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Games [WIP] RPG PARTY

Discussion in 'Works In Progress' started by Spiderwork, Feb 1, 2018.

  1. Spiderwork

    Spiderwork

    Joined:
    Feb 1, 2018
    Posts:
    7

    --------------------------------------------------------------------------------------------------------------------
    Update 07/14/2018

    See a fresh video of the battle mode here:

    ---------------------------------------------------------------------------------------------------------------------

    Currently, I'm working on RPG PARTY, a game for up to 4 players for the Nintendo Switch.

    Monsters kidnapped the princess and the player who saves her first wins the game. You play turn by turn and discover with your hero partys the dungeon. However, if you're fighting against monsters, one of the other players is taking control of them (cause everybody wants to save the princess before the other heroes, they help the monsters)! :)

    How do you like it?

    Please follow us if you like it:

    Spiderwork Games
    Facebook: https://www.facebook.com/spiderworkgames
    Twitter: https://twitter.com/SpiderworkGames
    Homepage: https://www.spiderwork-games.com
     
    Last edited: Jul 14, 2018
    theANMATOR2b likes this.
  2. theANMATOR2b

    theANMATOR2b

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    UI looks exceptional. Nice work.
    Although I'm a strong proponent for adding extra animation detail to a game - I wonder if some of the extra animation content added here will be frustrating to the player?
    I think most people who play these kind of games like swift actions to happen after they have provided input to the onscreen characters.
    I wonder - are you planning to do A/B testing on this? If so would be really interested in the results.
    It might not be initially frustrating to a player who has played for 1-3 hours, but I wonder if retention drops over time as a result of the players not enjoying a faster progression in the battles.
    To me - the added animation detail for the characters hit reactions, and facial emotes look really nice, but the extra back and forth walking to the player and attacking and walking back - might be too much.

    Aesthetically overall very nice.
     
    Spiderwork likes this.
  3. chris_sarama

    chris_sarama

    Joined:
    Jul 29, 2017
    Posts:
    30
    Looks good mate. I could see myself sitting around with friends playing a game like this.
     
    Spiderwork likes this.
  4. Spiderwork

    Spiderwork

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    Feb 1, 2018
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    Thanks! Maybe I will insert an option to turn the running animations off! ;)
    What is A/B testing?
     
  5. Spiderwork

    Spiderwork

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    Cool, thank you! :)
     
  6. theANMATOR2b

    theANMATOR2b

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    A/B testing simply is testing two versions of the same 'thing' to see which one is enjoyed more.
    Example - one build with extra animations and one without extra animations.
     
    Spiderwork likes this.
  7. Spiderwork

    Spiderwork

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    Thanks for the info. This sounds to be a good plan! ;)
     
  8. prduquesne

    prduquesne

    Joined:
    Mar 12, 2018
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    This game looks really smooth, looking forward to it!
     
    Spiderwork likes this.
  9. MetroSimHustle

    MetroSimHustle

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    Jul 14, 2018
    Posts:
    18
    Love the battle mode!
     
    Spiderwork likes this.
  10. Spiderwork

    Spiderwork

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    Thank you very much!
     
  11. Spiderwork

    Spiderwork

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    Feb 1, 2018
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    Thanks!^^