Bonaventure's Barracks is just about done... The Weapon Rack lets you refresh the ammo on your Particle Pistol. The Engineering Officer periodically synthesizes new components and weapons and assembles them, ensuring that the supply is maintained. On a small scout ship, however, the microfactory facilities are extremely limited; all the Bonaventure can easily create are Particle Pistols. Particle Rifles have to be built in Engineering, and require components that a Sif-class scout can't synthesize. The Medical Chamber is based on technology found at Wolf 1061c - while the Earth Commonwealth has been able to reverse engineer it on a general level, Commonwealth Healing Chambers are still but a pale imitation of the alien technology found. Researchers are still trying to figure out some aspects of how the original device works. For the most part, I'm done building the Bonaventure. I'd like to add more, but it's not really important enough. Building the ship where the game takes place on, howver, is more important.* Note: I've dropped the 'shoot the anomaly' thing this time. I plan to revisit it later. Edit: Wolf 1061c is potentially in its star's habitable region; Wolf 1061b is almost certainly not.