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WIP Small Works Art Thread

Discussion in 'Art Assets In Progress' started by Tim-C, Jul 26, 2012.

  1. CrisisSystem

    CrisisSystem

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    Great textures :D
    What kinda game?
     
  2. dogzerx2

    dogzerx2

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    Dude... the detail on that thing is crazy. Amazing job!
     
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  3. FernandoRibeiro

    FernandoRibeiro

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    That´s what I´ve got after two days working on this creature =) Concept art by Lyle Moore.

    Banner01.jpg
     
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  4. nipoco

    nipoco

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    Nice one
     
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  5. nasos_333

    nasos_333

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  6. Rafael-Barbosa

    Rafael-Barbosa

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    Started learning Zbrush and made this 3D model, still have to re-topologise and also texture it. Would love to rig and animate it but I'm not too sure about that :/

    Steampunk Character Final Modeling.png Steampunk Character Concept ARt.png
     
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  7. CrisisSystem

    CrisisSystem

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    ^Looks great, man. Try Blender for rigging and animating. That's what I've been using and it's a little weird to pick up because you have to google all the keyboard shortcuts, but it's very powerful and I'm more than happy with it. This series is what I used to learn the modelling / controls portion:
     
  8. CrisisSystem

    CrisisSystem

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    Finished the female character model! It was difficult to morph the male body into a female, but it was worth it for the time saving in rigging & prep, IMHO. Had to feel up my wife quite a bit in the process to get the anatomy perfect, which was fine by us both hahaha. Got her weight painted now too, so next step is UV mapping her.

     
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  9. Martin_H

    Martin_H

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    Try pressing space and type in what you are looking for. It shows shortcuts too, so if you use a function often enough switch over to the shortcut. Or check out the menu buttons at the bottom (!) of the 3D window (select, add, object). You can find a lot of shortcuts there too.
     
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  10. CrisisSystem

    CrisisSystem

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    Awesome, thanks I'll do that. One thing that has me especially confused is that I keep creating new instances of animations I've done. Seems like every time I go into the anim panel there's new duplicates, haha. Doesn't matter at this point anyways cause I'm gonna be done with the modelling soon and will be splitting the rig into another file and then doing all the anims in that, but it definitely has me o_O. Maybe it's because I keep moving the rig around while weight painting.. but I don't have auto-keyframing on so I'm at a loss.
     
  11. Rafael-Barbosa

    Rafael-Barbosa

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    I've been using blender too, love it to be honest. I've just stumbled upon a bigger problem haha, I'm quite stuck at retopologising and baking the normals... I've tried ZRemesher and it completely failed. Do you or anyone else know about any other better way to retopologise ? The normal mapping part baked his legs into his skirt...

    - Rafael
     
  12. CrisisSystem

    CrisisSystem

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    Maybe if he had been wearing pants instead...
     
  13. Martin_H

    Martin_H

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    Don't bake inside blender. Use xnormal or a commercial tool. I like the baker in substance painter. It has a nice feature to match meshes by name. E.g. name things skirt_low, skirt_high, legs_low, legs_high and enable matching by name and you should get a bake where parts don't interfere (might be possible with xnormal too, but I'm not sure). Alternate strategies are using a blockers mesh (possible with xnormal) or a cage. The cage mesh can add quite a bit of extra work but gives better results if you know what you are doing because it grants you more control over the baking projection. I'm not a fan of using that if it can be avoided, Sometimes you can just add a few edgeloops to the lowpoly to get the same effect. Check out the normal map baking threads in the polycount forum. Just read the sticky threads here: http://polycount.com/categories/technical-talk
    That's pretty much the best information about these things on the web.

    No idea what's causing this, I don't have experience with the animation system.
     
  14. d-3

    d-3

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    A little model for the main character on my game, SuperBackpack
    Prototype day 3

    Concept Art
    Highpoly

    The wireframe


    Cheers!
     
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  15. CrisisSystem

    CrisisSystem

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    ^ I could name 10 kids that would play this game just out of people I'm related to. Give them costumes or levels to unlock as they go and they'd see it as gold.
     
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  16. marcos

    marcos

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  17. nasos_333

    nasos_333

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    Work on realistic sunsets with Sky Master ULTIMATE v3.3 for water - higher clouds - true volume clouds and sky shading, regulated for TOD by Sky Master manager
     
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  18. CrisisSystem

    CrisisSystem

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    Erg.. still weight painting the female model. Getting better, but still not perfect. I might be too picky.




     
  19. Mister-D

    Mister-D

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  20. CrisisSystem

    CrisisSystem

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    I like the shader you're using. What's the UV look like without it?
     
  21. Mister-D

    Mister-D

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    its just the standard specular shader
     

    Attached Files:

    • UVs.jpg
      UVs.jpg
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  22. clearrose

    clearrose

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    Just a quick tip about your UV layout, the more space you use within the map the more resolution you grain in your textures, Giving priority to the bigger pieces of the model.

    Right now you do allot of space on the right of your uv map. Just a quick thought, very nice model though.
     
  23. Mister-D

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    yeah i know,its because im going to add a gun to her in the same uv layout to get one drawcall
     
  24. clearrose

    clearrose

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    Oh, ok then.
     
  25. marcos

    marcos

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  26. Blacklight

    Blacklight

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    Viking style shield I made today.
     
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  27. CrisisSystem

    CrisisSystem

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    Beautiful! What platform are you targeting with this project, Blacklight?
     
  28. Mister-D

    Mister-D

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    finished the girls rig
    screen2.jpg
     
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  29. Mister-D

    Mister-D

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    and a minimalistic environment im also working on
    corridor.png corridor2.png
     
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  30. Blacklight

    Blacklight

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    Umm... PC I guess? I've mostly just been doing little experiments/practice stuff lately, the best of which I've posted here.

    Though I plan on picking up my old FPS project one of these days.
     
  31. Rafael-Barbosa

    Rafael-Barbosa

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    Comparação.png Got the chance to remake the textures of a futuristic revolver I had done about 2 months ago. I'm finally starting to see some nice progress :)
     
  32. NomadKing

    NomadKing

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    Being playing around with voxels a lot lately. Modelled in MagicaVoxel, posed and lit with Unity:



     
  33. Rafael-Barbosa

    Rafael-Barbosa

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    Pretty awsome the portal one! One of my favorite games :D


    Render.png

    Did some more retexturing. I'm quite happy with the results actually. I gotta admit, substance painter is just amazing.
     
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  34. d-3

    d-3

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    Quick Update, working in the texture! and some maps baking!
    not sure about using PBR or not! let´s see... :)

    Devlog Here

     
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  35. trudeaudm

    trudeaudm

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    Work on my new shipbuilding system, with all my new ship art!

     
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  36. marcos

    marcos

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  37. d-3

    d-3

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    A Better texture/shader! looks so cute! :)
     
  38. Rafael-Barbosa

    Rafael-Barbosa

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    Woah, that looks a lot better! Great job mate :D
     
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  39. nipoco

    nipoco

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    Nice to see you here again. Really great job on that little guy.
     
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  40. trudeaudm

    trudeaudm

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    New 1.5 meter Command module!
     
  41. hjupter

    hjupter

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  42. d-3

    d-3

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    Thank you nipoco, is good be back to gamedev stuffs! Cheers!

    Thanks Rafael!
     
  43. mancuso

    mancuso

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    Modelling some lab glassware



     
    Last edited: Mar 1, 2016
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  44. plasmabazooka

    plasmabazooka

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    Please tell what do you think about this guy (probably he has some evil plot in the head, I'm not sure)?
    Does he have any kind of cuteness?


    AlienPreview3crop.png
     
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  45. Martin_H

    Martin_H

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  46. plasmabazooka

    plasmabazooka

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    Thank you a lot!
    Mainly the 'bob the builder' because it is easier to do from scratch for some reason I found for me personally it is hard to work with character without any cloth.
    First thought was he should be an engineer. But now I think he will be like a some kind of badass-engineer-ranger fighting to other aliens so clothes will be changed.
    Right now this is deeply WIP it is just a dynamesh with 40k verts yet.
     
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  47. CrisisSystem

    CrisisSystem

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    Cool :)
    If it were me, I'd try adding some big chunky shadow-casting facial topology.. think sharp, angular and blocky bits to the eyebrow/forehead area, and some sort of creepy grin. Something that would translate more like this: http://static.tvtropes.org/pmwiki/pub/images/rsz_mr_burns_evil_7487.gif

    For the clothing, nothing wrong here at all on its own. He just needs some focal points about him that scream maniacal cartoon villain :D. Here's another great one: http://img.clipd.com/quill/a/9/c/1/2/3/a9c1237b/303fd06f4d3a641eecd0d834b09e38c56c79c2d3.jpg
     
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  48. CrisisSystem

    CrisisSystem

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    If you're having trouble designing clothing, try sketching out clothing design from the side and front on paper first. Even if drawing on paper is a terrible experience for anybody seeing your art (mine is pretty bad, and I'm an artist/animator for a living lol) it will help you visualize how clothing would fall around a body. And if you really wanna get technical, check out Burne Hogarth's books, specifically 'dynamic wrinkes & drapery'. They're not expensive, and they will do wonders for your ability to produce characters that look believable. I picked up a bunch of his stuff years ago and even just as bathroom reading it was extremely useful.
     
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  49. Thomas-Pasieka

    Thomas-Pasieka

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  50. Mister-D

    Mister-D

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    finished the girl.
    13012 tris (,standard specular shader)
    LUCY.png