I originally created this tool because I wanted the ability to shape raymarched clouds. I was inspired by Sky:Children of Light. Most raymarch solutions you find, the clouds are on a plane in the sky or surrounding the camera and all based off a noise texture with no ability to shape and form the clouds. Today the tool got to a point where I was actually able to have a resemblance of clouds. Theres still more work that can be done with the clouds themselves to make them look better (lighting, transparency, etc). The raymarch itself can be hooked up to amplify shader editor with a custom node allowing for quick edits You directly use the inspector to create new shapes by typing the shader code for that shape : https://iquilezles.org/www/articles/distfunctions/distfunctions.htm It compiles the shader code from the code youve typed in the inspector per object. This means you could have similar shapes with slight variance (3 spheres with different noise for example).