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[WIP] Rize of the Summonds: Upcoming metroidvania, fantasy game. Transform into orc, wraith and more

Discussion in 'Works In Progress - Archive' started by RizeoftheSummonds, Nov 5, 2016.

  1. RizeoftheSummonds

    RizeoftheSummonds

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    Rize of the Summonds is a metroidvania, fantasy, sidescroller game in which you can transform into an orc, wraith, cat and many more summonds, to unlock unique abilites for combat, puzzles and to reach new areas. Unlock these new summonds, uncover the intricate story of the game, complete the challenges and missions and manage your strategic combat abilities as this game will not always hold your hands. So be alert at all cost. Oh and one more thing, there will be many upgraded items/weapons and spells.


    [Play the game here. Please like and share]: https://www.facebook.com/rizeofthesummonds
    [Twitter page]: https://twitter.com/RizeoftheSummon
    [Watch gameplay teaser here. Please like, subscribe and share]:

    [Kickstarter campaign]: TBA
    [Official company website and blog]: TBA



    Here are our company's personal FanArts:

    Akira (main protagonist)

    Title_Artpage.png

    Orc Summond
    orkfanart1.png
    StoreKeeper Concept
    ShopKeeper_01.jpg
    Here are some in-game character art assets:
    Wraith summond - So each summond will grant the player a special ability, along with their regular attack abilities, allowing the player to reach new areas that they couldn't reach before. The cool thing about the Wraith is, he is floating in the air and his special ability consist of dropping to ground level, in order to hover inside small holes.
    Wraith_Summon.PNG

    Orc summond - You can transform into an Orc who is bigger, stronger but slower than the other summonds. Its cool to be able to transform into a big, ugly Orc and then into a small, cute Cat creature. The Orc summond uses a ton of stamina when running, attacking, and jumping. Don't even bother to jump using this summond because he will not be able to reach platforms. So jumping will just consequence in you losing stamina for no reason. This game will have so many secrets like this. Its awesome!! You will have to manage your stamina because we want this game to be challenging but not brutally impossible.
    upload_2016-11-5_10-45-31.png

    This independent team is filled with talented, modest and committed developers. Our next milestone goal is to create a Kickstarter campaign, once we see many fans who loves the concept and would support this game and the company. No worries, we will make sure this game is fully developed and we would always updated you all with our progress. The more fans and support, the faster the development will be because we definitely want to quit our jobs, giving us more time to work on this game, every day and week. Comments are always welcome. Spread the word!! Help bring Rize of the Summonds to your hands.
     
    Erathor likes this.
  2. RizeoftheSummonds

    RizeoftheSummonds

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    What do you guys think? Open to any feedback.

    Note that the project is still a work in project. We are currently updating the level to expand and add ramps and curves to the platforms, updating some of the characters and adding more characters as well as scripting better smarter A.I system. We are going to be displaying possibly 2 trailers, since we need to create them to compete in the "Terminus Conference + Festival" contest. Wish us luck!!

     
    Last edited: Apr 6, 2017
  3. Erathor

    Erathor

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    I like the animations in the video though they may be a bit slow at the moment :)
    The concept art and looks interesting
     
  4. RizeoftheSummonds

    RizeoftheSummonds

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    Thanks. Yeah we are planning to speed up the animations, except for the Orc summond because he is suppose to be this heavy character. The bigger you are, the stronger and slower you are. Player will have to manage their stamina system, keeping this in mind as well.
     
  5. Erathor

    Erathor

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    Seems reasonable :)
     
  6. RizeoftheSummonds

    RizeoftheSummonds

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    In-Game Character Assets Teaser:

    Orc Summond: He likes to go berserk, yet you still have to manage your stamina. Another hint on stamina is, your stamina drains by running, attacking, jumping, blocking your opponent's attack etc.... When your stamina reaches 0, I promise you it won't be brutal. That's all I can say for now.



    Dragon Humanoid Summond: As you can see the first official level you will enter is the Dragon's Lair, in which you will obtain this Dragon humanoid summond, somehow. Beware of the enemy dragons, because this is their lair, despite of the other enemy types that's inside as well.




    Akira protagonist character: Character you start off with. She will be able to transform into the other summonds once you obtain them. You obtain these summonds by..........yeah I will keep that a secret until you actually play the game.




    Wolf enemy: Will have different forms of this wolf. Will be excited to share, once the tie comes.


    Female Caster: She is more than likely going to be the first mage enemy character introduced in the game. She will be throwing fireballs from the container she's holding.





    Dragon humanoid enemy lvl 2: This enemy is an upgrade to the other Dragon humanoid enemy. This one has wings and different skin color and will have increased attack damage.



    Open to any feedback. I can't wait until we start adding particle effects into the game.
     
    Erathor likes this.
  7. theANMATOR2b

    theANMATOR2b

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    Friendly suggestion - Unless you already have a HUGE 100k+ following that will gladly give you money to build your game - I would not do a kickstarter, and instead just work on your game to complete it and get it out to the public. Then start on your next game with lessons learned from the first. Kickstarter will most likely be a waste of time and energy - better spent working on the game.

    Kindly speaking everything shown here looks very - amateurish, and think it will not generate much of any return on investment. Better to just get it done, and move on to game number 2.

    The best pieces shown above are the wolf and the orc concepts and even those have slight basic artistic errors (perspective / weak action pose / anatomy). All the content in the game including the gameplay look rough and unpolished.

    The assets may be all 'temp' rough placeholder art, if so - consider holding off on showing it in public and in gameplay form, until the art and gameplay is more polished.

    Hope this feedback doesn't dissuade you from continuing your work. I'm a fan of this type of game and like seeing quality content in this genre.
     
    RizeoftheSummonds likes this.
  8. RizeoftheSummonds

    RizeoftheSummonds

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    Thank you for the kind remarks. We will look into doing that. Good luck with your game projects as well :)
     
  9. RizeoftheSummonds

    RizeoftheSummonds

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    Here is a sneak peak to our Dragon's Lair Zone 2 background music:

     
  10. skitz_

    skitz_

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    Cool project you have here, and the character designs look sweet. Can't wait to see more. Also followed you on twitter. Best of luck.
     
    RizeoftheSummonds likes this.
  11. RizeoftheSummonds

    RizeoftheSummonds

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    Our vfx artist has started working on the transformation
    Thanks. Our vfx artist has started working on the transformation particle effects, and will later work on the fireball and firebreath particle effects. We will keep you all posted and continue to provide teasers. Stay tuned!
     
  12. RizeoftheSummonds

    RizeoftheSummonds

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    Here is our Menu Music Sample. Please continue to provide feedback and share our game project!!

     
  13. RizeoftheSummonds

    RizeoftheSummonds

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    Here are some of our particle effects on display. It's going to look better when actually programmed as spells for the characters. In the video, I activated the loop function for the effects, and doesn't show the full effect when repeated. Still looks nice!

     
  14. RizeoftheSummonds

    RizeoftheSummonds

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    King Nasir.png

    Character art for King Nasir. No spoilers, so I can't say much about the character. We are working on keeping our character art cohesive to maintain the art style, so the game can look more appealing. More particle effects and visual/sound feedback and more characters are being implemented into the game. Can't wait to show you guys updates!!
     
  15. RizeoftheSummonds

    RizeoftheSummonds

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  16. RizeoftheSummonds

    RizeoftheSummonds

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  17. RizeoftheSummonds

    RizeoftheSummonds

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    We are getting some good feedbacks through our Steam Greenlight concept campaign. We won't actually launch Steam Greenlight campaign until we gain a good amount of fans through facebook, twitter, and forums, and until we implement more polished work into the game. The time will come, sooner than we think!!
     
  18. RizeoftheSummonds

    RizeoftheSummonds

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    Everyone, make sure to follow our page and forum so you can stay updated with our project and plans. We would really appreciate it. Stay tuned!!
     
  19. RizeoftheSummonds

    RizeoftheSummonds

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    We are revamping our character art style to make it more cohesive with the environment art.

    testlvl2.png


    Displaying Akira (the protagonist character) standing on top of a rock platform, that's going to be used for the Skyzone level.

    sample2.png
     
  20. RizeoftheSummonds

    RizeoftheSummonds

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    Created a before and after collage for some of our characters. The after images are more vibrant and saturated, well-suited for our new art style. Stay tuned for more updates, including teases to some of our revamped animations for these characters and more. Our next milestone is to polish as much of the game as possible, to showcase it at an upcoming Independent Game Convention, located in Chicago. We will keep you all updated!!

    Don't forget to share, like, and comment on our facebook page:
    https://www.facebook.com/rizeofthesummonds/


    Collage_03_SmallerSize.png
     
    Erathor likes this.
  21. RizeoftheSummonds

    RizeoftheSummonds

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    Official background music for the Dragon Lair zone. Our music composer is planning on extending this sample to make it a total of 2.5 - 4mins so it can really loop seamlessly.

    Make sure to follow my team on our facebook and twitter page. We are really pushing to launch Steam Greenlight campaign and will keep you updated. Thank you for the supports and make sure to share our pages and game with other people:

    Facebook: https://www.facebook.com/rizeofthesummonds/
    Twitter: https://twitter.com/RizeoftheSummon
     
  22. RizeoftheSummonds

    RizeoftheSummonds

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  23. RizeoftheSummonds

    RizeoftheSummonds

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    Inside of the Dragon Lair Zone (the first level in our game). Artists are creating more environment pieces that we can use to fully create the level space in Unity Engine. We plan on using a special plugin/tool in Unity that will allow us to bend some of these platforms in order to create ramps. Feeling excited and can't wait to post more news!!

    upload_2017-3-8_0-2-45.png
     
  24. RizeoftheSummonds

    RizeoftheSummonds

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    (Enemy - Skeleton Lvl 3 Polished) We designed a skeleton character who seems small and vulnerable, but actually have the strength to carry a big shield (on the left hand) and a massive sword (on the right hand). Thinking logically will penalize your creativity at times. Therefore, we followed this formula for all of our characters:thinking outside the box and coming up with new/cool ideas).
    SkeletonLvl3_Snapshot.png
     
  25. RizeoftheSummonds

    RizeoftheSummonds

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  26. RizeoftheSummonds

    RizeoftheSummonds

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    Team is working on mutliple tasks. Plan on having a build and more videos/trailers by April 6th so we can submit our game for Terminus Conference and Festival(we can win awards and showcase our game, if selected).

     
  27. RizeoftheSummonds

    RizeoftheSummonds

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    We are currently working on revising the levels and adding particle effects, sounds, and other visual/audio feedback. Will upload gifs and screenshots of this, later on.
     
  28. RizeoftheSummonds

    RizeoftheSummonds

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    The team is focusing on creating our company's website and revising our Game Design Document (GDD) so that it's a maximum of 10 pages long. The Terminus Conference + Festival contest deadline is tomorrow (4/6/2017) at midnight pacific time. We are in preparation to submit. We will gain more exposure through this contest and future conventions and competitions.
     
  29. RizeoftheSummonds

    RizeoftheSummonds

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    We submitted to the Terminus Conference + Festival contest before midnight, last night. We should be notified by May 11th, on if we are finalists or not. I'm super excited just because this is our very first contest that we are participating in :)





     
  30. RizeoftheSummonds

    RizeoftheSummonds

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    Bugs that we are going to fix!:
    1) Ever since I added the background images (The gates located in the background), each summond glitches behind them for a second, when switch between move left and move right.
    2) Some of the enemies just launches into the air for no reason, lol.
    3) The platforms are overlapping each other, at the corner.