Search Unity

WIP Small Works Art Thread

Discussion in 'Art Assets In Progress' started by Tim-C, Jul 26, 2012.

  1. snowconesolid

    snowconesolid

    Joined:
    Dec 9, 2011
    Posts:
    868
    lol.
    I AM GOD!
    god of cringe... :D :D :D :D :D :D
     
  2. Mister-D

    Mister-D

    Joined:
    Dec 6, 2011
    Posts:
    1,694
    i did not animate 2d in a very long time
    tried to make a pixel art explosion
    it came out better then i expected

    explo1.png
     
    _M_S_D_ likes this.
  3. Will-Morillas

    Will-Morillas

    Joined:
    Nov 7, 2014
    Posts:
    65
    First texture pass, there are some errors in the normal map, the neck-back plate doesn't have normals baked, I'm fixing it. The cloth needs simulation.

    IMG_20170304_184937.jpg
     
    RavenOfCode likes this.
  4. snowconesolid

    snowconesolid

    Joined:
    Dec 9, 2011
    Posts:
    868
    Here's another short video animation inspired by a popular classic video game start screen.
    A personal favorite of mine..


    Okay, I should really get back to working on my actual game project now. BYE!
     
  5. Billy4184

    Billy4184

    Joined:
    Jul 7, 2014
    Posts:
    6,012
    Finally had some free time from freelancing ... messing around with a more simple, readable, and stylish look for my mobile space game

    Spaceship.png
     
  6. Mister-D

    Mister-D

    Joined:
    Dec 6, 2011
    Posts:
    1,694
  7. Billy4184

    Billy4184

    Joined:
    Jul 7, 2014
    Posts:
    6,012
    Working on a splatted planet shader for my game
    Planet.png
     
    Konst likes this.
  8. snowconesolid

    snowconesolid

    Joined:
    Dec 9, 2011
    Posts:
    868
    Here is an early wip of a new character model I am working on...
    Note sure if I like the hair style. Might tweak or change entirely.


     
  9. snowconesolid

    snowconesolid

    Joined:
    Dec 9, 2011
    Posts:
    868
    Rigging....






    Excuse the naked glory. Will Model clothes soon.

    Edit: More Naked Glory. I gave the character a samurai manbun/ponytail hair style with 80's styled sideburns.





    Edit 2:
    Here's a wireframe shot for you 3d nerds and modelers lurking around here.
    Modeled in Blender of course. It's too high res for a game. Although I wasn't originally planning on using this character for a game, but I might as well sometime.

    Also, current colors are only base colors. I will finalize everything tomorrow. Model clothes for his nakedness, texture, optimize for game, and prob export to Unity Engine.



     
    Last edited: Mar 8, 2017
    RavenOfCode likes this.
  10. Noyart

    Noyart

    Joined:
    Jul 5, 2012
    Posts:
    7
    Looks beautiful! A lot of coding to make something to look that awesome? The light around the planet and all.

    Looks awesome!! Something you gonna put out on asset store or only personal project? :)
     
  11. Billy4184

    Billy4184

    Joined:
    Jul 7, 2014
    Posts:
    6,012
    Thanks! Not a lot of code actually, it's really only a dozen or two lines at the end of the day that are doing the atmosphere.
     
  12. Mister-D

    Mister-D

    Joined:
    Dec 6, 2011
    Posts:
    1,694
    no project, just a test, maybe ill put them on the asset store ,but then ill make some more, maybe a pack of 10 explosions
     
  13. Chris3Design

    Chris3Design

    Joined:
    Aug 11, 2011
    Posts:
    115
    I made a crate

     
  14. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Looks good freefall. Nice texture quality.
    What is the poly count? Those strap adjusters look pretty smooth.

    It looks like the normal map for the wood lid is causing a creased bump effect to top edge of the blue straps, where they wrap onto the top of the crate. There is a noticeable crease at the top. Stiff canvas straps like that would not normally be creased.
    All else looks great.
     
  15. AndrewGrayGames

    AndrewGrayGames

    Joined:
    Nov 19, 2009
    Posts:
    3,821
    That might be the Best Crate Ever™.
     
    Chris3Design and theANMATOR2b like this.
  16. snowconesolid

    snowconesolid

    Joined:
    Dec 9, 2011
    Posts:
    868
    I'm going to use this new character I created a lot over time. Maybe over years even. I created a couple hair variations.
    Every once in a while I might want to change his appearance. I will make more hairstyles later on as well as facial hair variations. I also want to create a variety of different clothes for him. Going to work on the default set for now.

    Anyway heres some clay style modeled hair.

    The "Toon Link" Hair cut (Currently the default hair)



    The "Rich Boy Dracula" cut


    The "Samurai wannabe" cut


    The "Charlie Sheen" not a big fan of this one so might not even use it.



    Spent too much time on trying different hair styles. Now I will focus on texturing and modeling at least the default clothes set.
     
  17. snowconesolid

    snowconesolid

    Joined:
    Dec 9, 2011
    Posts:
    868
    Alright, a lot of people on twitter have been making fun of my new characters nose because of how big and pink it was. This made me self-conscious and led me to remake his nose to be the same color, smaller and more appealing and actually attached to his face...

     
  18. snowconesolid

    snowconesolid

    Joined:
    Dec 9, 2011
    Posts:
    868
    More progress.. heres what my source file looks like so far. Modeled some shirts, some shoes, some pants. etc.
    This is the longest I have ever spent on a character model. I still didn't get to texturing yet.

     
    AndrewGrayGames likes this.
  19. AlexZimich

    AlexZimich

    Joined:
    Aug 8, 2009
    Posts:
    358
    Liked the nose. Just saying...

    I made a new planet, what do you all think?
     
  20. Chris3Design

    Chris3Design

    Joined:
    Aug 11, 2011
    Posts:
    115
    The crease was a specular mistake, thanks for pointing this out!

    Here's a wire for you, it's 764 triangles.

     
    theANMATOR2b likes this.
  21. snowconesolid

    snowconesolid

    Joined:
    Dec 9, 2011
    Posts:
    868
    I did too! :'(
    The big pink nose will return as a pair goofy glasses that the character can simply wear and take off anytime. So, it will still be their in some way. As an optional way. :D

    By the way, this is a lovely render! Like damn! look at that planet son! Check out that sun beaming in from the background, the tiny details like the asteroid belt makes me feel like i'm in space. My eyes are drawn onto the space ship hovering torwards the mysterious planet as it should. And that 3D font logo is just badass! Check out the material on those letters yo! The composition of the shot and entire color scheme is wonderful as it blends purple, black and orange shades together giving it an "other worldly" feel!

    This is a 3d render done right! Excellent job! 11/10 - Start screen/game menu/ promotional render of the year.
    I like.
    I really like!
     
  22. AlexZimich

    AlexZimich

    Joined:
    Aug 8, 2009
    Posts:
    358
    :p
    This is in game hehe :p 60+FPS on Ipad
    Thank you for saying! I was thinking about pre rendering :D but then it wouldnt move around
     
    snowconesolid likes this.
  23. snowconesolid

    snowconesolid

    Joined:
    Dec 9, 2011
    Posts:
    868
    OOohh SHIIIiiiitttTT! Now thats quality! Very Nice. :cool:


    As promised, I turned the original Nose into a pair of goofy pair of glasses that can be optionally worn.
    Also textured skin + hair. (These are still not final materials, Just the raw textured model.)









    EDIT: And here is the clothed textured model with some different variants. Decided to give him a waiter/host/movie ticket guy kinda look.




    Next I want to create different facial expressions and then export to the unity engine and setup.
     
    Last edited: Mar 10, 2017
    RavenOfCode and Thunderent like this.
  24. Blacklight

    Blacklight

    Joined:
    Dec 6, 2009
    Posts:
    1,241
    Here's a video of the full level of that Star Fox inspired game I showed earlier:



    EDIT: Forgot to mention, the player's ship was made by @Lachadonan
     
    Last edited: Mar 10, 2017
    Gametyme and RavenOfCode like this.
  25. Billy4184

    Billy4184

    Joined:
    Jul 7, 2014
    Posts:
    6,012
    Messing around with a homeworld-style image effect, maybe for my game intro ..

    tmp.png
     
  26. AlexZimich

    AlexZimich

    Joined:
    Aug 8, 2009
    Posts:
    358


    Decided to work on Main menu some more (it moves so i made a movie) Its all in game whats currently seen on ipad

    Im working on fixing the first frames, where theres a small blue dot. Dont worry, i think i got it
     
  27. Thunderent

    Thunderent

    Pocket Artist

    Joined:
    Oct 8, 2010
    Posts:
    435
    Sci-Fi Bedroom.A little bit more polishing and calling this done :D.

    Let me tell you a secret : It will be on the Asset Store soon.


     
  28. rame16

    rame16

    Joined:
    Nov 21, 2012
    Posts:
    29
    Amazing piece of work.
    snowconesolid the character is really funny.
     
    Thunderent and snowconesolid like this.
  29. snowconesolid

    snowconesolid

    Joined:
    Dec 9, 2011
    Posts:
    868
    Thanks! I really improved him since the last post.

    Heres the updated model:



    Really proud of this. Never thought I could achieve such quality character models.
     
    AlexZimich likes this.
  30. florianalexandru05

    florianalexandru05

    Joined:
    Mar 31, 2014
    Posts:
    1,806
    Modular Dungeon Catacombs has been released!
    Asset Store



    Dude, your pack looks very aesthetic, i'd say it's almost perfect! All my respect!
     
    Last edited: Mar 12, 2017
    Thunderent and RavenOfCode like this.
  31. snowconesolid

    snowconesolid

    Joined:
    Dec 9, 2011
    Posts:
    868
    My character models never had animated faces in the past. I want to give them more life and personality for once instead of having one stiff face expression the entire time. So I created a variety of facial expressions. This is the first set. This will be the first time I animate the characters face. So it's a step up for me.
     
  32. snowconesolid

    snowconesolid

    Joined:
    Dec 9, 2011
    Posts:
    868
    Here it is in the unity engine. Test renders.

     
    Thunderent, AlexZimich and Blacklight like this.
  33. snowconesolid

    snowconesolid

    Joined:
    Dec 9, 2011
    Posts:
    868
    Sharks in the water


    None of this stuff i'm showing is for a game or anything by the way. Just having fun playing around with my new character model in the unity engine.
     
    AndrewGrayGames and RavenOfCode like this.
  34. AlexZimich

    AlexZimich

    Joined:
    Aug 8, 2009
    Posts:
    358
    Please comment :D Here is a new video I just made
     
    RavenOfCode likes this.
  35. snowconesolid

    snowconesolid

    Joined:
    Dec 9, 2011
    Posts:
    868
  36. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Sorry to say - the voice actor is not good.
    At my day job we do video projects for high level corporate/command audiences. Because the audience is professional we look for professional voice actors, so our process is to lay down a scratch track to get video editing progressing while we look for local voice talent or bid out for the voice work.
    We have go-to resources but decided to give opportunity to others who might be looking for work. So we looked around and found a pretty decent (and cheap) site with quality voice actors.
    Consider checking it out. http://www.voicejungle.com/
    We paid roughly $120 for nearly 5 minutes of professional quality narration.

    Background guitar music was nice though.
     
    Billy4184 and HolBol like this.
  37. Not_Sure

    Not_Sure

    Joined:
    Dec 13, 2011
    Posts:
    3,546
    Fiverr is also a good option.
     
  38. AlexZimich

    AlexZimich

    Joined:
    Aug 8, 2009
    Posts:
    358
    ok its good to know! We were trying it out, i cannot afford a voice actor (thanks tho for the link)
     
    theANMATOR2b likes this.
  39. Lehar2010

    Lehar2010

    Joined:
    Dec 20, 2016
    Posts:
    35
    Very nice work. Just a small question,can you use this model in your Unity 3D game?
     
  40. HolBol

    HolBol

    Joined:
    Feb 9, 2010
    Posts:
    2,887
    Wow, you just quoted a page one post. :p
    I think it's pretty clear that that mesh is basically game ready.
     
    Lehar2010 and Not_Sure like this.
  41. Chris3Design

    Chris3Design

    Joined:
    Aug 11, 2011
    Posts:
    115
    Added my crate to the scene it was made for!
     
    RavenOfCode likes this.
  42. snowconesolid

    snowconesolid

    Joined:
    Dec 9, 2011
    Posts:
    868
    I made some furniture

     
    RavenOfCode and AlexZimich like this.
  43. Kona

    Kona

    Joined:
    Oct 13, 2010
    Posts:
    208
    Played around some with blend shapes in order to make a human character turn into a monster. :)
    (Can be seen from 00:20 in the video below)
     
    RavenOfCode and theANMATOR2b like this.
  44. Billy4184

    Billy4184

    Joined:
    Jul 7, 2014
    Posts:
    6,012
    Got bored of coding so spent a couple of hours messing with megascans free assets as well as some stuff from the store ..

    untitled.png
     
  45. tweedie

    tweedie

    Joined:
    Apr 24, 2013
    Posts:
    311
    Super quick planet shader for a project I'm working on

     
  46. Chris3Design

    Chris3Design

    Joined:
    Aug 11, 2011
    Posts:
    115
    Did another crate

     
  47. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Looks pretty good! May consider offsetting the timing on some of the spikes - to make it look a little more organic, instead of them all growing the same length at the same time.
     
    Kona likes this.
  48. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    How'd you do that? Looks very nice quality.
     
  49. Kona

    Kona

    Joined:
    Oct 13, 2010
    Posts:
    208
    Thanks for the tip! :) I'll give it a try and see how it turns out!
     
    theANMATOR2b likes this.
  50. RavenOfCode

    RavenOfCode

    Joined:
    Apr 5, 2015
    Posts:
    869
    I started work last week on a game revolving around one simple thing:
    InitialLogo.png
    The game is a low poly puzzler revolving around the use of fire in a dark environment.
     
    theANMATOR2b likes this.