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WIP Small Works Art Thread

Discussion in 'Works In Progress' started by Tim-C, Jul 26, 2012.

  1. Scanmaster_K

    Scanmaster_K

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  2. florianalexandru05

    florianalexandru05

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  3. Billy4184

    Billy4184

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    @florianalexandru05 very nice work! My only critique is that on the stairs, the edges are very sharp and clean yet there is heavy damage in some places, I think it would look better to have more medium-level wear along the stair edges. A bit more like the worn edges in the last image.
     
  4. Elecman

    Elecman

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    Yes, everything will work. It won't be the average crappy FSX/Prepar3D addon, but instead a standalone (Unity) professional training tool. I tried the static model in VR and it is awesome. To press the buttons we need a good data glove though. Or maybe Oculus Touch will work too. We'll see. But the Vive controllers are too bulky.
     
    Billy4184 likes this.
  5. bgivenb

    bgivenb

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    Finally calling my explorer model finished. :)
    Quite happy with it

    Man2.png





     
    Last edited: May 8, 2016
  6. virror

    virror

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    Man, such a waste to see this only used as a portfolio piece : D
    Could be a epic VR experience : p
     
    florianalexandru05 likes this.
  7. florianalexandru05

    florianalexandru05

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    I think you may be right, I might get to that. At the moment I'm just baking and painting the diffuse textures as it turns out, I'll get back to color and details later, also have to retexture or adjust them for a better quality.
    This is really nice and looks like it came from nasa. I'm not really sure how perfectly sealed that suit is but it looks good and comfortable.
    I agree with that.
     
  8. bgivenb

    bgivenb

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    Thanks for the kind words, but if I was to do something like this for VR I'd use a mesh terrain and do a lot of things differently for performance reasons. A terrain this big and detailed runs at about 60 fps on my machine, but I'd want more speed if I was to use it for VR. I created a night scene in the desert complete with random shooting stars, for the explicit purpose of being used in VR.



    I just never got around to getting it up and running on my VIVE, but I might do a couple of VR environments in the future.
     
    nasos_333 and redpanda like this.
  9. dr-electro

    dr-electro

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    Cozy campfire.. featuring a level up ;)

     
    redpanda and bgivenb like this.
  10. puppeteer

    puppeteer

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    Remade the animations from one of my old Flash templates in Unity. I think it turned out pretty well:



    This is part of a whole remake of the template for the asset store.
     
  11. virror

    virror

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    Your works are great, you should totally do that : )
     
  12. mikapeltomaa

    mikapeltomaa

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    Hi,

    We are working on workshop asset. Here is couple shots. It will have 10+ items and an example scene.
     

    Attached Files:

  13. larsbertram1

    larsbertram1

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  14. florianalexandru05

    florianalexandru05

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    Looks super good but Unity crashes every time I tried installing??
     
  15. larsbertram1

    larsbertram1

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    grab the package from github as it is less memory demanding (still needs about 4gb though due to some nasty bugs in unity editor).
     
    florianalexandru05 likes this.
  16. redpanda

    redpanda

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    Sky city pack is now available!
    there is a web-demo for you to try:

    http://u3d.as/t2d



     
    bgivenb, marcos, Lachadonan and 4 others like this.
  17. dr-electro

    dr-electro

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    Currently designing the look of the RAMPAGE mode.. the ultimate feature of Runic Rampage

     
  18. mikapeltomaa

    mikapeltomaa

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    As our previous Cabin Workshop asset is done we have our hands on in second one! :)
    playground.jpg
     
    snowconesolid and nasos_333 like this.
  19. nasos_333

    nasos_333

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    Bright Forest using the new Red Trees brush in InfiniGRASS v1.7 and Sky Master ULTIMATE for the gradient based volumetric fog, lighting, river shader and filters
     
  20. Lachadonan

    Lachadonan

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    Made a plasma gun

    pretty happy with it

    polished up the minigun too

    This is whats done so far
     
    Last edited: May 13, 2016
    Billy4184 likes this.
  21. marcos

    marcos

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  22. GAMESPT

    GAMESPT

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    Just a screenshot from my new game project:
     
    florianalexandru05 likes this.
  23. larsbertram1

    larsbertram1

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    update now also is available on the asset store.
     
    florianalexandru05 likes this.
  24. florianalexandru05

    florianalexandru05

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    Oh thank you, I'll give it a try. I want to use Lux shaders for my upcoming dungeon pack. I might actuay jus ask for a few tips If I need it these months.
     
  25. mikapeltomaa

    mikapeltomaa

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    While waiting for playground asset to come out, railroads coming up! :)
    Railroad_1.jpg
     
  26. marcos

    marcos

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  27. ivanzu

    ivanzu

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    Not bad but you should make a specular map,it would look worlds better with it!;)
     
  28. Billy4184

    Billy4184

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    Having a go at making a space constructor set for mobile. All of these use the same 1k texture and batching pieces (1 draw call for everything). Ships are 1.5-2k triangles.

    Battleship.png
    ColonyShip.png

    Dreadnought.png

    Pieces.png
     
    Last edited: May 18, 2016
    Lachadonan likes this.
  29. mikapeltomaa

    mikapeltomaa

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    Train tracks are mostly done, next train depot :) train_2.jpg
     
  30. mikapeltomaa

    mikapeltomaa

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    Thanks =)
     
  31. Blacklight

    Blacklight

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    Handpainted Redwall inspired character.
     
    GAMESPT likes this.
  32. Will-Morillas

    Will-Morillas

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    I've just baked the ambient and normal maps, next step is texturing
     
    Slaghton and GAMESPT like this.
  33. StaggartCreations

    StaggartCreations

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    Personal art challenge. Still trying out a bunch of different lighting settings (http://imgur.com/a/ecoxI)

    This is yet without lightbaking (it keeps freezing up)
     
    Billy4184 and GAMESPT like this.
  34. FeedorFeed

    FeedorFeed

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    Reminds me of the first island in FFX
     
  35. tweedie

    tweedie

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    Made a 1969 Ferrari Dino 246GT and rendered it in Arnold for maya, wanted to see how close I could recreate it in Unity. Its a ludicrously unusable polycount for the sake of smoothness, (i did forget to smooth out an indicator though) but I dont think it'd be a fair comparison otherwise. Using the 5.4 beta with the new cinematic image effects. Sadly the TAA appears to be completely broken at the moment and ssr is still a bit blobby, which is why the rims might look a bit off. The metal trim around the grill is particularly jaggy as in Arnold the thinness was compensated for by AA, doesn't work as well here.
    Both shots are completely lacking dirt/spec breakup but I like my shinies.

    Lots of thanks to @hippocoder for suggesting some tips to get closer to a 1:1 comparison

    Unity version:


    Arnold version:



    All colour correction/post is with the new cinematic effects in-engine. Could do with some more work but for an experiment I was quite impressed with the new col. correction
     
  36. hippocoder

    hippocoder

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    Awesome work @tweedie , showing Unity in a fantastic light. Unity should interview you for the blog :)
     
  37. Lu3DLC

    Lu3DLC

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    Nov 25, 2014
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    hey guys,

    so been a little bit busy with a million things lately but I decided to go back and change a few things with the low poly environment I was working on. Still having issues with the shadows not showing up, but I gotta admit, I'm liking this one better. I'm thinking about releasing them in the asset store, but I want to get your guys opinion on this.

    LP_Mountain trail and Boulders.PNG LP_Mountains and Boulders.PNG LP_Mountain View Valley.PNG LP_Mountains and Pine Trees.PNG
     
    Whiteleaf likes this.
  38. Kellyrayj

    Kellyrayj

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    Bandana Scout of the Blu Troop!

     
    Lu3DLC likes this.
  39. snowconesolid

    snowconesolid

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    wow so much amazing work!
    Its been a really long time since I visited the unity forums. Heres my new game project that I have been working on.
    Not really a game at this point though, more like just messing around in unity and creating a prototype demo.




     
    Lu3DLC, Tim-C and Whiteleaf like this.
  40. Whiteleaf

    Whiteleaf

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    Your modeling and texturing has gotten a lot better since the last post I saw by you! Great work!
     
    snowconesolid likes this.
  41. Blacklight

    Blacklight

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    That is as hilarious as it is terrifying. Please give us more.
     
    snowconesolid likes this.
  42. virror

    virror

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    Nice to have you back again. : )
    You really improved since last time for sure.
     
    snowconesolid likes this.
  43. LeftyRighty

    LeftyRighty

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    upload_2016-5-25_18-56-34.png
    upload_2016-5-25_18-56-56.png

    Been practicing sculpting :D now to figure out how to retop o_O
     
    Lu3DLC likes this.
  44. Lachadonan

    Lachadonan

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    Some New UI stuff
     
    Lu3DLC likes this.
  45. Whiteleaf

    Whiteleaf

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    Is this for mobile? It seems a bit obstructing and hard to navigate for computer.
     
  46. Lachadonan

    Lachadonan

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    Yep its for mobile
     
    Whiteleaf likes this.
  47. marcos

    marcos

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    Final visual improvements on this mini project:



    And a spoiler-laden walkthrough:
     
  48. clearrose

    clearrose

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    Wow this awesome!! makes want to start making something.
     
  49. Blacklight

    Blacklight

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    Hand painted fox and wolves I've been working on. I might try putting them up on the asset store if they end up good enough.



     
    Justice0Juic3 and Whiteleaf like this.
  50. ivanzu

    ivanzu

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    Winchester 1872
    Hpoly done rest of the details will be done in Photoshop/gimp.

    1973-0.png
     
    Blacklight likes this.