i did not animate 2d in a very long time tried to make a pixel art explosion it came out better then i expected
First texture pass, there are some errors in the normal map, the neck-back plate doesn't have normals baked, I'm fixing it. The cloth needs simulation.
Here's another short video animation inspired by a popular classic video game start screen. A personal favorite of mine.. Okay, I should really get back to working on my actual game project now. BYE!
Finally had some free time from freelancing ... messing around with a more simple, readable, and stylish look for my mobile space game
Here is an early wip of a new character model I am working on... Note sure if I like the hair style. Might tweak or change entirely.
Rigging.... Excuse the naked glory. Will Model clothes soon. Edit: More Naked Glory. I gave the character a samurai manbun/ponytail hair style with 80's styled sideburns. Edit 2: Here's a wireframe shot for you 3d nerds and modelers lurking around here. Modeled in Blender of course. It's too high res for a game. Although I wasn't originally planning on using this character for a game, but I might as well sometime. Also, current colors are only base colors. I will finalize everything tomorrow. Model clothes for his nakedness, texture, optimize for game, and prob export to Unity Engine.
Looks beautiful! A lot of coding to make something to look that awesome? The light around the planet and all. Looks awesome!! Something you gonna put out on asset store or only personal project?
Thanks! Not a lot of code actually, it's really only a dozen or two lines at the end of the day that are doing the atmosphere.
no project, just a test, maybe ill put them on the asset store ,but then ill make some more, maybe a pack of 10 explosions
Looks good freefall. Nice texture quality. What is the poly count? Those strap adjusters look pretty smooth. It looks like the normal map for the wood lid is causing a creased bump effect to top edge of the blue straps, where they wrap onto the top of the crate. There is a noticeable crease at the top. Stiff canvas straps like that would not normally be creased. All else looks great.
I'm going to use this new character I created a lot over time. Maybe over years even. I created a couple hair variations. Every once in a while I might want to change his appearance. I will make more hairstyles later on as well as facial hair variations. I also want to create a variety of different clothes for him. Going to work on the default set for now. Anyway heres some clay style modeled hair. The "Toon Link" Hair cut (Currently the default hair) The "Rich Boy Dracula" cut The "Samurai wannabe" cut The "Charlie Sheen" not a big fan of this one so might not even use it. Spent too much time on trying different hair styles. Now I will focus on texturing and modeling at least the default clothes set.
Alright, a lot of people on twitter have been making fun of my new characters nose because of how big and pink it was. This made me self-conscious and led me to remake his nose to be the same color, smaller and more appealing and actually attached to his face...
More progress.. heres what my source file looks like so far. Modeled some shirts, some shoes, some pants. etc. This is the longest I have ever spent on a character model. I still didn't get to texturing yet.
The crease was a specular mistake, thanks for pointing this out! Here's a wire for you, it's 764 triangles.
I did too! :'( The big pink nose will return as a pair goofy glasses that the character can simply wear and take off anytime. So, it will still be their in some way. As an optional way. By the way, this is a lovely render! Like damn! look at that planet son! Check out that sun beaming in from the background, the tiny details like the asteroid belt makes me feel like i'm in space. My eyes are drawn onto the space ship hovering torwards the mysterious planet as it should. And that 3D font logo is just badass! Check out the material on those letters yo! The composition of the shot and entire color scheme is wonderful as it blends purple, black and orange shades together giving it an "other worldly" feel! This is a 3d render done right! Excellent job! 11/10 - Start screen/game menu/ promotional render of the year. I like. I really like!
This is in game hehe 60+FPS on Ipad Thank you for saying! I was thinking about pre rendering but then it wouldnt move around
OOohh SHIIIiiiitttTT! Now thats quality! Very Nice. As promised, I turned the original Nose into a pair of goofy pair of glasses that can be optionally worn. Also textured skin + hair. (These are still not final materials, Just the raw textured model.) EDIT: And here is the clothed textured model with some different variants. Decided to give him a waiter/host/movie ticket guy kinda look. Next I want to create different facial expressions and then export to the unity engine and setup.
Here's a video of the full level of that Star Fox inspired game I showed earlier: EDIT: Forgot to mention, the player's ship was made by @Lachadonan
Decided to work on Main menu some more (it moves so i made a movie) Its all in game whats currently seen on ipad Im working on fixing the first frames, where theres a small blue dot. Dont worry, i think i got it
Sci-Fi Bedroom.A little bit more polishing and calling this done . Let me tell you a secret : It will be on the Asset Store soon.
Thanks! I really improved him since the last post. Heres the updated model: Really proud of this. Never thought I could achieve such quality character models.
Modular Dungeon Catacombs has been released! Asset Store Dude, your pack looks very aesthetic, i'd say it's almost perfect! All my respect!
My character models never had animated faces in the past. I want to give them more life and personality for once instead of having one stiff face expression the entire time. So I created a variety of facial expressions. This is the first set. This will be the first time I animate the characters face. So it's a step up for me.
Sharks in the water None of this stuff i'm showing is for a game or anything by the way. Just having fun playing around with my new character model in the unity engine.
Sorry to say - the voice actor is not good. At my day job we do video projects for high level corporate/command audiences. Because the audience is professional we look for professional voice actors, so our process is to lay down a scratch track to get video editing progressing while we look for local voice talent or bid out for the voice work. We have go-to resources but decided to give opportunity to others who might be looking for work. So we looked around and found a pretty decent (and cheap) site with quality voice actors. Consider checking it out. http://www.voicejungle.com/ We paid roughly $120 for nearly 5 minutes of professional quality narration. Background guitar music was nice though.
Wow, you just quoted a page one post. I think it's pretty clear that that mesh is basically game ready.
Played around some with blend shapes in order to make a human character turn into a monster. (Can be seen from 00:20 in the video below)
Got bored of coding so spent a couple of hours messing with megascans free assets as well as some stuff from the store ..
Looks pretty good! May consider offsetting the timing on some of the spikes - to make it look a little more organic, instead of them all growing the same length at the same time.
I started work last week on a game revolving around one simple thing: The game is a low poly puzzler revolving around the use of fire in a dark environment.