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[WIP] Real Ivy (A prodedural ivy generator) for Unity 5

Discussion in 'Works In Progress - Archive' started by Dynamite3D, Jan 17, 2017.

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How would you pay for this?

  1. 20$

  2. 30$

  3. 40$

  4. <20$

  5. >40$

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  1. geraldsmallbear

    geraldsmallbear

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    This is really cool - can users change the cross-section and/or texture so it can be used to make roads, fences, rivers, etc...?
     
  2. Dynamite3D

    Dynamite3D

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    Thanks!
    And... nop. Right now there's only cylindrical cross section, with radius variantion for achieve organic shapes.
     
    one_one likes this.
  3. dearamy

    dearamy

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    Mar 17, 2015
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    Just got the asset. It's really amazing!
    And is there any way to replay the growth animation during the runtime with the snapshot asset file or something else?
     
  4. Dynamite3D

    Dynamite3D

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    Thank you dearamy!
    Right now there's no runtime features for this tool, but there's lots of people asking for it. So, after the upcoming update with the drawing system, I will create a runtime module ;)
     
    dearamy and Hikiko66 like this.
  5. Dynamite3D

    Dynamite3D

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    This is how looks the new feature of the tool!


    Now you have two ways of create ivys:
    • Procedural: As usual
    • Painting: Click and drag over your scenes and the branches will follow the mouse, fitted to the surfaces!
    In this video you can see the behavior of the tool


    In this new mode of creation you can :
    • Create exempt branches (clicking fat from the rest of branches),
    • Insert branches in a previous one (Blue dot in the video),
    • Continue an existing branch if you left it unfinished (Yellow dot in the video)
    • Also, theres a Undo button overlayed in the Scene View that allows you to delete the last branches you created.
    I hope you like it!

    I need some marketing stuff to do, and I will submit it for revision on 10th June, so... if we are lucky It will be updated on 20th xDD Unity is a bit slow with the revisions.

    See you!
     
    Last edited: Jun 5, 2017
    pcg and alexanderameye like this.
  6. Dynamite3D

    Dynamite3D

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    I'm glad to announce Real Ivy 1.1 is released!

    https://www.assetstore.unity3d.com/en/#!/content/86134

    Here's the link so you dont have to search xD

    Hope you guys enjoy the new feature! I'll add more features as soon as possible! Thanks to all of you for your interest, ideas and support :D
     
    pcg and alexanderameye like this.
  7. janiche

    janiche

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    Jan 4, 2015
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    It's possible animate the growing ivy? by code or animator.
    I mean, generate an ivy, but show it gradually.
     
  8. Dynamite3D

    Dynamite3D

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    Not yet! But there's lot of people asking for that, so it's the next I'm going to include in the tool for sure!
     
    pcg likes this.
  9. Quatum1000

    Quatum1000

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    1) In automatic mode it would be great to place obstacles as a predefined mesh of a new mesh-obstacles-window. (Cube, sphere, cylinder etc) Would be great to have some points on a meshes to resize them any direction.
    Why? Think about your house scene, where ivy will build over windows and doors. Mesh-obstacles could prevent this.

    Perhaps it's also possible to build up Mesh-Hulls. The automatic mode of Ivy would build up only inside of meshes.

    2) I have another idea for a mode that should be possible with Ivy. The tube and wire mode. The idea would be to create any wires or tubes with different sizes or materials along surfaces or out of the ground. The wires or tube creation should mainly use 90° curves and straights.

    It's not that easy to find some good examples, but they show what I have in mind.
    For sure, should be not that much wires/tubes at the same place like these examples.

    Modeling this tube and wire stuff is really ugly as well. So perhaps your Ivy generation requires only some small changes to go 90° and straights. :)








    Untitled-1.jpg

     
    Last edited: Jul 13, 2017
  10. Dynamite3D

    Dynamite3D

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    Both are great Ideas. Thank you for sharing. I take note of them for future implementations! :D
     
    alexanderameye likes this.
  11. micuccio

    micuccio

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    Jan 26, 2014
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    143
    Hi!
    Can Real Ivy be used to generate some kinds of roots? without the leaves I mean. Does it have this Option?
    Thanks in advance,

    Dom
     
  12. Dynamite3D

    Dynamite3D

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    Yes of course! Actually there's a built-in preset for that purpose.
     
  13. Dynamite3D

    Dynamite3D

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    Hello everybody!!

    I'm working on one more update for this tool. This time I'll add runtime funcionality! Here's a video of how it looks. It's almost done :D
     
    SamRock, pcg, Lars-Steenhoff and 2 others like this.
  14. alexanderameye

    alexanderameye

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    Very cool!! Are those oak leaves?
     
  15. Lars-Steenhoff

    Lars-Steenhoff

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    super cool!
     
  16. Dynamite3D

    Dynamite3D

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    Thanks!!

    I don't know, I just wrote "leave" in google hahaha.
     
    alexanderameye likes this.
  17. Lars-Steenhoff

    Lars-Steenhoff

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    Do you also support runtime changing of seasons? like autumn / spring varirtions
     
    alexanderameye likes this.
  18. Dynamite3D

    Dynamite3D

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    Nop! But you could do changes of that kind via shader.
     
    alexanderameye likes this.
  19. Lars-Steenhoff

    Lars-Steenhoff

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    Yea the color via shader, I was thinking more about growth of the leaves in the spring and falling of the leaves in autumn.
    affecting the geometry.
     
  20. Dynamite3D

    Dynamite3D

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    Wuo wuoo! I don't think so hahaha. It would be very expensive for the computer and for me to create such a thing hahaha.
     
  21. Dynamite3D

    Dynamite3D

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    Submitted and pending review! ;)



    And a little tutorial explaining the new stuff. First time speaking english in a video, sorry for my bad pronunciation!
     
  22. LennartJohansen

    LennartJohansen

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    Looks good.
     
    Lars-Steenhoff likes this.
  23. Quatum1000

    Quatum1000

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    Much better with voice description! Thank you!
     
  24. brisingre

    brisingre

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    Beautiful
     
  25. alexanderameye

    alexanderameye

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    Update is live!
     
    Flurgle likes this.
  26. Dynamite3D

    Dynamite3D

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    Thank you all!

    The update was accepted. I Hope you enjoy the new feature and create stunning staff with it :D
     
  27. borkbork

    borkbork

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    Is it possible to change the leaf shape?
     
  28. Dynamite3D

    Dynamite3D

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    Yeah! You can use any texture, material, even mesh. Just drag and drop in the corresponding slots.
     
    alexanderameye likes this.
  29. borkbork

    borkbork

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    Excellent, thanks for answering so quickly - I'm going to grab it!
     
  30. Dynamite3D

    Dynamite3D

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    Great! Thank you :D
     
  31. SamRock

    SamRock

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    Why is this no more available?? Looks fantastic!!
     
  32. Lars-Steenhoff

    Lars-Steenhoff

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