What is RobTheBag ? RobTheBag will be a multiplayer game (2-4 players). The Goal is to collect more Points than your opponents. The round will be limited by a timer. The core mechanic is, that your bagsize increases when you collect coins or gems and you become slower. This makes you weaker against the other players. You only get your points, when you carry your bag into your safezone. Future plans ? Implementing power-ups and items, like a coin looking trap, which chasing players down, speedboosts, invisibility and so on. Who is working on it ? Just me, 21 years old boy who learning programming for 3 month now, cause I love it! Wanna support me ? PATREON LINK Devlog INDIEDB: STEAMGREENLIGHT: YOUTUBE VIDEO: Week 1 Summary Hello Guys. I am developing Rob The Bag for 1 Week now and thats my progress so far: - Working scoresystem with coins and gems - Working bag mechanic - Shoe powerUp for speed boost! I hope you are interested in progress, see you soon ♥ Spoiler: Day 07 - Shoes and new Models ! Day 07 - Shoes and new Models ! Your bag size does not influence you speed for 5 seconds! Also added new models for Coins and Gems ! Spoiler: Day 06 - Menu ! Day 06 - Menu ! First time for me, working on a menu. Thats the todays result. Spoiler: Day 05 - Multiplayer and Timer Day 05 - Multiplayer and Timer Hey Guys, today I've implemented a 2nd Player. Was a huge mess to update Scoremanagment and other scripts. But I did it! Spoiler: Day 04 - Not every coin is good! ChasingTraps! Day 04 - Not every coin is good! ChasingTraps! Hello Guys, today I've just add a trap prototyp. It looks like a coin (later) but it will chase you. So be carefull and save your bag in your safezone! Spoiler: Day 03 - Lose your stuff by getting damaged! Day 03 - Lose your stuff by getting damaged! Hey Guys, today I've implemented a new mechanic. You can lose all your stuff by getting damaged! This will be an strong enemy attack or a trap! The coins you've got in your bag will be spread around you and your enemy can collect them! So you have to take even more care of your bag and carry it to your savezone! The red cube simulates a trap. Spoiler: Day 02 - Scores ! Day 02 - Scores ! Hey Guys. Its Day 2 and Ive added the base of score mechanics. You can see the total score you've allready delivered to your zone. Under that you can see the points you are carrying arround. Spoiler: Day 01 - Prototype of Mechanics Day 01 - Prototype of Mechanics Hey Guys. Its Day 1 and Ive created a little Prototype of the mechanics. As you can see, you can run around, collect "coins". When you do that, your bag increase and you slow down. You have to deliver your bag in your savezone to get the points. Later in game there will be a second player who can attack you and steal coins from your bag.