full Pbr and includes all the right maps with roughness.
    I would also mention that I'm collaborating with a 2D artist this time and that there will be a bit more content at a lower price. Maybe it will come with some vegetation models to.










    New Updates:




    Starting from the second one, it's in wip...

    https://forum.unity3d.com/threads/released-sleeping-forest-hand-painted-textures.368154/
     
    whileBreak, Blacklight, Kona and 3 others like this.
  43. snowconesolid

    snowconesolid

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    these are wonderful!
     
    florianalexandru05 likes this.
  44. Billy4184

    Billy4184

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    Sexy or what ...

    Untitled.png
     
  45. florianalexandru05

    florianalexandru05

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    Billy4184 and dogzerx2 like this.
  46. MeadowGames

    MeadowGames

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    florianalexandru05 your hand painted textures are absolutely breathtaking! The detail really brings the models to life. If only I could have your talent for a week.
     
  47. KJHawkinson

    KJHawkinson

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    Jun 15, 2017
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    I've been working on the model and rigging for Elgramzon... He's basically the only end boss for the original Transbot game.

     
    Cookieg82, RavenOfCode and dogzerx2 like this.
  48. dogzerx2

    dogzerx2

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    Here is a female base model for a character I'm working on.

    You can download it for free from Sketchfab, if you have any use for it.

     
    Not_Sure and florianalexandru05 like this.
  49. dogzerx2

    dogzerx2

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    Hand painted textures!
     
    Last edited: Jul 3, 2017
  50. B-Rokal

    B-Rokal

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    Well... I'm new here so i'm not 100% sure this belongs here but...

    I'm making a retro styled game, i'm (kinda obviously) and I really need someone to do objective and constructive criticism on my stuff

    So i'll post this picture hoping someone will help me to point what i'm doing wrong or if I should re-do entirely or you know...

    Once again, sorry if what i'm doing here is considered spam or if i should not post this here for any reason, this is not only my first time in the Unity forums, but also the first time I post something on a forum of any kind, thank you anyway :)
    Squirrell.png
     
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