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WIP: Seventh Crystal Of Theia - Adventure/puzzle game with action and magic.

Discussion in 'Works In Progress - Archive' started by ChrisV, Mar 26, 2013.

  1. ChrisV

    ChrisV

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    Hello all,

    My name is Chris, and together with my team partner and really good friend Roland (rstralberg), we are working on Seventh Crystal Of Theia (SCOT), an adventure/puzzle/action game similar to Tomb Raider and Uncharted.

    The story:

    'Celly, a young European woman, adventureous and a martial arts teacher...flies off to her parents...who live in South America...but, she never arrives at her folks' place...her plane crashes...in the jungle...by accident, she thinks...
    She gets attacked by mutated humans, and finds evidence of an evil organization, planning to take over the world, using some ancient magic crystals, scattered all over the world...
    But, what's really frustrating Celly, is the fact that the evil organization uses the same mark as the tattoo on her shoulder...'


    Game Features:

    Gameplay:

    - 3D adventure/puzzle/action, similar to Tomb Raider and Uncharted type of games.
    - Walk, run, jump, climb walls/ladders, wall ledge strafing, gravity
    - Solve easy to challenging puzzles: logic puzzles, realtime physics puzzles, trigger puzzles, etc...
    - Enemy fighting: kill savage mutated humans and 'normal' humans, using martial arts, pistol and riffle.
    - Use straightforward action, or use a more stealthy approach to kill enemies.
    - 'Self-aware' inventory system. Found items will activate/trigger ingame events automatically when player gets within close distance of the appropriate trigger.

    Graphics:

    - High-end quality shaders: bloom, antialiasing, godrays, camera motion blur, screen overlay, and more.
    - Usage of diffuse/bump/spec and parallax shading.
    - High quality textures, detailed models.
    - Cool particle effects used for magic spells, dust, fog, mist, rain, etc...
    - Beautiful environments to explore.
    - Option to set quality of graphics.
    - Complete day/night system (Unistorm), including weather changes for a more realistic and varied gameplay.

    Storyline:

    - Fantastical story about a young female that 'accidently' stumbles upon an evil organization wanting to take over the world using ancient magic crystals.
    - Ingame cutscenes unveiling bits of the story.

    Music/sound:

    - Event based, quality rich music for a wonderfull game experience.
    - A variety of music genres to match the ingame events (orchestral, ambient, horror/dystopic, electronic, etc...)
    - High quality 3D sounds.
    - Using FL Studio, Audacity and other software, and also our own instruments (guitar, keyboard).
    - Professionnaly recorded voice acting.

    Our team currently is:

    Roland:
    - Outstanding Code King (C, C#, Java, etc...), 3D modeling, musician (guitar).

    Chris:
    - 2D and 3D Art King, basic programming, musician and sound composer.

    We also had some incredible news a few months ago. Reallusion, a leader in the development of 3D cinematic animation and 2D cartoon softwares for consumers, students and professionals, and creator of iClone, is supporting our game!

    Plus, we have been in the top ten of most popular games on IndieDB for a few days!! Thanks for all the support! ;)

    Latest screenshots:







     
    Last edited: Feb 6, 2014
  2. meta87

    meta87

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    Really like the landscape!
     
  3. stridervan

    stridervan

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    very realistic indeed
     
  4. ChrisV

    ChrisV

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    @meta87:
    Thanks! We are doing our very best to make the environment in SCOT as appealing as possible. The worlds will be fantasy like, but still realistic, to keep the player interested to see more. ;)

    @stridervan:
    That's a nice comment, thanks! :)
    We want some realism in our game, but also give the world a fairytale, fantasy like look.

    Cheers
     
  5. TechnicalArtist

    TechnicalArtist

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    hi,

    looks impressive!!!
    Are you using playmaker for this game?

    Dev
     
  6. GeneBox

    GeneBox

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    Screenshots look quite amazing!
     
  7. stralberg

    stralberg

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    @devang_xprt
    Yes indeed we are. We will use a combination of PlayMaker and C#.
    Playmaker is really such a nice tool as its built as a state machine.

    We will also use KGFCameraSystem for the camera as it not only gives
    a nice 3rd Person camera but also some other really nice features.

    The animations are a combination of iClone and trueBones.

    And thanks for the kind words :D

    @GeneBox
    Thanks a lot :D
     
    Last edited: Mar 29, 2013
  8. stralberg

    stralberg

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    Here is another screenshot from same level.
    This new mystical stone is made in 3DCoat which
    is a tool that we find very useful for game assets.

    $sc6.jpg
     
  9. TechnicalArtist

    TechnicalArtist

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    thanks for your reply,Best of luck for your game.
     
  10. Mr.Abu_aLsEeM

    Mr.Abu_aLsEeM

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    Good Job Chris For Real Nice Art King! :)
     
  11. zenGarden

    zenGarden

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    Impressive work.
    Keep it up guys :wink:
     
  12. ChrisV

    ChrisV

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    Thanks for the great comments, everyone! :)!
    More sweetness will come...soon! Roland and me are working hard to get the first level, called 'Valley of Darkness' in a more finished state, and create a webplayer version for you all to check out. ;-)
    Meanwhile, we will post new screens as we advance and progress, and keep you all informed on new things.
    We've added a first enemy that will wander around in 'Valley of Darkness', and we are also working on a health and stamina system.
    Stay tuned!

    Cheers
     
    Last edited: Sep 27, 2013
  13. ChrisV

    ChrisV

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    Thought I'd share some new ingame footage and keep you all informed about the latest progress. ;)

    The progress on designing our first level 'Valley of Darkness' is going really good. More details are being added constantly, and the level is getting more refined day by day. :)

    Roland is working really hard to implement the awesome KGFCamera system, and we also started on the implementation of a basic health system for SCOT.

    I added some new assets and also a few cool effects to the level.

    And now...a new screenshot. Enjoy!

     
    Last edited: Sep 27, 2013
  14. knocks

    knocks

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    Really looking great guys :)
     
  15. ChrisV

    ChrisV

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    Much appreciated, knocks! :p
    Your name does ring a bell. Do we know you from somewhere, by any chance :rolleyes:? Hehehhe. ;)

    Here's a small update to our game:

    - Cam system is being worked on to get a smooth and nice interaction, and to have ingame 'cutscenes' or fly-to-interactions.
    - All terrain textures now use an improved normal map texture, which makes it even more realistic and nice looking.
    - Same for the normal map textures of some models (rocks, well, pillars, etc...).
    - Worked more on refining the landscape.
    - Health system works now, but is being refined.
    - Started on a new enemy for the game. It's a sort of a Golem. (See image below).
    - New animations are being added.

    Here's an image of a new 'monster' I'm modeling in 3D Coat. Will give him a stone like skin. :D



    Comments, questions and suggestions are much appreciated. Thanks. :)
     
    Last edited: Apr 9, 2013
  16. ChrisV

    ChrisV

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    Hello again to all!

    Wanted to keep you informed on the latest progress. :)
    Since a few weeks, we no longer use Unity Pro, but we intend to buy it soon. ;-)
    So, there's no shader effects in the rendered images.

    There has been a bunch of changes/additions which we would like to share with you.
    Here are a few of them:

    - Health system works now (picking up hearts), including health face changing depending on amount of health remaining;
    - Changed HUD images, and added Inventory option (pressing I key):
    - Added new models to the level (old buildings, ruins, trees, campfire, rocks, wooden fence, vases, enemies, swords, etc...);
    - Altered terrain, painted more vegetation, added new terrain textures, tweaked environment (fog, sunflare, etc...);
    - New sounds added, changed particle effects for pickup hearts, created new particle effects;
    - Optimized models, created LOD versions, polished some assets here and there;
    - We also added an animal to the level...a horse. This is not just a regular horse, but a special 'Magical' horse called Storm, sent by Goddess of Light Theia, to help Celly in her journey. :)
    - Changed the look of the water...

    Roland is working on creating new animations, and also tweaking the current ones wherever needed. :)

    Next fase will be to work more on the puzzles, new models, gameplay, inventory and staminabar system.

    Comments and suggestions are always welcome. Also, if there are any questions you'd like to ask us, don't hesitate. ;-)

    Thanks!
     
    Last edited: Sep 27, 2013
  17. Khyrid

    Khyrid

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    The lighting and textures look great. If the game play is solid and there is some depth to the game, it could be pretty good.
     
  18. ChrisV

    ChrisV

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    Really nice to hear your comment, Khyrid! And, sorry for the late reply. ;-)

    The gameplay will be a mixture of solving puzzles, fighting enemies, and some form of skill.

    At the moment, we are adding the basic pieces to construct the gameplay for the puzzles, and enemy fighting. Also getting the staminabar working, and the Inventory interaction. :)

    Another important thing in games, is sound. So, that's also on the agenda now.

    Check soon for more updates. Hopefully a vid or even a playable web player version. :)

    Thanks!
     
  19. lorenalexm

    lorenalexm

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    Very solid work so far! Without a doubt I am going to be keeping my eye on this thread. Only crit. I would give right now would be the bar at the bottom of the screen, in my opinion it is quite large and obtrusive, I might suggest scaling it down by half it's current size?
     
  20. stralberg

    stralberg

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    @lorenalexm.
    Thanks.
    The bar at the bottom of the screen will not be visible at all time.
    Its a popup thing to switch items to use.

    /roland
     
  21. ChrisV

    ChrisV

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    Hello again everyone,

    How long has it been now since last update...two months...:eek:? Geeeez, time flies when you're having fun developing a game! :D

    Soooo sorry for the late update, but we've been really busy working on our game SCOT.

    Lots of cool things have been added, so it's about time we'd share what we've got so far. ;-)

    Here's a small list of things that have been changed/added:

    - Main character Celly has gone through a complete transformation. We redesigned her completely (new body, cloths, hair, face). :)
    - Celly also has a few new animations (idle, sidestep, run, standing jump). We're using iclone for most of the animations.
    - Another new item/feature for our main character: a magic wand :)! This magical wand will be her primal tool for game interaction (activate triggers, open doors, fight monsters, etc...). This method will minimize the work needed to create animations.
    - Code King Roland has added a few very cool features: checkpoints which will store current progress ingame, a better health/stamina system, a WIP for the main menu (new game, load game, etc...). Health can be replenished collecting hearts, and stamina will increase over time in Idle state. Walking/running/fighting will decrease stamina. Fighting will cost more stamina than running, and running will cost more than walking. Also, when stamina reaches zero, health will decrease to fill up stamina. And of course, if health is zero...you're...dead. :grin:
    - New water system has been implemented, called...SUIMONO! Very cool looking interactive water with a lot of nice features!
    - Made a new monster (name: Big Boss) to roam around in the level and make the life of the player a bit more unpleasant! Mwuahahahhaaaaaaaa! :D
    - New trees/vegetation and other scenery has been added.
    - Some tweaks to sky and lighting. Doing a few tests now with weather FX.
    - A bunch of environmental sounds have been added (rain, wind, magical sounds).
    - Lots of small changes to the terrain, the textures, etc...
    - There are probably more things that we've implemented/adjusted, but these are the most important ones.

    Cheers!
     
    Last edited: Sep 27, 2013
  22. chingwa

    chingwa

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    Hi Chris,

    This thread really deserves some more attention... your game environments are looking beautiful! Really well done guys... looking forward to hearing more about this project in the future, and can't wait to see an actual gameplay video. :)
     
  23. Cheburek

    Cheburek

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    soo pretty O.O
    Good job!
     
  24. ChrisV

    ChrisV

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    Thanks a bunch, chingwa! :)
    Your SUIMONO water system helps a lot too! Very cool water system. :)
    We're thinking about recording a vid, showing the current progress in game (without gameplay, as we're still working on that).
    Currently, I'm working on game interaction animations for Celly (using her magic wand), and Roland is working really hard on game data storage and main menu.
    We're also using RAIN Indie for giving the monsters A.I., so that'll create some interesting gameplay. ;-)

    Much appreciated, Cheburek!
    Saw your tank game, looking pretty coool, man! Keep it up!

    Cheers
     
  25. ChrisV

    ChrisV

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    Hello everyone,

    Think it's time for a new update, and share some new screens and info. :)

    As of a few days ago, me and Roland are also very very proud owners of Unity Pro. :)
    This also means that we can now take full advantage of the awesome features it holds. Not only for graphics, but also to improve all other aspects to make our game run smooth and flawless, giving the player the best experience possible.

    Roland has re-coded a few scripts and improved them a lot. The player has now the ability to have up to 10 (we think 10 will be enough?) user profiles. All data (such as health/stamina amount, checkpoints, inventory, etc...) are now stored. The player will respawn at the latest checkpoint he has reached. This will make sure that the player doesn't need to redo the puzzles he/she has already completed. ;)
    The inventory is getting finished soon. And then, it's time for some puzzles. :p

    I worked more on new (spell) animations, and implemented the first magic spell, called 'Frosty'. More spells and animations are on the todo list.
    The great SUIMONO water system also adds more immersion and realism to the game. Need to work on a few swimming animations soon. :D

    As mentioned before, we're going to use the impressive and powerfull RAIN Indie addon and make those nasty monsters come to life.

    But, enough talk...here are a bunch of just taken screenshots of the new and improved 'Desert Valley'. Enjoy! And, feel free to comment, or ask questions. Thanks! ;)



    Image showing a previously ingame lightning. The lightning effect has been improved a lot since this picture.



    Cheers!
     
    Last edited: Sep 27, 2013
  26. ChrisV

    ChrisV

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    Thanks to Roland, the inventory system now works, such as picking up items (stamina bottle, key, etc...) and using them from inside the inventory.
    There's now also a new puzzle in the game (still needs some refinement), and more puzzles are being worked on.

    We're also considering to change the cam to be a fixed top down view at an angle (isometric), but we aren't too sure if that would be a good cam angle for an adventure/puzzle game with action and magic.
    So, we'd like to hear from you what you would prefer, because after all, we are creating this game to please YOU, the player. ;-)
    Also, any ideas about what you'd like to see added to the game are appreciated.

    And of course, comments and constructive criticism is more than welcome.

    Note: I was playing around with forward and deferred rendering, and noticed that the bump mapping and spec on the TERRAIN are more intense in forward rendering, and not so visible when using deferred rendering. Just wondering, is it possible to get the same 'gloss' and deep bump mapping effect using deferred rendering, or not? :)?
     
    Last edited: Sep 27, 2013
  27. ChrisV

    ChrisV

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    Hello again everyone,

    We have a few updates to share with you all. :)

    To start with, our game 'Seventh Crystal Of Theia' (aka SCOT) has been authorized on IndieDB! Check it out, share with your friends, track it and give comments. ;-)

    Seventh Crystal Of Theia on IndieDB

    We've done a fair amount of changes/improvements to the gameplay and visuals of SCOT. A new and better terrain system is one of them. We are now using the ats color map ultra shader by larsbertram1, and we are very very pleased with it! Excellent terrain system that should be standard in Unity. :)
    The new terrain is much improved than the old one, and makes an even better gameplay possible. The terrain is much bigger than before, and also makes everything look much much better.

    Roland has been working hard to implement a more advanced inventory system and a better handling method for pickups and items. The new inventory system will be 'self-aware'. Meaning, found items will get activated or will trigger events automatically whenever needed. As an example, if the player finds a key to a specific door, and the player stands near that door, it will open automatically, without inventory interaction.
    Furthermore, Roland is working on a binary store/restore system that will keep track of the state of things between game sessions (a door that has been opened will stay open when entering the game again).
    And, last but not least, he is looking into adding A.I. with some kinda flocking behaviour. :)

    I have been working on the environment, the level design, and also on new particle effects. One such a new particle effect is used for Celly's magic spell called 'Frosty'. :)
    You can see the effect in our first ingame video below. Please note: the actuall framerate ingame is much much faster. The recording software decreases framerate, plus we kept the framerate of the vid very low, to keep the size of the video small. ;-)

    What would a game be without cutscenes, right? Well, we have plans for a few ingame cutscenes to enhance the gameplay and tell the story.

    We now have a couple of working puzzles in the game, and more are to follow. A.I. for the ferocious monsters is on or list too. :D

    And, of course...a few new screenshots, PLUS a vid. ;-)

    NOTE: The images below are showing a terrain/environment we created to test the new terrain system. The actuall terrain/environment can be seen in previous posts.









    THE VIDEO:
    http://www.indiedb.com/games/seventh-crystal-of-theia/videos/the-frosty-spell


    Let us know what you think! Thanks!
     
    Last edited: Sep 27, 2013
  28. OXIDUS

    OXIDUS

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    Dear Chris and Roland,

    I stumbled upon your thread a few days ago, and was happy to see what your team has accomplished.
    I was also very excited to see that iClone has helped you with the animations for your new video game.

    As I am part of the development marketing team at Reallusion, then I am able to request free content packs for interesting showcases like yours. With that being said, I would like to support you by offering any particular packs you may need from our iClone content store. :)

    http://www.reallusion.com/contentstore/content.aspx?MenuItem=ic_all&Type=all

    We know how hard it is with start-up projects, so we are always glad to help in what we can.

    Please feel free to drop me a private message and let me know what you would like from our side.
    I'll provide it free of charge.


    all the best,
    - OX
     
  29. ChrisV

    ChrisV

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    Thank you so much, OXIDUS! :)

    We still can't believe your very generous offer, and our gratitude is enormous!
    IClone has been a tremendous help for us to create all kinds of animations for our characters. Very easy to use, a real time saver and the quality is superb!
    Also, thanks for your interest in our game. :)

    It has been a while since last update, stacks of changes have been done, and the overall quality of the gameplay and graphics has been improved a lot.
    I will update this thread soon, but for those that want to check out the latest progress, you can follow us on IndieDB:

    Seventh Crystal Of Theia on IndieDB

    Cheers!
     
  30. OXIDUS

    OXIDUS

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    Hi Chris Roland,

    I got your email !

    It is our pleasure, and honor to help your cause in any way we can.

    Since Reallusion partnered up with Unity last year, we have had tremendous interest from game creators. Both at the Unity GDC booths, and in our website. This is the main reason why our team has decided to be more active in our partner's forums, as this allows us to directly help studios like yours.

    We are humbled to hear that iClone provides such great benefits for animations.
    Our team here also can't wait to see, and play your final game. :D

    I'll send you the content packs through email.

    all the best gentlemen!

    The Reallusion Team
     
  31. helioXII

    helioXII

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    Those environments look really impressive, great work! Looking forward to seeing more!
     
  32. stralberg

    stralberg

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    Thanks a lot :)
    Some more images will be up very soon.
     
  33. ChrisV

    ChrisV

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    Hello again!

    It's been quite a while now, but we're back with a big update on 'Seventh Crystal Of Theia' (SCOT), so read on. ;-)

    We have been through a lot of changes the last few months, and we're sorry for not updating this thread often enough.
    At some point, me and Roland were frustrated by the time it took to get SCOT in a 'finished' state, so we thought that changing the gameplay to a platformer game would be better, but after some 'negative' comments about that change, we decided to go back to our original gameplay idea, which is an adventure/puzzle/action game, similar to Tomb Raider and Uncharted. :)

    We did change the story, because it fits the game better, and adds more depth, intrigue and adventure.

    The gameplay, story and graphics have all improved a lot! And, we're continuously improving on it. We know it'll take time to get it finished, but we're also determined to get this project done! :)

    This is the new storyline:

    'Celly, a young European woman, adventureous and a martial arts teacher...flies off to her parents...who live in South America...but, she never arrives at her folks' place...her plane crashes...in the jungle...by accident, she thinks...
    She gets attacked by mutated humans, and finds evidence of an evil organization, planning to take over the world, using some ancient magic crystals, scattered all over the world...
    But, what's really frustrating Celly, is the fact that the evil organization uses the same mark as the tattoo on her shoulder...'


    You can find much more info at the top page, or also on IndieDB.

    Here are some recent screenshots for you all to enjoy (you can find more images on the first page aswell)!







    We hope to get more reactions, comments and suggestions, though! ;)