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[WIP] RobTheBag - Arena Collecting Game [TRAILER]

Discussion in 'Works In Progress - Archive' started by Danbolp, Oct 17, 2015.

?

What do you think ?

  1. It got potencial !

    3 vote(s)
    100.0%
  2. I like it !

    2 vote(s)
    66.7%
  3. I dont like it !

    0 vote(s)
    0.0%
Multiple votes are allowed.
  1. Danbolp

    Danbolp

    Joined:
    Feb 17, 2015
    Posts:
    49


    What is RobTheBag ?
    RobTheBag will be a multiplayer game (2-4 players). The Goal is to collect more Points than your opponents. The round will be limited by a timer. The core mechanic is, that your bagsize increases when you collect coins or gems and you become slower. This makes you weaker against the other players. You only get your points, when you carry your bag into your safezone.

    Future plans ?
    Implementing power-ups and items, like a coin looking trap, which chasing players down, speedboosts, invisibility and so on.

    Who is working on it ?
    Just me, 21 years old boy who learning programming for 3 month now, cause I love it!

    Wanna support me ?
    PATREON LINK

    Devlog

    INDIEDB:

    STEAMGREENLIGHT:

    YOUTUBE VIDEO:

    Week 1 Summary

    Hello Guys.

    I am developing Rob The Bag for 1 Week now and thats my progress so far:

    - Working scoresystem with coins and gems

    - Working bag mechanic

    - Shoe powerUp for speed boost!


    I hope you are interested in progress, see you soon ♥


    Day 07 - Shoes and new Models !
    Your bag size does not influence you speed for 5 seconds!
    Also added new models for Coins and Gems !


    Day 06 - Menu !

    First time for me, working on a menu. Thats the todays result.

    Day 05 - Multiplayer and Timer

    Hey Guys, today I've implemented a 2nd Player. Was a huge mess to update Scoremanagment and other scripts. But I did it!

    Day 04 - Not every coin is good! ChasingTraps!


    Hello Guys, today I've just add a trap prototyp. It looks like a coin (later) but it will chase you. So be carefull and save your bag in your safezone!

    Day 03 - Lose your stuff by getting damaged!


    Hey Guys, today I've implemented a new mechanic. You can lose all your stuff by getting damaged! This will be an strong enemy attack or a trap! The coins you've got in your bag will be spread around you and your enemy can collect them! So you have to take even more care of your bag and carry it to your savezone! The red cube simulates a trap.

    Day 02 - Scores !

    Hey Guys. Its Day 2 and Ive added the base of score mechanics. You can see the total score you've allready delivered to your zone. Under that you can see the points you are carrying arround.

    Day 01 - Prototype of Mechanics


    Hey Guys. Its Day 1 and Ive created a little Prototype of the mechanics. As you can see, you can run around, collect "coins". When you do that, your bag increase and you slow down. You have to deliver your bag in your savezone to get the points. Later in game there will be a second player who can attack you and steal coins from your bag.

     
    Last edited: Oct 27, 2015
  2. Danbolp

    Danbolp

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    Today I want to do a menu with color selection
     
  3. Danbolp

    Danbolp

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    Day 05 Update: Menus. GIF is in first post.
     
  4. Danbolp

    Danbolp

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    I'Ve add a poll. Please notice that its just a prototype. Models will be added soon.
     
  5. Danbolp

    Danbolp

    Joined:
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    Today I'll start adding diffrent powerUps like SpeedBoots, Traps or score multiplicator
     
  6. RavenOfCode

    RavenOfCode

    Joined:
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    A good looking game, I like the idea, and the gifs you showed look pretty cool. :)

    Some things I noticed: The description looks like its very similar to agar'io so you might want to change that a bit? More emphasis on power ups and collecting stuff. Also in your poll maybe change it from "It got potencial !" to "It's got potential!"
    Also maybe think about a ranged power up like a fireball or bullet, or even a sword that is longer ranged.

    Overall a good start, keep up the good work. :)
     
  7. Danbolp

    Danbolp

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    Hey Raven, thank you for your answer!
    My english is really bad some times, but thank you for the correction.

    I'll work on a better description and your powerUp ideas sounds nice!

    Edit: Seems like I cant edit the poll :(
     
    RavenOfCode likes this.
  8. Danbolp

    Danbolp

    Joined:
    Feb 17, 2015
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    Hey Guys, just added a shoe powerup.
    You are faster for 5 seconds if you collect it and you bag weight have no influence on speed.

     
    RavenOfCode likes this.
  9. Danbolp

    Danbolp

    Joined:
    Feb 17, 2015
    Posts:
    49
    Hello Guys.

    I am developing Rob The Bag for 1 Week now and thats my progress so far:

    - Working scoresystem with coins and gems

    - Working bag mechanic

    - Shoe powerUp for speed boost!



    Im hope you are interested in progress, see you soon ♥



     
    Last edited: Oct 23, 2015
    RavenOfCode likes this.
  10. Danbolp

    Danbolp

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    Hey Guys, just added a countdown before the game starts.
    Its a little bit rough yet.

     
  11. Danbolp

    Danbolp

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    INDIEDB:

    STEAMGREENLIGHT:

    YOUTUBE VIDEO:
     
    manpower13 and RavenOfCode like this.
  12. RavenOfCode

    RavenOfCode

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    Apr 5, 2015
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    Your game is coming alot quite nicely. I couldnt help but notice the german (?) at the end, are you planning for a multi language release?

    Also is the multiplayer local or online?

    Congrats on 439th in 3 days. Keep up the good work. :)
     
  13. Danbolp

    Danbolp

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    Oups, some placeholders :D I will change everything to english later.
    And thank you for your feedback :)

    At the moment the multiplayer is just local but online is planed.
     
    RavenOfCode likes this.
  14. RavenOfCode

    RavenOfCode

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    Ok cool, what do you plan on using for it? (Photon, Forge, ect.).
     
  15. puppeteer

    puppeteer

    Joined:
    Sep 15, 2010
    Posts:
    1,282
    I have to say this looks like a game with alot of potential. There's a rising trend of couch-multiplayer games recently and this could fit very well into that category, with 2-4 players. I don't think there's need for online multiplayer but it's always good to have options for your players.

    Good luck with your work!